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Season 12, Episode 11

We jumped into an ocean but landed in a puddle at the following link.

Sea Of Thieves is the worst kind of game. The kind that show an amazing amount of potential, but already released into the wild. The game didn’t need more time, it just needed more to it. There’s a few hours of fun on the surface and then there’s nothing. Sailing a ship with friends is fun, but it only lasts so long when you’re doing the same thing over and over again without any kind of significant reward for doing it. There is no progression in the game. Not the kind of progression to keep you going further and further with it. It’s a shallow as they come, but it holds so much promise. It has one or two really good things nailed down but it isn’t enough to carry the game. It isn’t enough to justify the full price (we HIGHLY recommend the Game Pass option). With more, this might have been something special. Hell, with more, I have used the game pass but promptly gone out and bought a copy if it held onto me, but it doesn’t. The game’s a giant bag of air with a few chips at the bottom. But it could have been so much more.

Next week’s episode may or may not be your cup of tea. Or grog. Or mead. Whatever, we’re playing DnD live on the air for the very first time (as well as the first time for some of us on the show). We’re not sure how well it will go, but that’s the fun in experimenting. We hope it works. We hope you like it. And if it doesn’t or if you don’t, we hope you’ll come back the week after for our usual show format.

But we really hope it works AND you like it. Because it’s honestly been fun week after week of learning new things about DnD and we hope that fun will translate over the air for all of you.

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