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Season 18, Episode 14

Nothing lasts forever.

I probably don’t talk about peripherals enough. Or maybe there isn’t a need to? Either way, I’m very picky with my gaming headsets. So much so I kept a stock of a specific model of them from Turtle Beach. I can’t remember the name of it now but I still have them laying around the room here. I was worried about what might happen when I ran out. They aren’t making any more of that specific model and of the others I’ve tried they just didn’t give me what I wanted from the Turtle Beach set.

Then I found the Roccat headset. Still in production, on sale, and they did exactly what the old Turtle Beach did for me. Sounded great and gave me everything I wanted from the old set. Turns out, Roccat was owned by Turtle Beach so that made a bit of sense. Finally, I wouldn’t have to rely on eBay and second hand sellers to get a replacement headset.
Well, now Turtle Beach is killing off the Roccat brand. I don’t feel too bad about it given the set I have works wonderfully and, well, ever since the BANNENING from Destiny 2, I haven’t used them too much. Still, before they completely remove them from stores, I’ll probably stock up again for the time being. Until I find another one that does what I like in a headset. As goes the cycle, I suppose.

Still, it’d be nice to find a product that sticks around.

Speaking of something sticking around, the Splinter Cell franchise did that a good ten or so years ago. We weren’t short of Tom Clancy titles, much less the Splinter Cell titles within that. Then…nothing. Ubisoft, it’s been 3,879 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

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