A virtue I’m well acquainted with – except for when the internet is down.
It was a weird weekend. After this show wrapped we had bad weather come through and that required me to put on my day job pants and monitor things for where I work. That got me in VERY late, so I knew I’d be an hour or so behind on getting the show out.
Only to wake up to no internet. Gone all day long and finally back sometime in the evening hours. And that’s why you’re getting the show now, instead of yesterday. My apologies.
I also had a whole thing written about Days Gone, but thinking back over it now it just really doesn’t matter. Sony’s giving us a remaster of a game when THEY KNOW good and well what remaster the public is asking for.
And it was NEVER Days Gone.
It was Bloodborne. It will always be Bloodborne. We want a remaster and a PC release.
For now, however, if you have a PS5 you really owe it to yourself to pick up AstroBot. If we were in the business of giving away games like we did back in 2008, this would be the game we give away each week for like 2 months. It is just SO very well done.
And speaking of what gamers want…or, more specifically, what I want and what I will always want – is Splinter Cell. Ubisoft, it has been 4,198 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
“You couldn’t live with your own failure, where did that bring you?”
Back to Batman.
I get the need to want to work on something else. I understand how tiring it is to keep doing, mostly, the same thing over and over again. As well as trying to bring more to the table to keep it fresh. But none of this is to put the blame on Rocksteady. That blame falls to the WB games people in charge who shifted it all to a “Games As A Service” model and made them go back to square one and start over again.
All we really wanted was more Batman. Now, it seems, we’ll be getting exactly that sometime in the far future. And I think it’ll do well, as long as it is more of what we had before with more being brought to the table to keep it fresh.
It’s something I wish EA would do with Burnout. But, and this is also a concern with Rocksteady and Batman, so many of the core staff that worked on Burnout have moved on to other studios and companies. Makes you wonder that even if they go back to the well, does the water taste the same anymore?
I’d have the same concern over Splinter Cell, but at this point we’re too far out to compare or even care. Ubisoft, it has been 4,191 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
“Let a joy keep you. Reach out your hands and take it as it runs by.”
I’m still putting in time with AstroBot. It’s a great little game to come home to, if that makes any sense. Like, it’s a comfortable TV show. A feel good book. Something to take away the worries of the day.
A single level in that game can do this. Well, one of the full levels – the challenge levels might have the opposite effect. Even still, getting through a challenge level still gives you a pretty great sense of accomplishment. So, maybe that works too.
We have a lot of those games in our lives. And they’re all different for all of us. Mine is AstroBot (at the moment) or a good puzzle box game (currently scratching that itch with Boxes: Lost Fragments – it’s real cheap). For others maybe it’s a racing game or an RPG to get lost in or just some quick phone app game. We all have our escapes and we all escape to different places.
It’s just nice to be able to have that. Especially on the rough days or weeks or months even.
I really hope you have something like that for you. Doesn’t have to be a game. It can be a book, or a magazine, or even a YouTube channel or something you like to check in on daily or weekly. Whatever it might be, I’m glad you’ve found it and have it. And if something like that doesn’t exist for you, I hope you’re able to search one out. It could even be some sort of hobby like a Lego build you work on a few minutes a day or something.
Enjoy the things that bring you joy.
And yeah, still calling out Ubisoft over Splinter Cell. It has been 4,184 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
So, this time last week I was wondering what had happened to Marvel Snap. Turns out they’re owned by a company the US Government doesn’t want operating in the US. Anyway, that lasted all of maybe two days or so. Everything is somewhat back to normal. And players will be seeing quite a bit of compensation for the downtime. That offer has pretty much silenced the talk of what was being said this time last week: why weren’t we told?
Did the folks at Marvel Snap not know who owned them? And if so did you not ask about the upcoming ban? And if you didn’t know…how? The answer we all got was that Second Dinner, the developers and, basically, the face of Marvel Snap, did NOT know they’d be getting banned. And something about that just seems odd. However, that’s as far as I’ll go with the question because it’s very likely we’ve already gotten the truth (they didn’t know) or we never will.
After finishing Indiana Jones the other weekend I moved on to Astro Bot on the PS5. I can’t praise this game enough. I gush about it in the episode but it’s so much more than what I’m able to say. It is an unbelievable breath of fresh air where gaming is concerned for me. It’s bright, cute, charming, fun, surprising, amazing, creative, and, oddly, original. I say “oddly” because it feels like a Mario platformer. It’s the nearest thing to it for comparison, but it has held my attention far more than Mario Odyssey ever did. I am enjoying every single moment I sit down to play, always coming away from it impressed and surprised by what they had in store for me with each new level.
What IS NOT surprising, of course, is the lack of Splinter Cell. Ubisoft, it has been 4,177 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
Just as a note, I’m writing this the day after we recorded this episode. Yeah, some things have happened since then and we’re absolutely going to talk about it on the NEXT episode. For now, I want to keep this content relevant to the episode it’s attached to, even though it does have to do with gaming, we’ll talk about Marvel Snap in the next episode.
For now, it’s all about the Switch 2. Which…really isn’t that much. We got an announcement trailer with no voice over or much else except a reveal of the console. That’s it. We’ll know more coming up in April, but until then we wait – for probably more leaks. Because we still need to know what kind of performance with this thing we’re dealing with. As well, what are we looking at as a game library? A big one with backwards compatibility, of course, but who else is jumping on this ship and releasing games for the Switch 2. Also, what other little tricks are being kept secret with that console? Then, of course, there’s the release date and the price still to come. So, yeah, still more information to be had and we’ve just got to wait it out.
In the meantime, I’ve wrapped up my adventure with the new Indiana Jones game and will be moving on to something else – I just haven’t yet figured out what that’ll be. I’m eyeballing platformers for right now, but we’ll see. I also wouldn’t mind a third person adventure/action game as well – Spider-Man 2 or an Assassin’s Creed perhaps.
What game it WON’T be is, of course, Splinter Cell. Ubisoft, it has been 4,170 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
I can’t remember the last time I’ve seen a leak for a console like this. It’s almost like how new phone products get leaked because of all the third party manufactures – but this is for a new console. And I’m surprised that Nintendo has said NOTHING about it. They also haven’t done their usual litigation trigger happy nonsense to get these things removed. I guess to do so would acknowledge the existence of a console they haven’t officially/formally announced, maybe?
At the same time, what do they care? It isn’t damaging the company or making money off copyrighted material. If anything it’s only drumming up interest in the product and more so on when they will officially announce the new console. Given the success of the Switch and knowing we’d have a follow up that is (now obviously) more of the same, this doesn’t hurt them in any way. Because regardless of leaks to the form, we still don’t have much of an idea of what it can do – and that’s where Nintendo holds all the cards.
We have no idea of the power of the Switch 2, but it’s an easy guess it’ll be better than the first while still not reaching current Xbox/PS5 sort of output. But no one is asking for that. We also don’t know about the screen – OLED or LCD or something in between. Then there’s the games, of which, we know nothing about. Oh, and also the price, of course.
So the mystery is still there.
However, the mystery of the missing Splinter Cell is still out there. It’s been 2000+ days with no Elder Scrolls 6 info. It’s been near double that for the wait of GTA6 – but we’ve been promised both with teases and trailers. Not so with Sam Fisher. Ubisoft, it has been 4,163 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
As always, thank you for listening and continuing to support us here at In-Game Chat.
Another season comes to close and along with it another year as well. We don’t really look back on the year in this episode so I’ll try to do so here in this post.
From kicking off this year with that massive Insomniac games leak and what was to come from them and the Marvel IP to the birth of Balatro and the massive popularity of the Pokemon-like PalWorld. And that was just the first two months of the year.
But wait, what about Suicide Squad? It launched in February, took a beating in the ratings, but survived the year (barely), which, at the time, we thought was probably going to be the biggest flop of the year. Then came Concord and lasted a whole week.
This year video games continued their push into other types of media, mostly television with Fallout earlier in the year and Secret Level later on. As well as the second season of Arcane. It’ll continue to expand into 2025 with the second season of The Last Of Us and more on the way as these things start to get handled properly. The well of good stories has always been there, they’ve just been pulling them out with a broken bucket, really.
Sony came under fire with the release of Helldivers 2 and that whole issue of making a Playstation account just to continue to play it. Nintendo STILL hasn’t confirmed the Switch 2. No really, they haven’t. Not in an official capacity. And Microsoft closed 4 studios in the span of a DAY.
Speaking of, as a state of the industry sort of thing, it wasn’t great. Job losses a plenty over the year and more stories about that than I would like but it spans the entire 12 months.
And that’s a bit of the year that was. As for my personal gaming year, my Steam Replay says I played 38 games this year, and that’s a lot more than last year and the year before. A ton of demos and I’ll continue that trend this year. Seriously, don’t skip the demo fests that Steam puts out every few months. Some real gems in there. I also dipped back into the well of the Burnout series, eventually doing the 100% on Burnout Paradise PC. And now I’m closing out the year with this Indiana Jones game that has just been phenomenal to play through.
Still no Splinter Cell this year. Will it happen in 2025? The betting man in me says “nope”. But I’m oddly optimistic. Ubisoft, it has been 4,142 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
And it seems that 10 years is about the time it takes to iron out the kinks of The Game Awards. I can’t tell if maybe I’m just not as critical or that they actually fixed their problems but I have very little in the way of notes about this year’s presentation.
All of the complaints from years previous seem to have been addressed with the only exception being the overall length but – it’s an awards show. Find me one that falls under 3 hours and I’d be surprised. It’s the smallest of complaints and it feels more like a personal preference, for me, really.
Regardless, I was satisfied with the show and the results and the announcements. I mean, again, there was very little to complain about for this one compared to years past. If they use this as a base to start from I think it’ll only get better.
Speaking of those announcements. Most of what got all the talk afterwards are games we likely won’t see until 2026 or 2027 or even further out maybe. Witcher 4 had a long video but the game only recently (like a month ago) went into full production. Some games didn’t even have titles but used their internal project names. I’m all for surprising and unexpected announcements, but given how far out they are we’ll have forgotten about them by the time we get any more information – and even then it’ll still be a long wait for release.
That last bit is kinda nit picking, really. This was a show that listened to the criticism from the years previous and actually improved because of it. Honestly, there’s no higher praise I can give it.
Well another year is coming to a close and The Game Awards were the last chance this year that we might see something for Splinter Cell. And we didn’t. Ubisoft, it has been 4,135 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
If you’re looking to hear someone over analyze themselves as to how they play or buy video games…well, you’ve come to the right place. After all that back and forth I sometimes boil it down to the great words of a TV show theme song: “It’s just a game, I should really just relax.”
But that’s just part of how I’m wired. To figure out the “why” of things, especially pertaining to myself and my own habits of gaming, shopping, whatever. I include shopping there because, as you’ll hear in the show, I absolutely consume a massive amount of information on products when I’m looking to make either a big purchase or a smaller purchase but for a very important item. For example, the big purchase for this year is looking at computer monitors. A small purchase for this year but a very important item is a gaming mouse. Either way, I’m going to go back and forth over finding something I want and then going between whatever I pick and continue to narrow down the options.
It’s annoying as hell. More than half the time you end up doing one of two things: You either go back and forth so much you eventually talk yourself out of buying it OR you go so far down the rabbit hole you can’t take it anymore and just end up picking something because you’re tired of reading about it.
It has always been this way with me but not so much for games. You can easily see that by simply looking at ANY of my online game libraries on Steam, Epic, or GoG. Sales are what drive me in that direction. The only problem I run into there is if I want the game on PC or on console. And lately, it’s been more and more a PC thing for me. And yet, the other edge of that sword is that PC games don’t see the discounts like console games do.
Hmm, looks like I went and analyzed myself again. Anyway, our time for this session is up. But one more thing:
Is Splinter Cell in the room with us now? It’s not, of course. Ubisoft, it has been 4,128 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
It’s sales week/month. Not sure how long this goes for, because while this is the big sale day of Black Friday later on this week you’ll actually see sales from now until the end of the year. And yeah, some of those will be better/worse than what we’re getting this week.
Currently, I’m on the hunt for a second monitor for my PC. However, I’ve been on this hunt for like, 3 Black Fridays now and I always seem to delay long enough that the feeling passes. This year looks like it might be the year. PC gaming monitor prices are currently REALLY good. I’ll keep you posted on how that turns out.
As for games, well, there’s a lot to pick from but I think most of what I’m looking for will be more easily purchased next year when the discounts are a bit deeper. Plus, I tend to want PC versions of games and those discounts usually don’t fall as far as their console cousins. It’s all a part of the digital world we (PC Gamers) live in.
There’s no show next week. So go out and grab those deals and play those games. That’s my plan for the holiday. I say that now knowing full well I’ll come back in two weeks to tell you all I played was Marvel Snap.
I wish I could tell you I played that new Splinter Cell, but we know who’s to blame for that not happening. Ubisoft, it has been 4,114 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
Well, duh. It is the future and it will always be uncertain. Still, it doesn’t mean I can’t wonder what will come of it. And while you might think this is some existential pondering on my part, it’s far more…well, actually it’s far less than that.
I’m once again talking about the future of our hobby and more specifically our consoles and PC parts. If things go as we’ve been told they would go (and so far they have), this $700 PS5 Pro might look like a bargain in another year or so.
Then there’s the aspect of building or upgrading a PC. Buying a TV for the console. Physical copies of games. The list goes on and on. And, honestly, it’s not worth worrying about at the moment because we just aren’t there yet. Would it be wise to stock up on a good deal on a new TV right now or pick up a new component or two for the PC – probably. Does it mean you get the PS5 Pro over a regular PS5? Eh, not really.
The cost of our hobby is likely to rise and possibly significantly. But we don’t know when and we don’t know IF it will. That’s the thing about existential future pondering – it doesn’t get you very far because nothing’s happened yet. That isn’t to say you can’t be prepared but new consoles are who knows how far out and all we’ve got to go on is a mid-generation refresh with the Pro. And whatever the Switch 2 ends up costing.
I worry it will get out of hand. I don’t know that it will but I worry that it might. And I wonder how we’ll respond to whatever may come. Prices staying the same gives us an idea of how it’ll be most likely, but what’s the likelihood of that happening? Again, the future feels uncertain.
Well, duh.
I am absolutely certain we aren’t getting a Splinter Cell movie any time soon. As for the game, Ubisoft, it has been 4,107 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
The mid-gen refresh for Sony is now out in the wild and we’ll see how a $700 console holds up out there. Let me be a bit more specific there and say a $700 digital-only console holds up out there.
It’ll be fine, really. It’s an option for people who can afford that option and it’ll bring in some revenue. I’d like to hope that MAYBE it doesn’t signal what’s to come when we actually have a new generation of consoles whenever that rolls around. The Switch 2, likely to hit next year, won’t really be a bellwether for whatever the next Xbox or PS6 gets priced at, but it’ll likely be your cheapest option for something new.
But honestly, in the realm of gaming and tech, who knows what’s to come as far as pricing is concerned.
We DO know what’s to come in the next few weeks and that’s the ol’ Black Friday discounts. Nothing major out there yet where the actual video games are concerned but the monitors, TVs, PC components, etc. are all getting discounted at the moment and the big deals are on the way – at least, we hope they are big deals. It always surprises me to see what gets discounted and how deep that discount goes. Sometimes jaw dropping and sometimes outright laughable.
However, we still DON’T know when we’re getting a new Splinter Cell game. Ubisoft, it has been 4,100 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
It’s kind of strange how it now feels like we’re done with the year, gaming wise. And I mean as far as releases go. I know there’s likely plenty to fill the shelves in the coming weeks and that Indiana Jones game in December, but…what else?
That whole thing about “the coming weeks” is just me thinking there has to be something coming out this month worth paying attention to, but I don’t actually know that. It’s odd, but it really feels like we’re kinda done until next year.
I’m not really complaining about it. Maybe in years past it might feel a bit odd, but I’m perfectly okay with NOT waiting on another game to see how it turns out and how long it’ll be before I get around to playing whatever it is.
Currently, as I do around this time every year, I’m not buying anything gaming related. We’ve got holiday sales approaching and it’s the better time to buy – if you play on console. As we all know a lot of the Black Friday deals and discounts sort of pass by the PC market. The PC online storefronts all have their sales on games, but it usually doesn’t match the kinds of discounts we see in both the digital and physical console games market. I dunno if that trend has been breaking but I look forward to finding out every year.
I also look forward every year to news of a new Splinter Cell game. Seems it won’t be this year – the VGA’s are about a month away however. Ubisoft, it has been 4,093 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
Camp Bloodbrook is the latest pinball table from Zen Studios for their “Pinball M” line of tables – a more mature offering of content mostly relegated to the horror side of themed pinball tables.
Make no mistake, Bloodbrook is Friday The 13th in every way but the name. And that’s fine. The amount of licensing issues that franchise has had over the years and more recently with its own video game – just go the homage route and don’t worry about it.
The design of the table and all aspects of it are wonderfully “Campy”. The massive machete lane is the first thing that will likely catch your eye as you look over the play field. That lane has a multi-ball aspect to it. The old abandoned “cabin in the woods” takes center stage on the field and also has a multi-ball aspect to it. You might also catch a glimpse of a dead lane with a small circular area of water – another multi-ball aspect. Over to the left of the table you’ll find another dead lane leading to a bell and, I suspect, another multi-ball aspect (though I never triggered this one).
Outside of these features you’ll find a loop lane for the whole field on the far right side while the left lane matching that loop will take you directly to the bumpers at the top. Another lane on the left will wind the ball back to your left flipper or over down the machete blade to the right flipper. There is also a direct lane on the right for the machete as well and next to that is the dead water lane. In the center is another dead lane but it contains a circle of bumpers that, when hit enough, will trigger a mission.
The play field is pretty open for the most part. Not as much as some and not near as cluttered as others. It seems to find a “just right” position as far as that’s concerned. But the table, just like the masked killer stalking the campers, shows no mercy in certain aspects. We’ll start with the multi-ball. Like most tables, Camp Bloodbrook requires you to trigger a ball lock. But unlike some tables, you have to trigger the lock for each ball you lock. Take the water area, for example. You need to shoot the ball in there twice to trigger the ball lock and a third time to lock the ball. Do it twice more and a third time to lock the second and again for the third ball to trigger the multi-ball. This goes for ALL the ball locks. The cabin multi-ball requires you to spell “CABIN” in the drain lanes to trigger. The machete needs the ball to go through twice before locking a ball. This isn’t really a complaint – it’s just how the table’s mechanics work. You’ve really got to put in that effort to get those multi-balls going. Keep in mind if you start a table mission, none of the progress will count towards locking balls or even triggering the lock. It would have been nice if those missions would still count towards table goals, but they don’t. This is different, however, from the cabin missions. The cabin missions are small unselectable side quests that you can complete while just playing the table normally.
Getting back to the table, the only issues I had with it were the lane widths. There is no wide mouth to them and the ball needs to be pretty direct when aiming for the ramps, otherwise you’re hitting the lane ends (which spell “Storm” – once activated, points on the board are tripled for a small length of time). Then there’s the issue of ball placement, at least for me. And it sort of goes hand in hand with that ramp lane issue. If the ball is on one side of the board but you need it on the other – you better hope your aim is REALLY good to get it up the ramp you need it to go to get to the other side. In my video you’ll see me constantly pick the first table mission which requires going up left and right lanes about 7 times. In an hour of play, I only beat that mission a single time.
Overall, I enjoyed the table. I kept wanting to see more multi-balls but given the time it takes to trigger the lock for each and the table missions not helping to progress that, it never happened a single time in my game play video. I did, however, stream the game earlier (lost to the video format gods) and managed to pull off all but the bell multi (if one exists, seems it might). My score never made it past 100 Million, but I think with more time I might be able to make that happen. Leaderboards show some amazing scores and I’d like to aim for a few of those as well. The theming is top notch given this is a play on FT13. It almost feels like they made it to secure that license but it never happened so they changed a few things here and there and came away with a nice look-a-like. Regardless, the mood is there and the music is fantastic. The skill shot is an easy one compared to most tables and the scoring, if you can manage the position of the ball and really get those lane shots perfect, can be massive. It’s a table I’ll find myself playing again and again (I really want to master those lane shots), especially during the spooky season.
Listen, that line works on a lot of things a whole lot better than I’m using it here, but let’s discuss it in the terms of video games.
I’m a massive fan of the Burnout series and in 2008 Burnout Paradise was released. Played it a ton. Online and offline. And I specifically remember having anxiety while playing certain modes of the game. Mostly things that were timed. Modes like the “fastest lap” or “Stunt Run” or “Marked Man”. The regular racing and “road rage” events were perfectly fine and felt fun to play.
Fast forward to 2024 and I’m playing the Remastered version of the game again. As I progressed through it I specifically stayed away from the “Stunt Run” and “Marked Man” events. The lap times, however, I have tackled at every chance I have to get them over and done with. Given those are the only events that aren’t required to replay after upgrading your license, I wanted them off my list as soon as possible. It was a sense of facing my gaming fears head on so they wouldn’t loom on the horizon for later.
All of that is to say that NONE of these things I remember sweating over back in the day are giving me any issues now. I don’t know if the game was toned down or up or whatever to make things easier, but I find myself (16 years later) easily completing these events.
I know in some games with puzzles or boss fights we can step aside for a few days and come back and knock it out of the park and wonder why it was so hard before, but this feels different from that. And it could be my memory of the game (but it doesn’t matter the game, I’ve hated anything that times me) and I’ve made those things out to be more difficult than they were.
It’s been an interesting revisit to the game, and I’ve loved every minute of it. But it’s also made me miss the series – but that’s a write-up for another time.
Maybe one day I’ll write about why I’m counting all these days for a new Splinter Cell game. Ubisoft, it has been 4,086 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.