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Episodes

The Zombie Tron Episode

We’re aiming for the head at the following link.

After what seems to me to have been an awfully long break from the show,  I’ve come round to participate in the conversation once again.  The hosts may have kept the faith, if not the schedule, but things will only be right when we’re restored to full strength, and Jeremy has made sure that won’t happen for at least another week.

As for content, you can expect a fair amount of Matt bashing and the banging of some familiar drums as I try to rediscover my role and my friends begin to regret my return. Otherwise, it’s business as usual.  Here’s hoping we meet expectations.

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Episodes Interviews

The Eleven Inches Episode

We’re finding out new things about Twisted Pixel at the following link.

You could call this an interview but given the relationship we have with Josh Bear and Michael Wilford from Twisted Pixel, it feels more like we’re just catching up and having fun.

We’ve got a lot to do of both, actually, as it’s been a while since we’ve spoken to the guys at TPG. In that time they’ve released Comic Jumper (complete with a mention of us in the credits and a big ol’ picture of Jackel as an unlock-able), announced Ms. Splosion Man, and have been working on two brand new IPs we should be hearing more about in a few months.

This is as unorthodox an episode and interview you’ve probably ever gotten from us, so enjoy, and thanks for listening.

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Episodes

The Maddeningly Matt Episode

To find out Matt’s definition of an MMO, four of you should click here.

We hope you’re enjoying the more frequent output of episodes. We’re kind of on a direction to keep these coming at a consistent pace. We’ll see how well that turns out.

This is one of our shorter episodes, but we still cover quite a bit, directed, as usual of course, by your correspondence. You guys can come up with some interesting questions and comments, but no matter, we still address them – some of us better than others.

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Episodes

The Female Ferrets Episode

We apologize for our delay without giving any reason at the following link.

It’s been over a month since we’ve done one of these and quite a bit has taken place, both in the show’s life, our lives, and gaming in general. As my writing of this show post and the content of this episode indicates, we’ve sadly lost James. He’s alive, to be sure, but his day (and as it were, his night) job has taken firm hold upon his time.

Instead of the interview focus we mentioned in our last episode, we take this time to catch up on all our correspondence, catch each other up on all we’ve done in the down time, and randomly diverge into discussions that have nothing to do with gaming, but those are minimal.

We would like to again apologize for such a delay, especially following an episode where we’d just done that. But it still stands that we cannot thank you all enough for continuing to listen to the show, writing in to us, calling us, and reminding us that you all still want more of what we do. We appreciate it more than you know.

Thanks for listening.

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Episodes

The Love Bucket Episode

Move out of the way before we kick it at the following link.

Yes, it’s been an unforgivably long time since our last show.  A not-all-that-specific breakdown of why we were unable to record can be found early on.  We can account for most of our absence, thankfully, but there seem to be some holes in our memory.  Maybe hypnotic regression is called for?  With as much as we’ve forgotten in the interim weeks, it certainly couldn’t hurt.

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Episodes

The Motor Boatin Episode

Green or blue, it’s always worth the trip at the following link.

You have a show here that’s the product of some truly thinkative listeners and our endless brow-knitting over their questions.  It’s a long drag through the summer months when you’ve saddled yourself with new-game tunnel-vision, and we clearly wouldn’t have covered much ground without your help.  You’re welcome to help keep the inbox full, regardless of how much there might be for us to play at any given time.  What you want to know seems to be at least as interesting as what we’d otherwise have to say.

Quickly, I’d like to point out the very incomplete nature of our Halo coverage this week.  At the time of this recording we had completed only half the campaign in co-op, and had spent little-to-no time in competitive multiplayer.  Our opinions varied to some degree, but no one had anything particularly kind to offer.  I don’t want to suggest that we’ve reversed ourselves completely, but the second half of the campaign was full of what seemed to be missing from the first, and I’ll be damned if we didn’t end up having a right good time.  Of course, jetpacks and shit.  More on those things next week.

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Episodes

The Daughter Board Episode

We’ll have it back in it’s slot by 10 p.m. at the following link.

You’ll just have to trust us that some of this content was recorded before the items in question were confirmed by the media.  We’re clearly not seers, it’s just that context counts a great deal when judging speculation against actuality.  Thankfully, our feelings remain unchanged, so you won’t need to calibrate for old news.

Regarding new news, I can assure you that Scott has finally assembled his computer (with more drunken ‘help’ than was strictly necessary) and that we’re not simply shining you on with the further promises you’ll hear in this program.  His build stories and first impressions will have to wait, of course, but you may now stop harassing him about getting it done and begin properly hassling him about being online to play.

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Episodes

The Death and Resurrection Episode

We’re in the hands of the Keeper at the following link.

Like a personal AI director, our audience demonstrates its incredible timing and a facility for sussing out our weaknesses.  Unlike other merciless overminds, however, we owe this one our most genuine thanks.  Without its pointed corrections and a deep stream of worthy questions, we’d never crawl out of our angry rut and every show would devolve into a slander against some undeserving thing or another.

In spite of the brain trust’s guidance we still have a tendency to act like ourselves, which means covering some old ground.  So forgive us our trespasses, or however that’s supposed to go, and bear with us through the inevitable dog pile on Matt, or some breathless tirade of mine that I have no right to foist upon you.  The inbox will be along shortly to put things right.

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Episodes

The Motion Strollers Episode

We persist in all our irrational behaviors at the following link.

You’ll notice straight away how long it’s been since this show was recorded, and I can guarantee the delay is only somewhat related to laziness.  There’s less movement in the industry at this time of year, which means less pressing business for anyone obsessed with new releases and crowded news feeds.  It’s as good a time as any to ruminate on the backlog and reduce the pace of production, so we’ll be recording every other week until things pick up.  Which, if the past is any indication, won’t be long at all.

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Episodes

The Space Bubbas Episode

We’ve got plasma rifles in our truck windows at the following link.

It would have been foolish to think StarCraft 2 could avoid the controversy and criticisms that met its release, but how those issues have been handled is of little consequence.  SC2 is a juggernaut if ever there was one, and manages adversity by running roughshod over it, heedless of any doubt.  It’s a sleepy-eyed brute of a game, but one with long training and excellent reflexes.  Whether enthralled or disengaged or something in-between, I think we should all respect both its reach and the force of its swing.

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Episodes

The Bean Footage Episode

Our secret recipe is available at the following link.

Dragon Age has, for me, become the sort of gift that won’t stop giving, though I’d sure as hell like it to.  There’s a conversation somewhere in which that line is a back-handed compliment, but you won’t find it in this week’s show.  My thoughts and feelings are well documented, and haven’t changed overmuch since the end of the campaign, despite a broad failure of imagination during the game’s final hours.  But the Awakenings expansion pack demands my attention, the flow of DLC continues unabated, and I’m awfully tired of my own comings and goings now.  I can’t bear to walk away when I’m so close to the end (again), but I want nothing more than to plant this story in the ground and forget about it until the sequel.

I’ve begged for larger portions in the past, sure, but this thing has become a bit “Ole 96er” for me, and I’m not sure it’s worth it for the t-shirts.

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Episodes

The Hype Sucker Episode

Oh my God is that a blue letter at the following link?

We’ve used the stored energy extracted from last week’s show thread to power our way through this week’s recording.  We’ve approached the topic of pc re-uptake more directly this time, but have done so without unnecessary value judgments directed toward the kludgey, overpriced, and unlovable set-top boxes that are so popular with the kids these days.  Diplomacy was the watch-word of our youth, after all; the ethos of our tender years.

We mangle other topics, of course – for the most part according to the whims of our inboxes.  But we hope to have avoided pulling a Molyneux by over-topping the threshold of believability, or making like a bunch of Schafers and fig-leafing a useful barb.

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Episodes

The Stinky Squirrel Episode

Take a deep breath at the following link.

We’re not prepared to accept the decline of the console empire just yet, but don’t hold it against us if we sing paeans to PC gaming over the next little while.  The particulars of this generation notwithstanding, this is roughly the time when we could have expected to see the first information about successor hardware for the consoles.  It’s also the point at which the performance lead of the desktop becomes clear to even the meanest understanding, and the PC begins to reclaim lapsed users and lost mind share.

In the absence of exotic new game systems, we can expect the raw power of the PC and the siren song of Steam (and mods, for guys like Scott) to claim an increasing number of curious gamers’ souls.  Nothing wrong with that, though.  Maybe this time they’ll stay put.

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Episodes

The Ka-Blam Episode

We’ve only got one setting at the following link.

In all fairness to our inner children, it should have taken something really special to stoke our love of stompy, shooty, pre-historic robots, but War For Cybertron manages this in spite of itself.  The game isn’t a hateful thing by any measure, but there’s plenty more they could have done to commit themselves to the license.  The gunplay might only be serviceable, the environment an occasional disappointment, and the palette a low-contrast mess, but the voices, the characters, and their literal machinations are enough to put it over the top for even a casual fan and player.

They didn’t give us the world here, clearly, but we’d be lucky to be even this happy with our games on a regular basis.  I suppose the whole thing may have been fair after all.

Categories
E3 Episodes

The Tiger Balls Episode

Two in the bush are worth less than you’d imagine at the following link.

The content of this episode is nothing more than our breathless and shellshocked analysis of E3 – an analysis I’ve come to believe makes as little sense as the expo’s press conferences and show floor.  It is inevitable that we spend several long hours once a year detailing our reactions to the industry’s largest collection of lies, misdirection, marketeering and swank gameplay videos.  Unfortunately, our senses are crippled in the aftermath, and our opinions aren’t worth half what they might be in the weeks and months to come, when statements have been clarified and timelines made firm.  In the meantime, we offer a record of our own imperfect understanding of the event in question.