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Season 18, Episode 34

We’re still over here on our classic game kick. And let me say how grateful I am for emulators and the communities of people who maintain them and grow them.

It’s the reason that when you see me stream Burnout 3, it looks amazing for a 20 year old game. The community did that. And there’s tons of other games out there just like that. Running great and looking amazing decades later.

Unless it’s a Nintendo property. Then you’re in the crosshairs of copyright. This isn’t a rant against copyright. It exists and it should exist. I won’t argue that. And in most cases where it’s used I won’t argue against it. But for the love of everything – Nintendo, please calm down.

As far as gaming goes, Nintendo is the Sauron of the companies. Just a giant eye watching over the internet making sure no one is breaking their rules. And they are quick to spot them and take them down. Very few survivors of a Nintendo cease and desist. Most fold and pack up or shut down so they can avoid the lawsuits. Hell, some even get hired to work for the company that shut them down. And even sometimes they get shut down and the company steals the idea. And most, like all things on the high seas of the internet, just pop back up somewhere else. You stop one and 3 more sites rise up to take its place. But Nintendo never sleeps. Now they’re going after YouTube channels that show emulation of their products.

I was going to write here that you’ll likely never see me stream a Nintendo game, but given I’ve been having such a blast with Burnout 3 (on emulation), I can’t say for sure I wouldn’t stream an old favorite or even something newer – Nintendo included.

I mean, what are they gonna do, sue me?

Yes. Yes they will.

Speaking of old favorites or something newer, Ubisoft it has been 4,065 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

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Season 18, Episode 33

I know video game showcases, such as Sony’s “State Of Play” earlier this week, are supposed to have something for everyone. And I can only imagine that Sony’s showcase absolutely nailed that since I only came away with excitement for about a little less than half of what they showed off.

I’m kind of okay with that because what did excite me was great and I’m happy to look forward to some releases. However, what I also noticed is that Sony, while stacked with some great first party and exclusive IP, has nothing on the near horizon.

Sony knows this. They’ve said as much during investor calls and what not. It’s the reason we have a PS5 Pro coming out. They knew their first party titles, their franchises – all of them are currently in development or just starting. Nothing is ready for a holiday release. And if you think the Ghost sequel will hit in 2025, well…it’s not a bet I’m willing to make. The games will eventually come, but it’s going to be a while before we get the likes of new, big, first party titles.

There’s also Concord. Something Sony tried to the tune of FOUR HUNDRED MILLION dollars and dropped the ball. Bungie, another Sony studio, isn’t having the best of times at the moment either. And I’m not even counting Destiny in that.

Having said ALL of that, it’s not some feeling of doom and gloom for gaming. It honestly feels like the normal lull in a console generation life. And yeah, there are games galore waiting to be released so it isn’t like we’re hitting a dry spell as gamers, but when you look at exclusives and when you look at the first party IP line up, Sony, like a lot of us, are just sitting around waiting.

This is not to discount Astrobot, by the way. I don’t know how sales are doing for that game but the critics and crowds alike are singing its praises.

Speaking of singing, it’s the same old song and dance as we wait for a new Splinter Cell game. Ubisoft, it has been 4,058 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

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Season 18, Episode 32

I’ve recently been on a nostalgia trip playing two games I probably haven’t touched in nearly 20 years.

The Burnout series has been one of my favorites since the sequel. A game I picked up on a rental just to check it out and completely fell in love with it immediately. And I got other people on the bandwagon as well. Since then, I’ve just been a massive fan of the series and the developers – most of which have left the company at this point.

With emulation and mods I’ve been able to play Burnout 3. A game you can’t play without an Xbox, or Xbox 360, or a PS2/PS3. Thankfully, we have emulation on PC so you can absolutely play it that way and it has been amazing to revisit this gem. I’ve also been playing Burnout Revenge for the 360 by way of backwards compatibility on the Series X and it also absolutely holds up.

What gets me most about both of these is how difficult it is to takedown other drivers in the events. So many years of only playing Burnout Paradise, the final game in the series, is that takedowns mostly took a simple nudge or slam from the side. Apparently that doesn’t cut it for the earlier games in the series. And I was pleasantly surprised how much more I enjoyed that challenge in the previous games. In fact, jumping back to Paradise after playing the earlier two games, I found myself preferring the old ways. Even though I can easily remember me defending their decisions for an open world racer.

Regardless, we need Burnout to come back. They remastered Paradise of all games and I’m almost positive they’d find profit in remastering either or both of Burnout 3 Takedown and Burnout Revenge. The hook of the games are still there. They still pull me in as they used to and time flies by while playing. I’ve missed it. And I never knew how much until I got to go back 20 years and feel it all over again.

Well, this is an easy segue. Speaking of games I’ve missed for years on end – Ubisoft, it has been 4,051 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

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Season 18, Episode 31

One really quick note before I get into the show post today: If you can emulate your games, do it. Being able to play Burnout 3 on my PC or Steam Deck has been amazing and fun as all hell. I plan to start grabbing a lot of my favorites from the past and get those up and running. Something I just can’t really do now without the original hardware and games. Emulation is gaming preservation. Make it happen.

Now, who’s got $700 burning a hole in their pocket right now, because have I got a deal for YOU!

Look, I don’t know if it’s a deal or not, but a PS5 Pro has some pretty good improvements over a PS5. You might even notice them when you’re playing. If you’ve never had a PS5, go for the Pro, sure. Or, wait for the prices on base PS5’s to drop (they will – or aftermarket prices will).

Mid-generation refreshes of consoles aren’t bad, depending on what they can throw into the machines, but they don’t always feel like a leap forward. Hell, they sometimes barely feel like a step forward. Sure, if you’ve waited this long then maybe going for the newest and best on the shelf is what you want, but if you’ve already jumped in the upgrade is…pretty minimal.

But it’s a nice preview of where things are headed – technically speaking. Pricewise, however, is starting to look like a nightmare scenario.

For even more food for thought, I wonder which generation I’ll get to play a new Splinter Cell game. Ubisoft, it has been 4,026 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

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Season 18, Episode 30

It’s never really good when a game fails. Now, there’s good reasons FOR a game failing, but, I mean, that’s people, with lives and families. And when a game fails now, it’s almost one and done for a studio in that regard.

Rocksteady failed with Suicide Squad, but they have 3 pretty big bangers in their history and they can (for the most part) survive to try again. But when a new studio shoots for the moon and misses, they fall hard – near to the point of oblivion. One and done. It’s over.

Concord will probably come back. But it clearly failed and it has a chance, somehow I’m sure, to redeem itself and pull a No Man’s Sky. Well, I should find a better example than the absolute KING of recovery stories. Because I don’t actually think Concord will pull off that kind of recovery. They can salvage this and maybe possibly perhaps live to fight another day. But it’s going to take some deft maneuvers on Sony’s part. I also don’t know if Free-to-Play is the answer, but given what they’ve said and the refunds, that’s probably the starting point.

Then what?

If Ubisoft pulls some executive suit-and-tie BS with the next Splinter Cell, so help me. That is to say I’ll still probably buy it, but it has been 4,019 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

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Season 18, Episode 29

I know interviews exist with the people at Microsoft. I know there’s people with more info on the subject than I, but it’s not gonna stop me from trying to figure out Microsoft’s idea for buying a studio and releasing on multiple platforms.

We’ve looked at this before and it really just comes down to money. It’s a big company and the bottom line for that big company is money. What makes the most money for us – release on multiple platforms.

I mean, that’s the nuts and bolts of it, to me. There’s nothing else behind it. There’s no shared unity or trying to play nice or anything you might be led to believe. It’s money. It has always been money and it will forever be money. Anything a big company does is for money. They may talk about how they do things to help the environment or some other charitable causes, but that can all be traced back to money. Even spending money is done to make more money.

The game trailers, the E3’s and not-E3’s, the gameplay videos, the interviews, the stages and presentation, the teases – ALL OF IT – is done to make money. Or to at least entice you to give them some of yours. And this isn’t an argument for you to NOT do that. It’s your money, do with it what you will. But you giving some of it to them is what they hope for. Be it in the purchase of a console, a game, DLC, down to a keychain or even a pen. Give them money, that’s what they want.

So when you hear us trying to go over the reasons for Microsoft (or Sony, or Nintendo) for doing what they are doing, we’re missing the bigger picture in that discussion. And it’s money.

They’re the same picture.

And I plan to let go of some of my money at, hopefully, some point in the future. Seriously, Ubisoft, I’m offering you money and I suspect I’m not going to be the only one who wants to give you money for a new Splinter Cell. Ubisoft, it has been 4,005 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

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Season 18, Episode 28

Is it really time to upgrade?

I don’t know if it’s my weird sense of time, but it seems way too soon for me to be thinking about getting a new graphics card. But now I’m realizing how LONG it took before I moved onto the 3080 that I currently have. Due to the inability to find the cards because of COVID it was well over a year or more before I grabbed one. And looking at the 4070s currently, they are seemingly cheaper than what I paid for a two year old 3080.

We got into this discussion when looking at the PC requirements for the new Star Wars Outlaws game. It was nice to see more than just the min-max specs. Hopefully, more studios will show us more options. More than the consoles, PC’s have a wide array of different methods of displaying a game. You have at least three different resolutions to pick from, you have different targets of FPS, and then you’ve got wide and ultra wide monitors. So it’s good to see they take that into consideration, just sad to see that my current card (for THAT specific game) can’t pull off 60FPS at 1440p.

And yeah, I know PC gaming is more tweaking the settings than it is actual gaming but that’s actually the fun part to me – finding that sweet spot of performance and looks. It’s just nice when you have the card that allows you to really adjust that to your liking. And it’s also nice to not have to worry about whatever is thrown your way.

To be clear, I’m not worried about games coming out that I can’t run. This card is still a beast of a card and is working very well. It can decently handle any game out right now that you can throw at it. Maybe not at max settings but easily enough that I can hit a target FPS without really worrying too much about lower settings. It’s just that, when you’re looking at the min-max settings on games and your card begins to trend towards the lower settings, it puts that notion in your mind about moving up a step.

It makes me wonder what kind of PC I’ll have whenever a new Splinter Cell is released. Ubisoft, it has been 3,998 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

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Season 18, Episode 27

Just a head’s up that we won’t be doing a show next week.

If I paint the state of Destiny 2 in some uncertain light as far as the future is concerned, that wasn’t my intention. That game will be fine to an extent. The die-hards and long termers, as I once was, will still be there playing it most likely. It also serves as a nice meet up with friends who play on the regular and run a weekly raid or dungeon or whatever is currently on offer. I suspect there’s plenty of those people to keep the game afloat for some time depending on what gets offered up on a regular basis.

Honestly, though, I can’t really say if it’ll be enough year after year. And I don’t mean that in some sense that they may not offer what it takes to keep people to stay. I actually mean I don’t know what is going on in the game anymore. I don’t know storylines or content drip or ANY of that sort of thing. I am out of the loop on the loop. But my clan is still playing it, still doing weekly raid nights, still running the grind. However, the drop off comes from people who would step back in the game when new content hit and that average has dropped immensely. And it isn’t likely to increase now that they don’t seem to be doing big expansions year after year. Also, given what we know of the layoffs and everything that went down this week, it may be some time before anything big is brought to that game to pull players back in.

And while you might think I’m disappointed to find out there is no Destiny 3 in development (any new Destiny game would allow for me to jump back in but I am forever banned from Destiny 2), I’m okay with it. This means my group of friends can look elsewhere to move on from the game if they want and I can join them wherever they decide to land. There’s a good bit of other looter shooters out there to accommodate all of us and where they go I will definitely follow.

As long as it isn’t some battle-royal shooter thing.
Having to do with NOTHING that I’ve said previously in this post, I’d just like to remind Ubisoft that it has been 3,984 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

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Season 18, Episode 26

There’s a few times in the year where, really, nothing is going on in gaming. This is one of those times.

I mean, sure, things are happening but announcements and rumors and the like kinda dry up at this point as we move into the bigger release months. Outlaws in August then…whatever comes in September, October, and November. And I’ve been really drawing a blank as to what some of those releases will be outside of Assassin’s Creed. My memory on upcoming releases has really failed me lately. But I think that’s probably my memory in general.

Lately, I’ve had trouble finding something to stick with and play. Most of what I dip into is exactly that – I’m dipping in and dipping out. Spiritfarer has held up a bit though and seems to give me that satisfaction of playing a long or short stint of it. I’m not looking for more games like it, but I’m happy to have it there while I look for other things to hold me over if they stick. That part has actually been kind of fun trying to find something that sticks. Just browsing my backlog and the storefronts themselves just to see what might tempt me. My library may not be increasing but my wishlist of things to come and things to try is growing quite fast.

Speaking of things to wish for, it seems I’ll have to find an actual genie to grant me the wish of a new Splinter Cell game. Ubisoft, it has been 3,977 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

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Season 18, Episode 25

I really like watching the EVO tournament.

I was really just going to leave it at that. I absolutely love watching the professionals and amateurs battle it out in this competition. I don’t know their names or their histories for the most part. Even some of the games I watch them play are unknown to me, but none of that stops me from enjoying watching the talent on display and really getting into it when the matches are close (and a lot of them are).

I’ve noticed I do this with a lot of things, actually. Just watch to enjoy the competition. Except I really think I enjoy it more when video games are involved. But mostly the head to head stuff.

Actually watching the E-Sport stuff hasn’t really sunk in for me yet, but I imagine if I gave it a proper chance, it likely would hook me.

Speaking of, having an actual tournament for the old Spies Vs. Mercs from Splinter Cell would be awesome. Ubisoft, it has been 3,970 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

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Season 18, Episode 24

What goes up…

We kind of expected there would be some sort of change to the whole Gamepass thing once we knew the Activision stuff would start showing up on Gamepass for day-one releases. Maybe a price hike, or an extra tier type of subscription to add onto it. Had to be something when you spend that much money on buying a company but also have the money juggernaut of the Call Of Duty franchise. I mean, in the world of gaming CoD is like Mickey Mouse.

So, a price increase is it. Seems a bit odd it’s only (for some) a three dollar increase. But maybe this is water testing for a while. See how many people stay on after a small rise in price, so later they can raise it a bit more and see who sticks around. Look, I feel certain that Microsoft went over the numbers on this and came up with something that wouldn’t feel too bad in the pocketbook, but when prices on things like this go up they never go down. I’m usually one to throw an “almost” in there just to leave some wiggle room that it might happen, but no, it absolutely won’t.

The question then becomes how much is too much for you? This will vary by gamer as to what’s on offer from the service and how worth it is to them, but I never thought I’d ever get rid of Netflix and I absolutely did that (coming up on a year now) so I could easily see myself dropping off the Gamepass train at some point. Even now I rarely use it. But I like having the option of it there whenever I want. We’ll see how long that holds for me.

This is where I’d say I’d sign up to a subscription service to play the next Splinter Cell. But I’ve never once ever considered signing up to Ubisofts subscription thing and Splinter Cell won’t change that. Still, it has been 3,963 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

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Season 18, Episode 23

Just a heads up that we’ll be taking off next weekend so no show again until July 13th.

The days between shows didn’t really afford me as much time with gaming as I would have liked so there isn’t much I’ve played lately. Still, the current Steam Summer Sale happening now is making me all wide-eyed like a kid in a candy store.

And again, I suppose I have the people at Bungie to thank for that. I’m not sure where I’d be gaming wise if I were still able to play Destiny 2. I don’t really know what’s going on over there anyway after this final expansion thing or story ender or whatever. I’m not sure I’d still be grinding – look, we all know I would be. But that ban has now afforded me more time with other games and to actually get excited about these sales cause I’ll put in the time with the games I end up buying.

Now I’m just playing a lot of catch up on games I never bought or never played while I was focusing all my free time in Destiny 2. And you’re likely aware that my backlog of games runs deep. Like, deep deep.

Who knows, maybe I’ll fire up some old Splinter Cell. I mean, it has been 3,949 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

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Season 18, Episode 22

Well, the demos start coming and they don’t stop coming.

I didn’t think we’d spend more than half of the show going over demos I’ve been playing but then again I ramble horribly so, maybe that isn’t so surprising to you.

But man, those demos. Plus, I revisit a game from NINE years ago that I finally finished – MAD MAX. There’s spoilers there, but the game was horribly received and it’s also been NINE years. And, by the way, I say it in the show, but when this game goes on sale, it’s absolutely worth picking up. For a fiver, you can’t beat the value there. Even a tenner is worth it.

I’m glad we finally got more information on Nivalis. It’s a game I’ve been looking forward to since last year’s reveal from the Cloudpunk folks, and it’s set, coincidentally, in the Cloudpunk universe. It’s like they took that third person game and made it first person, seemingly. Anyway, anything within a Cyberpunk world, and you’ve already got my attention.

PVKK, playing as Zelda in a Zelda game, and Metroid Prime 4 were all amazingly unexpected. Now we know what some of us will be playing when the Switch 2 launches.

What we will NOT be playing on the Switch 2 or anywhere else for that matter is Splinter Cell. Ubisoft, it’s been 3,942 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

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Season 18, Episode 21

Still drowning in demos over here.

A week removed from Summer Game Fest and getting close to the end of Steam Next Fest and I’ve still got around 30 or so demos left to play. I probably won’t make it through all of them but that’s okay. I never expected I would.

I do wish these demos would stick around longer. Because while I don’t expect to get through them all before they are gone, I absolutely WOULD if I knew they were hanging around for say…a month.

Regardless, there’s a ton of little small indie games out there waiting for you to discover them and given the sheer amount of what’s available you’re near guaranteed to find something you like. Probably a lot of somethings you like, actually. So take a break from whatever you’ve been playing and jump into some demos to see what floats your boat (there’s a lot of boat games to pick from, by the way).

What you will NOT find in the demo section or anywhere else for that matter is Splinter Cell. Ubisoft, it’s been 3,935 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

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Season 18, Episode 20

Throw a drowning man a line…

I am covered in games. I don’t ever want to go back to the old E3 if this is what it means to lose that. I’m perfectly fine with it.

I think I’ve likely added close to a hundred of them to my Steam Wishlist and that has been growing. It’s Sunday as I’m writing this and I’m downloading a massive amount of demos currently. This is mostly coming from the smaller showcases. Day Of The Devs, Wholesome Games Direct, Future Of Play, Latin American Games Showcase, and Women-Led Games. There’s a few from the Future Games Show and some from the actual Summer Games Fest. I still haven’t seen the Guerrilla Collective showcase and there’s Microsoft today along with the PC Gaming Show.

Ever since this whole “summer games fest” shift I think more games are actually shown off. It’s interesting to remember back during the E3 of old and watching the big publishers do their thing showing off these massive AAA titles. And somewhere in between you’d get a sizzle reel of a bunch of smaller games. Except now those smaller games get more time and don’t feel as lost in the shuffle. I say that after staying up late rewinding the YouTube video so I can get a game’s name and add it to my wishlist. But the more games the better, I say.

While not getting lost in the shuffle of the big players there’s still just a crazy amount of games to get lost in regardless. So watch these presentations and take note (like seriously, pen and paper) of what you like and add it to your wishlist on Steam or whatever. Play the demos if they’re available to see how it plays.

This is the way of the gaming world without an E3.

Everyone is welcome.

And that means you too, Splinter Cell. What will tomorrow bring? Maybe the end of this post tag once and for all. Probably not. Ubisoft, it’s been 3,928 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.