So, about that write up last week…
I think I mentioned that Borderlands 4 would be a test for that $80 third party gaming pricing. Turns out, it won’t. Since they are basically pricing it as pretty much any other current gen triple A game. I don’t know what game will eventually be that test, but I’m sure we’ll get there.
I’m going to keep this post short as it’s not all that comfortable to type currently, but hopefully that’ll change in the coming weeks. Currently, I’m just playing what I can with a controller or just a mouse and, so far, that’s working out pretty well.
I’ve mentioned Marvel Snap on the air a lot and currently, if you follow reddit or the discord for it, that game is going through some things at the moment. Player satisfaction is WAY down. Either one of those places or just the Steam/App review pages will tell you the problem. I don’t have much of an opinion on the matter. Not that I’m neutral – I lean heavily towards more power to the players in most cases. Same with devs if you can tell the publishers are getting in their way. Snap is, now, self published. The devs are the publishers and they all carry the responsibility of their decisions for the game. And it seems like they are making the wrong decisions.
I’ve yet to unbox my Switch 2. I’m pleased to see it selling so well, but I just haven’t gotten around to doing all the set up and stuff needed when getting a new console. Plus, that whole system transfer thing seems a little confusing, especially if you have unique situations to account for. Still, it’ll get done this weekend or next.
So that’s it for this show post. No clever connection to talk about Splinter Cell, but the count up continues. Ubisoft, it has been 4,325 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
Also, there’s been 2,422 job losses in the gaming industry since January 1, 2025.
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