Just a quick note at the start here to say we’ll be running a replay next weekend.
It’s been a long time since I’ve been excited for a big game release and purchased that game on day one or before with a pre-order. But here we are and I am so happy to tell you about Star Wars Galactic Racer.
I talk about it a lot at the beginning of the show but it just fills me with joy (and some frustration but not the bad kind). Earlier in the day before we did the show I was playing and a random event came up. Turns out that event was the same as Road Rage but my Burnout games and I smiled the whole time!
Some former Burnout devs were involved in making this game and it’s not afraid to show off its roots in that way along with the sense of speed, takedowns, and just the arcade-y racing of it all. But it also doesn’t just rest on that as it brings in a roguelike aspect where you can modify your racer with randomly generated upgrades and parts. And every run is different with builds you work on with each Act in the story.
Then there’s the multiplayer which is a whole lot of fun! The games got legs beyond just the story but the story can be replayed using new parts and vehicles and different choices than the last run you made.
It’s a fantastic game, for me, and it’s so refreshing to be enjoying a game again that I was so very much looking forward to but was skeptical that they could get it right. Many have tried to catch that Burnout lighting in the bottle a second time – even other burnout devs have tried, but this one gets it right. Again though, it doesn’t just get it right, it adds more to it and expands beyond just the racing aspect of it.
An amazing effort for a brand new studio and their first game. But they will be riding this high for a while and I’m also certain we’ll be getting a sequel sooner rather than later.
What we won’t be getting is a new Splinter Cell. Ubisoft, it’s been 4,801 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
Also, there’s been 11,375 job losses in the gaming industry since January 1, 2026.
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