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Season 16, Episode 04

Don’t Believe Their Lies

There’s been a running joke on the show over the years about me not willing to drop $15 on a game on sale cause I think it could be lower or that $15 is too much. Then I’ll turn around and tell you I just dropped $250 on a steelbook or something. Proportionally, the money thing has always been a bit skewed when I talk about it.

But, it’s also a good example of how the value of something can be a point of perspective. But it is REALLY hard for me to see the perspective of the NFT thing going on. I’m still not about to tell you what to do with your money, but I will say the same thing I tell anyone who asks about making a purchase of anything – do your research. I might buy a really great TV, but that’s usually after about 6 months or so of really looking over what I want and then magnifying that even further to find the best of what I want.

I see the perspective from a seller point of view. And I can’t see how anyone that pushes NFTs doesn’t feel at least a little off in what they’re offering the buyer – and for what price.

I don’t really care that Ubisoft or any other company gets in the NFT game, but they think if you don’t buy in, you’re missing out or are completely clueless as to how it works.

They also think if you do buy in, well, they don’t actually care once you do that. Again, not going to tell you how to spend that money, but I will urge you enthusiastically to research every single bit of what you are buying when it comes to NFTs.

And speaking of Ubisoft, of course, it’s been 3,084 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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Season 16, Episode 03

Microvision Blizzardsoft

That’s pretty much what the whole show is about. There’s a time or two we talk about a few other things but really the focus is on Microsoft buying Activision.

Oddly enough, having talked about it for two hours there were still things we didn’t get to – mainly the good and bad of things or, well, if this is good or bad.

I think almost any other sort of acquisition I might be questioning the ramifications of it as well, but I’m not in this case. Activision needed new management. From the highest point on down, really. And outside of being bought like this, I don’t think it was ever going to happen. Maybe they shoot themselves in the foot enough with the government and that causes a change, but they probably had enough money and pull to skate by without worry. Although lately it seemed like the water was getting above their heads when it comes to this stuff. Given that, I’d have probably been okay with any company buying them, and I’m totally okay that it was Microsoft.

It remains to be seen how good or bad this will end up being, but hopefully it’ll break the awful cycle in that company and I feel like that’s probably good, regardless.

It would be great if someone would buy Ubisoft, cause it’s been 3,077 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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Season 16, Episode 02

I think I own Hellblade on both consoles and PC. And I’ve had them now for quite some time. Years, in fact. So I’m just a little bit behind in finishing it but that’s exactly what happened over the course of the week.

I have stronger feelings about Guardians Of The Galaxy, be them good or bad, than I do of Hellblade. My complaints for the former are far more numerous than those of the latter. Hellblade is just all around good except for some issues with combat. The game looks great, the story told is wonderful, the puzzles aren’t too difficult and the acting, voice or otherwise, is top notch. This game deserved every award, praise, and accolade it received. But Guardians is the better story. At least for me, the story in GotG had more of a pull for me. And I’m not really comparing these two. You can’t. I just happened to beat them both within like 2 weeks of each other. And the story of Guardians Of The Galaxy is still sitting with me.

I’m not yet sure where I’ll go from here. I never finished Horizon Zero Dawn and that sequel is just around the corner. Days Gone is another I’ve been curious about and there’s a few smaller games here and there to jump into and some that are just ways to pass time (Pedestrian & Hot Wheels). And there’s the return to Mass Effect as well. All before Destiny’s expansion takes hold in late February.

Not a bad problem to have really on where to go next.

I could always replay Splinter Cell. Speaking of…Ubisoft, it’s been 3,070 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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Season 16, Episode 01

It’s been two weeks but it feels longer for some reason. Anyway, we’re back and the topic of discussion is what we did on our Christmas vacation.

I’ll probably ramble on a little bit here like I did in the show about these two things, but I’ll start by saying Guardians Of The Galaxy is worth your time. It really is. It shouldn’t be – I mean, just at a quick glance and seeing what Square did with the other Marvel game you’d be justified in being a bit concerned. Fear not, true believer! This game, like a certain character within it, is golden. Combat is annoying. It isn’t hard. It isn’t broken. It just isn’t good. That’s my one complaint. The rest of the game is great.

Then there’s Hellblade. Yeah, I’m a bit behind here. There’s nothing broken in the game. It’s beautiful and the story is captivating. It’ll hold you through it, but that’s all it’ll hold. There’s no guidance here. No hand holding, no tutorial. Your best friend is the pause menu with the controller options because that ‘s the only way you’ll know how to fight. There’s no waypoint or map. In some cases (MYST), I’m okay with this. In a game with combat, death, and permadeath, I’d like a little hint now and again on how to stay alive or where to go. Too many times now in the game I’ve spent the better part of 30 minutes just trying to find my way around an area. When I do finally finish this game, I’ll come back to it on the show and see if these problems, after all is said and done, are actually problems.

As another year begins we still count the days…Ubisoft, it’s been 3,063 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise, remake, or VR exclusive).