Season 16, Episode 37

I love a good horror game. I just won’t play a good horror game. Or a bad one. It’s a genre I don’t really ever dip into but they’ve mostly been some of the more fascinating play throughs I’ve watched or experienced. And sometimes, when we’re ever so lucky, we get a pretty good story out of it, or, at the very least, a massive franchise with some winners and losers.

It’s Halloween and the topic of scary games has come up yet again. Our likes and dislikes, the good and the bad, and then the ones that dip a toe or two into the genre but aren’t really considered scary. The Last Of Us isn’t a horror game but it (or the enemies and a few instances in the game) always end up on a list of “scary moments”.

The Resident Evil franchise is probably the go-to king of the genre, but I have to hand it to Supermassive Games and their Dark Pictures Anthology. It’s one of the most directly consistent studios putting out quality titles in the genre and they never seem to stop. Also, the frequency of the output on top of the quality itself just boggles my mind. If I had to pick horror games to play, it would be theirs. The cinematic aspect to it puts that whole “it’s like playing a movie” thing into better perspective. Because that’s exactly what it feels like.

Games like Amnesia, and Five Nights at Freddy’s – even games like some of the Resident Evil remakes – are, again, fun to watch but I’m not so good at playing them. Anything that gives a sense of never knowing what’s coming behind you or from any side really and has extremely tense moments, I just can’t enjoy. It messes with my mind to the point where I don’t enjoy playing the game anymore. I get frantic and discombobulated.

Hell, I’m also sure it hikes up my blood pressure, which is a big no-no for me at this point.

Speaking of scary, the real horror story, Ubisoft, is that we’ve been waiting 3,350 days for a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).

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