Season 17, Episode 30

So I put the smallest amount of time into Starfield on Xbox. Turns out I’ve lost any and all skill at first-person shooter games. I mean, the combat was bad for me (combat in game is fine, I just suck at it), but it didn’t even matter if it was combat. Just trying to get the prompt to pick something up or inspect it was terrible for me. The point I’m getting to here is that this will work better for me on PC. And I’ll eventually get there. I just don’t know when and it’s something we discuss in this episode.

Same with my Destiny ban. It’s still there, unlikely to be going away any time soon. I honestly would like the ban lifted, even if I don’t return to the game. It kinda sucks to know you’re “marked” as banned from any game but especially the one you devoted so much time towards. Still, this is probably the best way to break that cycle, I suppose.

As for the news, Nintendo and Sony had some good presentations this week. Regardless of content, I like how they do these things. All games, no filler.

And then there’s Unity. I don’t follow developer news too much. I’m not in that world to know what people use and like and how it all works but their decision to change policy like they did this week seem so out of left field for them. They were one of the good ones, right? See, I don’t know. I just know a LOT of indie devs used them. A lot who can’t afford what this new fee will do to them. The whole thing starts out a bad story and just goes downhill from there, but I highly respect those devs who are calling this out and threatening action if the policy doesn’t change.

I doubt it’ll change until management does.

Something else that never changes – Ubisoft, it’s been 3,660 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

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