It’s kind of strange how it now feels like we’re done with the year, gaming wise. And I mean as far as releases go. I know there’s likely plenty to fill the shelves in the coming weeks and that Indiana Jones game in December, but…what else?
That whole thing about “the coming weeks” is just me thinking there has to be something coming out this month worth paying attention to, but I don’t actually know that. It’s odd, but it really feels like we’re kinda done until next year.
I’m not really complaining about it. Maybe in years past it might feel a bit odd, but I’m perfectly okay with NOT waiting on another game to see how it turns out and how long it’ll be before I get around to playing whatever it is.
Currently, as I do around this time every year, I’m not buying anything gaming related. We’ve got holiday sales approaching and it’s the better time to buy – if you play on console. As we all know a lot of the Black Friday deals and discounts sort of pass by the PC market. The PC online storefronts all have their sales on games, but it usually doesn’t match the kinds of discounts we see in both the digital and physical console games market. I dunno if that trend has been breaking but I look forward to finding out every year.
I also look forward every year to news of a new Splinter Cell game. Seems it won’t be this year – the VGA’s are about a month away however. Ubisoft, it has been 4,093 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
Camp Bloodbrook is the latest pinball table from Zen Studios for their “Pinball M” line of tables – a more mature offering of content mostly relegated to the horror side of themed pinball tables.
Make no mistake, Bloodbrook is Friday The 13th in every way but the name. And that’s fine. The amount of licensing issues that franchise has had over the years and more recently with its own video game – just go the homage route and don’t worry about it.
The design of the table and all aspects of it are wonderfully “Campy”. The massive machete lane is the first thing that will likely catch your eye as you look over the play field. That lane has a multi-ball aspect to it. The old abandoned “cabin in the woods” takes center stage on the field and also has a multi-ball aspect to it. You might also catch a glimpse of a dead lane with a small circular area of water – another multi-ball aspect. Over to the left of the table you’ll find another dead lane leading to a bell and, I suspect, another multi-ball aspect (though I never triggered this one).
Outside of these features you’ll find a loop lane for the whole field on the far right side while the left lane matching that loop will take you directly to the bumpers at the top. Another lane on the left will wind the ball back to your left flipper or over down the machete blade to the right flipper. There is also a direct lane on the right for the machete as well and next to that is the dead water lane. In the center is another dead lane but it contains a circle of bumpers that, when hit enough, will trigger a mission.
The play field is pretty open for the most part. Not as much as some and not near as cluttered as others. It seems to find a “just right” position as far as that’s concerned. But the table, just like the masked killer stalking the campers, shows no mercy in certain aspects. We’ll start with the multi-ball. Like most tables, Camp Bloodbrook requires you to trigger a ball lock. But unlike some tables, you have to trigger the lock for each ball you lock. Take the water area, for example. You need to shoot the ball in there twice to trigger the ball lock and a third time to lock the ball. Do it twice more and a third time to lock the second and again for the third ball to trigger the multi-ball. This goes for ALL the ball locks. The cabin multi-ball requires you to spell “CABIN” in the drain lanes to trigger. The machete needs the ball to go through twice before locking a ball. This isn’t really a complaint – it’s just how the table’s mechanics work. You’ve really got to put in that effort to get those multi-balls going. Keep in mind if you start a table mission, none of the progress will count towards locking balls or even triggering the lock. It would have been nice if those missions would still count towards table goals, but they don’t. This is different, however, from the cabin missions. The cabin missions are small unselectable side quests that you can complete while just playing the table normally.
Getting back to the table, the only issues I had with it were the lane widths. There is no wide mouth to them and the ball needs to be pretty direct when aiming for the ramps, otherwise you’re hitting the lane ends (which spell “Storm” – once activated, points on the board are tripled for a small length of time). Then there’s the issue of ball placement, at least for me. And it sort of goes hand in hand with that ramp lane issue. If the ball is on one side of the board but you need it on the other – you better hope your aim is REALLY good to get it up the ramp you need it to go to get to the other side. In my video you’ll see me constantly pick the first table mission which requires going up left and right lanes about 7 times. In an hour of play, I only beat that mission a single time.
Overall, I enjoyed the table. I kept wanting to see more multi-balls but given the time it takes to trigger the lock for each and the table missions not helping to progress that, it never happened a single time in my game play video. I did, however, stream the game earlier (lost to the video format gods) and managed to pull off all but the bell multi (if one exists, seems it might). My score never made it past 100 Million, but I think with more time I might be able to make that happen. Leaderboards show some amazing scores and I’d like to aim for a few of those as well. The theming is top notch given this is a play on FT13. It almost feels like they made it to secure that license but it never happened so they changed a few things here and there and came away with a nice look-a-like. Regardless, the mood is there and the music is fantastic. The skill shot is an easy one compared to most tables and the scoring, if you can manage the position of the ball and really get those lane shots perfect, can be massive. It’s a table I’ll find myself playing again and again (I really want to master those lane shots), especially during the spooky season.
Listen, that line works on a lot of things a whole lot better than I’m using it here, but let’s discuss it in the terms of video games.
I’m a massive fan of the Burnout series and in 2008 Burnout Paradise was released. Played it a ton. Online and offline. And I specifically remember having anxiety while playing certain modes of the game. Mostly things that were timed. Modes like the “fastest lap” or “Stunt Run” or “Marked Man”. The regular racing and “road rage” events were perfectly fine and felt fun to play.
Fast forward to 2024 and I’m playing the Remastered version of the game again. As I progressed through it I specifically stayed away from the “Stunt Run” and “Marked Man” events. The lap times, however, I have tackled at every chance I have to get them over and done with. Given those are the only events that aren’t required to replay after upgrading your license, I wanted them off my list as soon as possible. It was a sense of facing my gaming fears head on so they wouldn’t loom on the horizon for later.
All of that is to say that NONE of these things I remember sweating over back in the day are giving me any issues now. I don’t know if the game was toned down or up or whatever to make things easier, but I find myself (16 years later) easily completing these events.
I know in some games with puzzles or boss fights we can step aside for a few days and come back and knock it out of the park and wonder why it was so hard before, but this feels different from that. And it could be my memory of the game (but it doesn’t matter the game, I’ve hated anything that times me) and I’ve made those things out to be more difficult than they were.
It’s been an interesting revisit to the game, and I’ve loved every minute of it. But it’s also made me miss the series – but that’s a write-up for another time.
Maybe one day I’ll write about why I’m counting all these days for a new Splinter Cell game. Ubisoft, it has been 4,086 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
We kind of covered a lot in this episode. And not necessarily the news aspect, but just our general gaming habits.
For one, I’m looking for a narrative game to play. Currently, I’ve just been dabbling in demos or Burnout games. No common thread or anything, just…games. I’ve got plenty of options to pick and it dawned on me that maybe I should give a heavily narrative game a go – Disco Elysium, or Norco.
These thoughts then led into how games like that sort of intimidate me at the outset. Both games sort of start off randomly. Out of context, no real idea as to what is going on or what an objective might be initially. And that’s fine. But then I’ll come to a point where I have to make a decision and it feels too soon to do so based on what little information I already have – be it in the story or even just the direction of the game. But, as I said in the show, I feel like I need to have faith that the game will take me where it wants me to go or, at the very least, deliver on the story regardless of decisions. That MAYBE it’s supposed to play out this way and there is no real wrong way of going about it.
Usually, however, I don’t. I skip over choices if I can until I have more information or understand what it is I’m choosing. Or, if I can’t, I usually back out of the game and tell myself I’ll look up some info and come back to it later.
I never do.
Also, is fifty bucks too much to pay for a 14 year old game getting released on a new platform?
Don’t get any ideas Ubisoft. It has been 4,072 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
We’re still over here on our classic game kick. And let me say how grateful I am for emulators and the communities of people who maintain them and grow them.
It’s the reason that when you see me stream Burnout 3, it looks amazing for a 20 year old game. The community did that. And there’s tons of other games out there just like that. Running great and looking amazing decades later.
Unless it’s a Nintendo property. Then you’re in the crosshairs of copyright. This isn’t a rant against copyright. It exists and it should exist. I won’t argue that. And in most cases where it’s used I won’t argue against it. But for the love of everything – Nintendo, please calm down.
As far as gaming goes, Nintendo is the Sauron of the companies. Just a giant eye watching over the internet making sure no one is breaking their rules. And they are quick to spot them and take them down. Very few survivors of a Nintendo cease and desist. Most fold and pack up or shut down so they can avoid the lawsuits. Hell, some even get hired to work for the company that shut them down. And even sometimes they get shut down and the company steals the idea. And most, like all things on the high seas of the internet, just pop back up somewhere else. You stop one and 3 more sites rise up to take its place. But Nintendo never sleeps. Now they’re going after YouTube channels that show emulation of their products.
I was going to write here that you’ll likely never see me stream a Nintendo game, but given I’ve been having such a blast with Burnout 3 (on emulation), I can’t say for sure I wouldn’t stream an old favorite or even something newer – Nintendo included.
I mean, what are they gonna do, sue me?
Yes. Yes they will.
Speaking of old favorites or something newer, Ubisoft it has been 4,065 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
I know video game showcases, such as Sony’s “State Of Play” earlier this week, are supposed to have something for everyone. And I can only imagine that Sony’s showcase absolutely nailed that since I only came away with excitement for about a little less than half of what they showed off.
I’m kind of okay with that because what did excite me was great and I’m happy to look forward to some releases. However, what I also noticed is that Sony, while stacked with some great first party and exclusive IP, has nothing on the near horizon.
Sony knows this. They’ve said as much during investor calls and what not. It’s the reason we have a PS5 Pro coming out. They knew their first party titles, their franchises – all of them are currently in development or just starting. Nothing is ready for a holiday release. And if you think the Ghost sequel will hit in 2025, well…it’s not a bet I’m willing to make. The games will eventually come, but it’s going to be a while before we get the likes of new, big, first party titles.
There’s also Concord. Something Sony tried to the tune of FOUR HUNDRED MILLION dollars and dropped the ball. Bungie, another Sony studio, isn’t having the best of times at the moment either. And I’m not even counting Destiny in that.
Having said ALL of that, it’s not some feeling of doom and gloom for gaming. It honestly feels like the normal lull in a console generation life. And yeah, there are games galore waiting to be released so it isn’t like we’re hitting a dry spell as gamers, but when you look at exclusives and when you look at the first party IP line up, Sony, like a lot of us, are just sitting around waiting.
This is not to discount Astrobot, by the way. I don’t know how sales are doing for that game but the critics and crowds alike are singing its praises.
Speaking of singing, it’s the same old song and dance as we wait for a new Splinter Cell game. Ubisoft, it has been 4,058 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
I’ve recently been on a nostalgia trip playing two games I probably haven’t touched in nearly 20 years.
The Burnout series has been one of my favorites since the sequel. A game I picked up on a rental just to check it out and completely fell in love with it immediately. And I got other people on the bandwagon as well. Since then, I’ve just been a massive fan of the series and the developers – most of which have left the company at this point.
With emulation and mods I’ve been able to play Burnout 3. A game you can’t play without an Xbox, or Xbox 360, or a PS2/PS3. Thankfully, we have emulation on PC so you can absolutely play it that way and it has been amazing to revisit this gem. I’ve also been playing Burnout Revenge for the 360 by way of backwards compatibility on the Series X and it also absolutely holds up.
What gets me most about both of these is how difficult it is to takedown other drivers in the events. So many years of only playing Burnout Paradise, the final game in the series, is that takedowns mostly took a simple nudge or slam from the side. Apparently that doesn’t cut it for the earlier games in the series. And I was pleasantly surprised how much more I enjoyed that challenge in the previous games. In fact, jumping back to Paradise after playing the earlier two games, I found myself preferring the old ways. Even though I can easily remember me defending their decisions for an open world racer.
Regardless, we need Burnout to come back. They remastered Paradise of all games and I’m almost positive they’d find profit in remastering either or both of Burnout 3 Takedown and Burnout Revenge. The hook of the games are still there. They still pull me in as they used to and time flies by while playing. I’ve missed it. And I never knew how much until I got to go back 20 years and feel it all over again.
Well, this is an easy segue. Speaking of games I’ve missed for years on end – Ubisoft, it has been 4,051 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
One really quick note before I get into the show post today: If you can emulate your games, do it. Being able to play Burnout 3 on my PC or Steam Deck has been amazing and fun as all hell. I plan to start grabbing a lot of my favorites from the past and get those up and running. Something I just can’t really do now without the original hardware and games. Emulation is gaming preservation. Make it happen.
Now, who’s got $700 burning a hole in their pocket right now, because have I got a deal for YOU!
Look, I don’t know if it’s a deal or not, but a PS5 Pro has some pretty good improvements over a PS5. You might even notice them when you’re playing. If you’ve never had a PS5, go for the Pro, sure. Or, wait for the prices on base PS5’s to drop (they will – or aftermarket prices will).
Mid-generation refreshes of consoles aren’t bad, depending on what they can throw into the machines, but they don’t always feel like a leap forward. Hell, they sometimes barely feel like a step forward. Sure, if you’ve waited this long then maybe going for the newest and best on the shelf is what you want, but if you’ve already jumped in the upgrade is…pretty minimal.
But it’s a nice preview of where things are headed – technically speaking. Pricewise, however, is starting to look like a nightmare scenario.
For even more food for thought, I wonder which generation I’ll get to play a new Splinter Cell game. Ubisoft, it has been 4,026 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
It’s never really good when a game fails. Now, there’s good reasons FOR a game failing, but, I mean, that’s people, with lives and families. And when a game fails now, it’s almost one and done for a studio in that regard.
Rocksteady failed with Suicide Squad, but they have 3 pretty big bangers in their history and they can (for the most part) survive to try again. But when a new studio shoots for the moon and misses, they fall hard – near to the point of oblivion. One and done. It’s over.
Concord will probably come back. But it clearly failed and it has a chance, somehow I’m sure, to redeem itself and pull a No Man’s Sky. Well, I should find a better example than the absolute KING of recovery stories. Because I don’t actually think Concord will pull off that kind of recovery. They can salvage this and maybe possibly perhaps live to fight another day. But it’s going to take some deft maneuvers on Sony’s part. I also don’t know if Free-to-Play is the answer, but given what they’ve said and the refunds, that’s probably the starting point.
Then what?
If Ubisoft pulls some executive suit-and-tie BS with the next Splinter Cell, so help me. That is to say I’ll still probably buy it, but it has been 4,019 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
I know interviews exist with the people at Microsoft. I know there’s people with more info on the subject than I, but it’s not gonna stop me from trying to figure out Microsoft’s idea for buying a studio and releasing on multiple platforms.
We’ve looked at this before and it really just comes down to money. It’s a big company and the bottom line for that big company is money. What makes the most money for us – release on multiple platforms.
I mean, that’s the nuts and bolts of it, to me. There’s nothing else behind it. There’s no shared unity or trying to play nice or anything you might be led to believe. It’s money. It has always been money and it will forever be money. Anything a big company does is for money. They may talk about how they do things to help the environment or some other charitable causes, but that can all be traced back to money. Even spending money is done to make more money.
The game trailers, the E3’s and not-E3’s, the gameplay videos, the interviews, the stages and presentation, the teases – ALL OF IT – is done to make money. Or to at least entice you to give them some of yours. And this isn’t an argument for you to NOT do that. It’s your money, do with it what you will. But you giving some of it to them is what they hope for. Be it in the purchase of a console, a game, DLC, down to a keychain or even a pen. Give them money, that’s what they want.
So when you hear us trying to go over the reasons for Microsoft (or Sony, or Nintendo) for doing what they are doing, we’re missing the bigger picture in that discussion. And it’s money.
They’re the same picture.
And I plan to let go of some of my money at, hopefully, some point in the future. Seriously, Ubisoft, I’m offering you money and I suspect I’m not going to be the only one who wants to give you money for a new Splinter Cell. Ubisoft, it has been 4,005 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
I don’t know if it’s my weird sense of time, but it seems way too soon for me to be thinking about getting a new graphics card. But now I’m realizing how LONG it took before I moved onto the 3080 that I currently have. Due to the inability to find the cards because of COVID it was well over a year or more before I grabbed one. And looking at the 4070s currently, they are seemingly cheaper than what I paid for a two year old 3080.
We got into this discussion when looking at the PC requirements for the new Star Wars Outlaws game. It was nice to see more than just the min-max specs. Hopefully, more studios will show us more options. More than the consoles, PC’s have a wide array of different methods of displaying a game. You have at least three different resolutions to pick from, you have different targets of FPS, and then you’ve got wide and ultra wide monitors. So it’s good to see they take that into consideration, just sad to see that my current card (for THAT specific game) can’t pull off 60FPS at 1440p.
And yeah, I know PC gaming is more tweaking the settings than it is actual gaming but that’s actually the fun part to me – finding that sweet spot of performance and looks. It’s just nice when you have the card that allows you to really adjust that to your liking. And it’s also nice to not have to worry about whatever is thrown your way.
To be clear, I’m not worried about games coming out that I can’t run. This card is still a beast of a card and is working very well. It can decently handle any game out right now that you can throw at it. Maybe not at max settings but easily enough that I can hit a target FPS without really worrying too much about lower settings. It’s just that, when you’re looking at the min-max settings on games and your card begins to trend towards the lower settings, it puts that notion in your mind about moving up a step.
It makes me wonder what kind of PC I’ll have whenever a new Splinter Cell is released. Ubisoft, it has been 3,998 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
Just a head’s up that we won’t be doing a show next week.
If I paint the state of Destiny 2 in some uncertain light as far as the future is concerned, that wasn’t my intention. That game will be fine to an extent. The die-hards and long termers, as I once was, will still be there playing it most likely. It also serves as a nice meet up with friends who play on the regular and run a weekly raid or dungeon or whatever is currently on offer. I suspect there’s plenty of those people to keep the game afloat for some time depending on what gets offered up on a regular basis.
Honestly, though, I can’t really say if it’ll be enough year after year. And I don’t mean that in some sense that they may not offer what it takes to keep people to stay. I actually mean I don’t know what is going on in the game anymore. I don’t know storylines or content drip or ANY of that sort of thing. I am out of the loop on the loop. But my clan is still playing it, still doing weekly raid nights, still running the grind. However, the drop off comes from people who would step back in the game when new content hit and that average has dropped immensely. And it isn’t likely to increase now that they don’t seem to be doing big expansions year after year. Also, given what we know of the layoffs and everything that went down this week, it may be some time before anything big is brought to that game to pull players back in.
And while you might think I’m disappointed to find out there is no Destiny 3 in development (any new Destiny game would allow for me to jump back in but I am forever banned from Destiny 2), I’m okay with it. This means my group of friends can look elsewhere to move on from the game if they want and I can join them wherever they decide to land. There’s a good bit of other looter shooters out there to accommodate all of us and where they go I will definitely follow.
As long as it isn’t some battle-royal shooter thing.
Having to do with NOTHING that I’ve said previously in this post, I’d just like to remind Ubisoft that it has been 3,984 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
There’s a few times in the year where, really, nothing is going on in gaming. This is one of those times.
I mean, sure, things are happening but announcements and rumors and the like kinda dry up at this point as we move into the bigger release months. Outlaws in August then…whatever comes in September, October, and November. And I’ve been really drawing a blank as to what some of those releases will be outside of Assassin’s Creed. My memory on upcoming releases has really failed me lately. But I think that’s probably my memory in general.
Lately, I’ve had trouble finding something to stick with and play. Most of what I dip into is exactly that – I’m dipping in and dipping out. Spiritfarer has held up a bit though and seems to give me that satisfaction of playing a long or short stint of it. I’m not looking for more games like it, but I’m happy to have it there while I look for other things to hold me over if they stick. That part has actually been kind of fun trying to find something that sticks. Just browsing my backlog and the storefronts themselves just to see what might tempt me. My library may not be increasing but my wishlist of things to come and things to try is growing quite fast.
Speaking of things to wish for, it seems I’ll have to find an actual genie to grant me the wish of a new Splinter Cell game. Ubisoft, it has been 3,977 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
I was really just going to leave it at that. I absolutely love watching the professionals and amateurs battle it out in this competition. I don’t know their names or their histories for the most part. Even some of the games I watch them play are unknown to me, but none of that stops me from enjoying watching the talent on display and really getting into it when the matches are close (and a lot of them are).
I’ve noticed I do this with a lot of things, actually. Just watch to enjoy the competition. Except I really think I enjoy it more when video games are involved. But mostly the head to head stuff.
Actually watching the E-Sport stuff hasn’t really sunk in for me yet, but I imagine if I gave it a proper chance, it likely would hook me.
Speaking of, having an actual tournament for the old Spies Vs. Mercs from Splinter Cell would be awesome. Ubisoft, it has been 3,970 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
We kind of expected there would be some sort of change to the whole Gamepass thing once we knew the Activision stuff would start showing up on Gamepass for day-one releases. Maybe a price hike, or an extra tier type of subscription to add onto it. Had to be something when you spend that much money on buying a company but also have the money juggernaut of the Call Of Duty franchise. I mean, in the world of gaming CoD is like Mickey Mouse.
So, a price increase is it. Seems a bit odd it’s only (for some) a three dollar increase. But maybe this is water testing for a while. See how many people stay on after a small rise in price, so later they can raise it a bit more and see who sticks around. Look, I feel certain that Microsoft went over the numbers on this and came up with something that wouldn’t feel too bad in the pocketbook, but when prices on things like this go up they never go down. I’m usually one to throw an “almost” in there just to leave some wiggle room that it might happen, but no, it absolutely won’t.
The question then becomes how much is too much for you? This will vary by gamer as to what’s on offer from the service and how worth it is to them, but I never thought I’d ever get rid of Netflix and I absolutely did that (coming up on a year now) so I could easily see myself dropping off the Gamepass train at some point. Even now I rarely use it. But I like having the option of it there whenever I want. We’ll see how long that holds for me.
This is where I’d say I’d sign up to a subscription service to play the next Splinter Cell. But I’ve never once ever considered signing up to Ubisofts subscription thing and Splinter Cell won’t change that. Still, it has been 3,963 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.