Season 17, Episode 04

There’s that old line from “The Killing Joke” – “All it takes is one bad day to reduce the sanest man alive to lunacy.”

It’s been a long time since I’ve let a game get under my skin, but in the wrong ways. The kind that frustrates you to no end or just…changes your whole attitude.

Marvel Snap is doing that currently and I’ve been trying my hardest to find out what triggers the change and how I can better respond to it or eliminate it altogether. The first option, obviously, is to stop playing the game. However, I really enjoy this game, so I’d like to find a better solution. So far, just muting the other player is actually doing a great job at keeping me calm. Or at least brings down the anger level of wanting to chuck my very expensive phone across the room.

I don’t like feeling that way, and nearly 99% of games that I play will not have that effect on me. But I can tell Marvel Snap is doing that and it reminds me that I’ve been there before. I can’t remember what game it might have been but this isn’t a new sensation for me. It’s a horrible feeling and sort of makes me reevaluate not only the game I’m playing but my emotions in general.

Is there a game you absolutely avoid because you know how it’ll make you feel? I’m sure we all have at least one. Be it a feeling of anger, or sadness, or anxiety, frustration – some games are meant to elicit an emotion of some kind. But then there’s the games that…I don’t know, they change your state of being or mind. A completely different person emerges.

This isn’t only with games, of course. It can be with anything competitive or not even that, really.

Speaking of bad days, Ubisoft…it has been 3,434 (bad) days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

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