Apparently, I really need to play Until Dawn.
And from our caller praising it I’m actually looking forward to it. Now to just finish up some more time with Destiny before that.
Anthem never really did anything for me (or anybody else it seems, for that matter), but I didn’t want it to die. I understand why it had to, but there could have been something good there. That’s why it got canned, however. There could have been, but there wasn’t. And more money and time were not going to fix its problems. I’d say it was a noble effort, but this thing was dead out of the gate, if I remember right. It wasn’t ready. And I don’t think EA is a company known for their patience. They had a nice creative stint in the early 2000s where they had a few games they threw at the wall and actually stuck, but then they delved back into sequels and loot boxes.
Besides, they found what they wanted from Anthem. And they called it Apex Legends.
In the meantime, Ubisoft, it’s been 2,749 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).
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