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Loyal To The End & Back Again

Plenty of you are likely familiar with the regard in which I hold certain games and developers. There’s Criterion with the Burnout series and, of course, Naughty Dog and Uncharted. There’s a few others in there, but not many. The list grows very slowly if at all.

However, the first studio and games that I ever fell in love with started on the PC and they started with adventure/puzzle games. I vividly remember playing The 7th Guest on my father’s 486DX40…I think. I don’t even know if that’s how you write it out anymore and no clue on ANYTHING about the specs it had, but Dad said it was good and it ran the game, so I was happy.

While Trilobyte made me take notice of what kind of a world I could find on a PC and the puzzles waiting for me, it was another company that would fuel the obsession and forever remain my standard for adventure/puzzle gaming.

I’m not exactly sure what first drew me to pick up Myst from Cyan Worlds. I wasn’t following gaming news. About the closest thing I had was Nintendo Power at the time. It had to have been the box that made me buy it….or ask for it. Again, the details of how I came to own the game are fuzzy. I can only think that I walked into Electronics Boutique in the mall with my mother or father and looked at the PC section, noticed the box, the little banner on it claiming “WINNER OF 12 MAJOR AWARDS including 1994 GOLD MEDAL & 1994 WORLD-CLASS AWARD” and then either asked my Dad if his computer could play it or remembered what he’d told me enough to know it would and bought it.

However way I came to own Myst didn’t matter, once I played it I was hooked. I can’t remember how long it took me to finish the game, but I had notes upon notes during my journey through Myst island and the different ages. It was the hardest game I’d ever played at the time and for some time to come following. In fact, I likely didn’t get another challenge like that until the sequel, Riven, was released. I have that box, too, by the way. In fact, I have every boxed copy of a Myst game I have ever bought – double dips and all. I own the soundtracks lacking only Myst IV and Myst V. In fact, here’s pretty much everything of Myst that I own in some kind of physical form at the moment:

photoSoundtracks, digital copies, and eBooks aren’t shown, but I have those too

The bug had bitten me and I forever tried to reach back to that first feeling of visiting Myst island. Although, it only actually seemed to work when I played a Myst game. A few titles here and there came close. Syberia was one of those games, but as I played it, the game became its own thing and not something I ended up comparing to what Myst was for me. Myst has stayed with me since I played the very first game nearly 20 years ago. And I had long since given up on seeing anything new in the universe. Myst V: End Of Ages was the finale, and I had my doubts early on in the release of that game that we wouldn’t see a Myst VI or some kind of side venture, but the more I read about End Of Ages, the more I began to accept that the adventure was over.

Then, just a week ago (the day before my birthday, in fact), a project on Kickstarter sprung up from Cyan Worlds called Obduction. The first thing I did was look at the backer rewards for the boxed copy of the game (it’s at the $75 level). Done. Backed. Now, where’s the level that gets my name in the credits? Could they possibly have a level that gets me to provide input for the development of the game or maybe a visit to the studio? They have all of those and more and while some of the levels are out of my reach, I’m still getting a boxed copy of their game whenever it’s released. That’s, of course, assuming their project gets funded, but I really have no doubt in my mind it won’t pass its goal and become a reality.

It’s been a long time since I’ve had a game from Cyan to look forward to, and it doesn’t really matter that it isn’t part of the Myst….mythos. It’s a new beginning from them. And maybe it doesn’t take a Myst game to bring me back to that first feeling of being on Myst island, maybe all it takes is Cyan to keep doing what they do best. That’s a project I’ll support every time they offer it. As was said to me 20 years ago in Myst by one of the founders of Cyan…perhaps the ending has not yet been written.

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Episodes

Season 7, Episode 36

We’re pushing back our launch date at the following link.

I can’t say the recent delays have really affected our intent to buy next-gen toyboxes at all, really.  I had already lost the motivation to follow through on the PS4, nothing short of his own death would deter Scott from buying both machines next month, and none of the other hosts were in the market to begin with.  But the wind has shifted all the same.  For the bleeding-edge console-only gamer, either machine looks like a fine investment, but I can imagine the fence-sitters might be looking around now for something else to do with their money until must-haves and holy-shit exclusives make the decision for them.  In the meantime, I’ll spend my money on the perpetually dead, forever marginalized PC.  I hope I look wise in retrospect.

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Blog Post

And Welcome To In-Game Chat

Seven years and we’ve barely ever used this space for anything other than an official place to put our shows. We gave it some thought and figured we should change that and give writing a shot and put our voices to…screen, as it were in between the times we do those shows.

I can’t guarantee we’ll do this as scheduled every day of every week (except Saturdays & Sundays). But we’ll try.

This past weekend both Batman games were on sale on Steam, in what I can only guess was a celebratory manner for having both titles stripped of the GFWL brand and soothed over with the cooling aloe of Steamworks. Not only that, but those who’d previously bought the two games on Steam had their copies upgraded (both of them) to the “Game Of The Year” editions with all the extra content added in.

All this did was remind me that since the time I’d bought these games on my PC, I’d recently rebuilt my machine and made the switch from an AMD graphics card to NVIDIA – almost for the singular reason of PhysX. I’d been with an AMD card for quite a few previous builds of my machine and had watched, almost with heartbreak for me, the videos of games come and go that were using the PhysX stuff in NVIDIA cards. Finally, I could play a game I have a distinct recollection of watching back when I didn’t have the proper equipment to see all of its bells and whistles with PhysX – Batman: Arkham City.

So far it’s been fun. The game that is. I’ve barely noticed the really great ways fog moves, curtains flow, and papers fly around when you walk over them. I mean, sure, they’re there and I’ll take notice occasionally, but for the most part, I’m just too focused on being Batman to really pay attention. Then again, I’m not very far into the game so maybe there’s more of it later on I’ll actually start to see. Still, it’s a bit comforting to know that whenever NVIDIA does release videos of upcoming games using their tech of physics, I’ll know I can play that game and see exactly what they are showing me.

That said, they’ve really been showing off what their cards and tech can do in the next Batman game releasing on Friday – Arkham Origins. The game hasn’t really snuck up on me, but my anticipation for it has. Just a week or so ago I knew it was coming out, but I was very…meh on the issue. Not disappointed or thinking it wasn’t going to live up to the previous games, but just, well…neither here nor there on it. However, since replaying Arkham City over the weekend I’ve gotten more and more excited for Origin’s release. I’ve been reading forums and subreddits, watching videos (even the most recent walkthrough done by someone who got their hands on an early copy), and I’m even listening to the soundtrack sample as I write this*. It’s rare I get this enthusiastic for the release of a game to drown myself in its media and hype, but here I am…wallowing in it, soaking it all up.

I’m not even really worried about the reviews. I’ve only played a bit of the game at PAX and it really plays EXACTLY like Arkham City. Yeah sure, it isn’t Rocksteady making the game, but the guys at WB Montreal seemed to have done a fantastic job mimicking their every move. I find that to be good and bad, in a way. This is good because it means they don’t stray too far from a formula that works and bad in the sense that they aren’t really carving a place for themselves. I mean, the sections of Gotham that were in Arkham City look very familiar, as they should, and it means the team had more time to work on other aspects of the game. Having it set yet again in the winter means most of the areas affected by the weather could go unchanged (that pool on the highrise is still frozen over). Setting it on Christmas Eve and added the element of a terrible blizzard and that keeps them from making Gotham as busy as a city like it would be on the streets – keep in the tone of a locked away prison playground as it was used in the game before. And maybe they don’t have to stand out for themselves. Maybe coming away with a win on a Batman game means they’ve shown they can make things work and build the confidence to work on their own stuff and not be held to a standard of another studio. Maybe. We’ll see when the game releases on Friday.

In fact, I think I’m going to finish this up and get back into Arkham City for a bit. Getting all the DLC in the recent PC upgrade from Steam means I have new content to explore. Speaking of which, I think I’ll stream my playthrough of the “Harley’s Revenge” DLC.

*Check out 10:14, 14:00, & 17:51 for my favorites so far

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Episodes Interviews

Season 7, Episode 35

We’re live from the great beyond at the following link.

In a surprise turn of events, we aren’t sick to our stomachs over a David Cage game.  We’re divided, but that alone is saying something considering our feelings about Heavy Rain.  We are not divided, however, about how much we’d like to see the Kickstarter success of Undead Overlord.  We speak with Cameron Petty & Martin Smith of Jumpcore Productions about changing our perspective on zombie gameplay.

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Episodes Interviews

Season 7, Episode 34

We’re welcoming our 64-bit overlords at the following link.

We had expected the new consoles to deliver benefits to PC gamers at some point, but we’re happy to see a few of those changes arrive early.  We’re incredibly excited about the prospect of games that finally know what to do with all the RAM and CPU cores we’ve got laying around, and we can’t stop talking about it.

We’re also excited to spend a half-hour with Sanya Weathers of Undead Labs, creators of the damn fine zombie-apocalypse-survival-simulator State of Decay.

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Episodes

Season 7, Episode 33

We’re free and open at the following link.

It was only ever going to be about Valve this past week and, as you might imagine, a single hour is hardly enough time to digest the news openly and come to terms with how we feel.  We do a better job chatting up Zach Barth from Zachtronics (Future Technologies Consolidated), discussing past release SpaceChem and present release Ironclad Tactics.  Also, Grand Theft Auto 5 is still happening for some people, but I guess we don’t care anymore.

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Episodes

Season 7, Episode 32

We’ve reshuffled our loot table at the following link.

Though we’ve played it for days upon days, we’re discovering our real opinions about GTA V in real-time, and who can say how long these particular feelings might last?  We’re wary of good news regarding Diablo 3’s plans to rightfully compensate their adventurers.  Dave Fennoy and Cissy Jones walk us through the process of acting in our most-loved emotional tribulation, The Walking Dead, and we round out the show with Christoffer Greulich discussing the terrific co-op arena fighter, Forced.

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Episodes

Season 7, Episode 31

We’re in an uneasy alliance at the following link.

Herein: our love of cooperative gameplay, be it an organized MMO dungeon crawl or frantic arena combat.  Also, the tribulations of Final Fantasy XIV’s return to market, Steam’s half-answer to account sharing, a new sort of Vita, and a troubling lack of enthusiasm for the new Grand Theft Auto.

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Episodes

Season 7, Episode 30

We’re soothing the savage breast at the following link.

As something of an experiment, we’ve decided to focus this episode more on the listening than the talking.  Music has been integral to the experience of games for nearly as long as there have been games to enjoy, and we’d like to take some time out to highlight some of our favorites and yours, and to share a few moments with creators and composers of soundtracks and soundscapes.  We’ll be repeating this experiment from time to time, so enjoy it now, but get in touch with us and request or comment on your favorite tracks for shows to come.

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Episodes

Season 7, Episode 29

We’d buy that for a dollar at the following link.

It would be hard to pretend that EA wasn’t offering the Humble Origin Bundle to garner praise and sow good will, but it’s also hard to pretend it isn’t working.  As much well-deserved hate as EA has borne in recent years, it’s worth reiterating that consumer sentiment is useless if it can’t be adjusted, and voting with our wallets simply doesn’t work if you keep them closed.  If positive reinforcement works for puppies and children, then we can assume it works to some degree for publishers.  And radio hosts.

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Episodes

Season 7, Episode 28

We’ve been kept in the dark at the following link.

It would be hard for us to hide or deny our love of up-to-the-minute facts about the state of the games business or the progress of our most anticipated titles, but a reveal wouldn’t amount to much without the anticipation.  For that to work, publishers have to cultivate their lies and develop their policies in secret, and we try to remember that some degree of misdirection is fair.  But there’s a point beyond which every word they utter becomes suspect, and no two of us seems to agree on where that line should be placed.  We’ve been told by what passes for games journalism that gamers seem incapable of rising above their own entitlement – to product, price, and content – but it seems that where information is concerned, many of them have forgotten to pick the plank out of their own eye first.

 

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Episodes

Season 7, Episode 27

We’re head over heels at the following link.

While it’s nice to be rewarded for skepticism with the sure knowledge that you dodged a bullet or avoided an unwise purchase, it’s a far better thing to be pleasantly surprised by something you hadn’t been hoping for at all.  In this case, having never strapped one of the contraptions to my own head, I’ve been doubtful of the Oculus Rift’s capabilities and I’ve harrumphed about it often.  But the consistent goodwill toward the Rift has it creeping up my interest meter, and now, with the joining of John Carmack’s positronic cyborg brain to the Oculus imaginarium, I have no choice but to be excited for whatever the hell it is that thing will do.  No choice at all.

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Episodes

Season 7, Episode 26

We’re exploring the overworld at the following link.

It’s not uncommon for the developer of a newly announced MMOG to promise players the moon and stars and to insist they’ll offer a revolutionary way of getting there.  What’s strange to me is to see them (apparently) abandon the safest choices made by their peers, and to borrow so heavily from the most successful games in nearly every other genre and category.  If Everquest Next can deliver on even a portion of what they’ve promised and alluded to, then it will be well worth our time to investigate everything it has to offer.  But the odds are against them – against all of us, really – and I’m beginning to doubt the moon and stars exist at all.

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Episodes

Season 7, Episode 25

We’re taking the high road at the following link.

I can’t say for sure what’s gone wrong lately with people whose job it is to craft, promote, and celebrate video games.  I understand that games are literally serious business, and in a certain light might well be confused with serious art, but the lengths to which heads have gone up asses is beyond my ability to understand.  I know how easily a cause or an argument can grow to fill your entire field of view, but I don’t know how a person can stand to let what should be a cherished pastime become a bone of such incredible contention.  There are a lot of folks (myself included, sometimes) who should lighten up, maybe, and just enjoy some games.

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Episodes

Season 7, Episode 24

We’re dropping quarters in the slots at the following link.

It’s honestly worth having Arjay look at me like I’m speaking gibberish if it means he’s taking the time to put himself on record about one thing or another.  Or, as is the case in this episode, if he’s making the effort to explain something to me like the five-year-old I appear to be.  Here I’m talking about fighting games, the culture surrounding them, and the competitive scene that motivates the top-level players.  That fighting games exist, and that they support a competitive scene is literally the sum of my knowledge about them, as if they were a rumor, so rest assured that my questions about the EVO tournament are genuine and that my attitude isn’t affected.  I’m really this clueless and stupid.