“I hope that somethin’ better comes along…”
By now you should know that when I like a game, it’s probably on the simplistic side of things. We always referred to Destiny as a “my first mmo” kind of thing. And so it seems with Avowed.
It’s beginning to click for me but the more I pay attention to WHY it’s clicking, I find it’s because I’m not bothered with other aspects of games like it. I won’t say they’ve streamlined the process but they’ve broken it down a bit to be more digestible to newcomers and the like. And that isn’t to say they’ve done a disservice to the game or the players who REALLY sink their teeth into these types of games, but they’ve more so made it more accessible to people like me.
It isn’t punishingly difficult (I’m playing on normal, however) and, to carry that theme of punishment along here, they don’t penalize you over micro management. I’ve enjoyed what I’ve played but I have a feeling I know NOTHING of the sense of scale of this game. I’m a good many hours in but I’m barely into the first area of the game. At least it feels that way. I’ve felt like I’ve walked a good distance in the game and I’m filling out the map quite well, yet – it still feels “tutorial-ish”. Like I haven’t yet really cracked open this game to see what’s inside. And so far, I’m drawn into doing that. To keep going and see how this opens up – does it open up at all – what’s next – just how big is this game?
All of that is to say that I’m on this train at the moment and I’m good with it until the next stop – that being whatever comes next that pulls my attention away. Assassin’s Creed in two weeks is a possibility.
The game that won’t pull me away is Splinter Cell. Ubisoft, it has been 4,219 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
Also, there’s been 1,383 job losses in the gaming industry since January 1, 2025.
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