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Season 13, Episode 12

I still, for the life of me, cannot figure out this whole hate against the Epic Games Store. It boggles my mind and I can’t find a single straight answer as to why some people hate it. No one can say, “Because it’s not Steam and I want Steam!”, or whatever seems to be the real reason.

Next week we welcome back to the show Rand Miller from Cyan. They’ve got a new game on Kickstarter and he’ll be on to tell us about it and answer our questions and YOUR questions. If you have any, by the way, tweet us, leave a comment, send an email and we’ll ask him!

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Episodes

Season 13, Episode 11

As I sit here writing this, I’m using something Google based to post the video of the show and Google based to actually write this. At one point I used to use something Google based to compile video game news, but Google got rid of it. We also used to have a space on something Google based, but Google got rid of it. There’s been a few things we’ve had a presence on that was Google based.

Until Google got rid of it.

Google does this. A lot. And they easily have data to show that people use the thing so I’m not sure why they suddenly shut it down and for what reason, but it happens. And it is still happening (goodbye g-chat). Now Google has a new thing, or at least probably will be the end of the year.

Game streaming isn’t a particularly new thing, but it’s never been implemented very well. Google’s trying to change that and from my time with Project Stream, I’d say they succeeded. But only that they can pull it off and if your connection is good enough, it works beyond what you might think. But not everyone’s connection it good enough and not everyone has an unlimited cap on bandwidth. Google’s venture into gaming doesn’t feel revolutionary or awe-inspiring or whatever. There’s no sense of “breakthrough” here, but there’s also a slew of questions left to be answered and even then, how will the public embrace it?

And for those that do, how long will you be able to embrace it before Google decides to get rid of it.

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Episodes

Season 13, Episode 10

We’ve discussed pricing of video games before. And I’m not talking about the current pricing of newly released titles where you expect the usual sixty bucks. We’re talking about older games and what you feel something is worth. And really, that’s the end of the argument, right there.

What do you feel a game is worth to you?

There’s no rules in that question or that answer. Well, aside from the fact that you have to pay something for it – you can’t say free. Given that, every single answer anyone gives is pretty much the right one…for them. It doesn’t matter the length of the game or the age or how it looks or anything like that at all, unless those factor into your answer and that’s perfectly fine if they do.

This whole point comes up again as we see the Halo series getting a PC release. It doesn’t seem like it’ll come in the form of a collection – pay one price and get it all. No, they look to be serving it piecemeal. But they’ve given no word on what it’ll cost us. Will they all be the same price or go up and down depending on the age of the title? Will they offer it in some bundle where you pay a price now and get all of them as they release? We don’t know. At least not yet.

It feels a bit like an infomercial cliche, but looking back over the Halo series and now getting them on PC…what would you pay for this lovely collection of games?

But wait, there’s more…

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Episodes

Season 13, Episode 09

I’m going to talk about a game I haven’t played outside of two different beta sessions. It’s also a game I certainly have no intention of playing anytime soon, as well.

Anthem is having issues. Lots of them. The game cannot catch a break in the gaming press. Every single article posted is another strike against it and it’s hard to find anything good to say about it. And it’s also kind of sad too given the long, and nearly spotless, history of the developers. Yeah, they’ve stumbled, but here it is, round 2, and they’ve stumbled again.

I don’t blame EA, but I could. As we’ve learned from interviews with Amy Hennig, EA pretty much forces the developers they own to run the same engine with everything they do (the Frostbite engine). It was one created for FPS, and Anthem is a 3rd person shooter. So there’s an excuse there. Sort of. Other problems with the game have absolutely nothing to do with the engine and just the overall design choices. Then there’s bugs, loot issues, lack of eng game, and everything else that plagues what games like Anthem are trying to do.

Almost everything that’s broken in the game can be fixed and things that aren’t broken but otherwise just…odd choices, can be changed. We know this. We’ve been through it with Destiny. What’s out there now doesn’t have to be and probably won’t be what’s out there a year from now for Anthem. But EA isn’t known for being patient. If they can hold, I honestly feel that Bioware can right the ship. At least I want them to.

Still, it was good to hear from at least one person enjoying the game despite its faults.

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Episodes

Season 13, Episode 08

Have I talked about Spider-Man? Let’s talk a little about Spider-Man. I say this in the show and I’ll say it here as well: the game deserves every bit of praise it’s gotten over the 7 or so months it’s been out. Yes, it’s taken me that long to get around to not only playing it but finishing the main story. However, I have a few nitpicks but they really get on my nerves when developers do this.

There’s a lot of “padding the story” in this game. There’s honestly a lot of that in almost every game, but one of the ways done in Spider-Man really got on my nerves. The secondary stuff is…whatever. It’s an open world game, you’re going to have side tasks and challenges. They annoy me (especially Taskmaster and, now, Screwball), but whatever. No, my biggest gripe for the game is the times when you AREN’T playing as Spider-Man. And, to be clear, the Peter Parker aspects of the game are fine, but any time you aren’t playing as Parker/Spider-Man are just plain annoying. I’ll give a bit of a break for the Miles segments, at least one in particular, because it feels like a bit of character development and you’ve got to go through this event with him and put yourself in his shoes. But the rest of it is just fluff.

Again, I know WHY they do this in games, but man I can’t stand it in some cases. Even now, while working on the DLC stuff, they keep throwing in fluff and it gets to the point I stop playing and come back later. It’s the kind of annoying that actually makes me turn off the game.

Stop doing that. Please.

P.S. Everyone else, please stop timed missions, escort missions, and everything else I personally don’t like.