Season 14, Episode 26

The Switch is really coming into its own for me, lately. I remember getting it at launch. This was after weeks of saying I had no interest in it and that it just didn’t seem like anything I would ever play. Obviously I’m a sucker for new systems. I had it, I just didn’t have a lot to play. There was Zelda, sure, but this machine pretty much stayed in the dock unplayed for weeks. I think I messed with it a little when Mario Kart was out. Keep in mind this was in February or March.

Fast forward that year to my usual trip to Seattle and it really came in handy. Sort of. I bought Sonic Mania for it and picked up the Mario/Rabbids game. It got some use. At least on the long flight to Seattle and the flight back. Then it sat around again collecting mostly dust. The odd release from time to time would get me back into the machine, but it really didn’t get used. I remember previous episodes from ever how long ago talking about this and that I just didn’t have anything to play.

Cue the pandemic. I’ve probably put in more time with the Switch now than any other console I own and that’s only since March. And it’s BECAUSE of the portable aspect of the machine. I look at games now wondering if they’d make good Switch games. It usually comes down to how I play the game. Burnout, for instance, is nice because I can easily get into it, do a race, and then get back out of it and move on with whatever. In other words, my portable gaming is a lot of stop and go gaming. So something like that or Animal Crossing is a great idea for how I use it. Even SpiritFarer, which I am currently playing for FREE through GamePass is giving me pause to go further since I think it would make a great Switch title.

I hate that it took what the world is going through right now, but the Switch, for me, is finally getting used and I’m actually taking it seriously when picking up a console game on how I’ll play that game. Good on you Nintendo, and I’m sorry it took me so long to come around.

In the meantime, Ubisoft, it’s been 2,567 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise).

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