We’re having trouble with our metaphors. But we think we’ve got it in the bag.
I’m always surprised at how something becomes popular. Even when I know, I sometimes can’t understand it and, even when I’m involved, it can still be hard to explain. Valheim is the best and most current explanation of what I mean.
It’s very rare, especially in video games, that I’m on a bandwagon before it becomes one and Valheim is no different. It just…happened. Felt like it was out of the blue but the thing exploded with popularity and players. Still, like other games people relate it to, I can’t really see the draw. Which isn’t to say it doesn’t have one, but the hooks aren’t holding me. However, this is from an outsider perspective. I haven’t actually played the game so I’m sure I’m missing a ton about what keeps players there.
The feedback loop. Then again, I’ve got another game keeping me trapped in that particular experience.
In the meantime, Ubisoft, it’s been 2,742 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).
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