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Season 17, Episode 29

Brooks was here.

I guess a lot can happen in two weeks. We hardly touched on anything that really came about during those two weeks but we did give some time to Starfield. And we’ll likely give it more time in the weeks to come.

In other news, I’m in an interesting position as far as my gaming habits are concerned. I somehow got banned from Destiny 2. I’ve filed an appeal as it is the only action I can actually take in the matter, but I’m sort of stuck. I knew that at some point in the future I would be done with the game. That point was only about a year away really, and it was unknown as to just how it all would end and if I might continue on depending on what was offered after this whole saga wraps up. But now, well, it feels kind of weird not having that available to me anymore. In some ways freeing and in some ways lost.

Yes, I know we’re talking about a video game. That’s part of why I’m not in some sort of rage or sadness over it. If it’s done, it’s done. If they reinstate my account, also good. Not sure I’ll come back if they do, but that all depends on time, I guess. For now, the world’s my oyster with video games, and there’s a ton out there for me to experience.

I will miss it, though. Not so much the game, but playing it with my clan. I think all games that invite teamwork can, over time, build a community and within that community grows relationships and bonds. Helpful strangers become years-long friendships. Moments remembered. Milestones achieved. Over a long enough amount of time, that all becomes a bond. Destiny 2 encouraged that, almost in spite of how horrible a job it did within the game itself. And that brings me back to the community that was born of it. So if there’s sadness or rage, it comes from the loss of that aspect. Not from NOT playing the game. But from missing playing and talking about the game with my friends.

There’s no interesting segue to the signature close of this show post. I can’t and honestly don’t want to connect the two. It’s simply been 3,653 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

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