It’s been a VERY long time since we’ve done an interview on the show but given the game he made, I couldn’t pass up talking to Aaron Gwynaire. He’s a solo developer and his new game “Neyyah” released last month and has been doing quite well.
It’s his first game, took him seven long years to develop and the pull, from me, was the fact he developed it as an homage to Myst and Riven – the old style FMV point and clicks. So we had plenty to discuss and insights into being a solo developer on something. AND being based out of Australia. It was wonderful having him on and a joy to talk with.
Once the interview was finished, we went to the more depressing news of the week, and there was plenty. It’s mostly down to the buyout of EA and the price increase of Gamepass.
I’m not sure I can say anymore that hasn’t already been said about these two events that took place this week. And the sucky thing is – it’ll get worse before it gets better. The outlook for EA’s output will be unoriginal and while that isn’t much different than what we already have there was still hope they could take chances on things but it’s highly unlikely now. And then, of course, there’s the layoffs likely to happen from this.
As for Gamepass, time will tell, but I don’t see myself sticking around with that through the year. At least at the new increased price. I’ll drop to something cheaper or cut it out altogether if need be – I rarely use the service.
Apply that last sentence to a number of other subscription services in my life currently.
Ubisoft, it has been 4,430 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
Also, there’s been 4,400 job losses in the gaming industry since January 1, 2025.
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