Categories
Episodes

Season 18, Episode 27

Just a head’s up that we won’t be doing a show next week.

If I paint the state of Destiny 2 in some uncertain light as far as the future is concerned, that wasn’t my intention. That game will be fine to an extent. The die-hards and long termers, as I once was, will still be there playing it most likely. It also serves as a nice meet up with friends who play on the regular and run a weekly raid or dungeon or whatever is currently on offer. I suspect there’s plenty of those people to keep the game afloat for some time depending on what gets offered up on a regular basis.

Honestly, though, I can’t really say if it’ll be enough year after year. And I don’t mean that in some sense that they may not offer what it takes to keep people to stay. I actually mean I don’t know what is going on in the game anymore. I don’t know storylines or content drip or ANY of that sort of thing. I am out of the loop on the loop. But my clan is still playing it, still doing weekly raid nights, still running the grind. However, the drop off comes from people who would step back in the game when new content hit and that average has dropped immensely. And it isn’t likely to increase now that they don’t seem to be doing big expansions year after year. Also, given what we know of the layoffs and everything that went down this week, it may be some time before anything big is brought to that game to pull players back in.

And while you might think I’m disappointed to find out there is no Destiny 3 in development (any new Destiny game would allow for me to jump back in but I am forever banned from Destiny 2), I’m okay with it. This means my group of friends can look elsewhere to move on from the game if they want and I can join them wherever they decide to land. There’s a good bit of other looter shooters out there to accommodate all of us and where they go I will definitely follow.

As long as it isn’t some battle-royal shooter thing.
Having to do with NOTHING that I’ve said previously in this post, I’d just like to remind Ubisoft that it has been 3,984 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

Categories
Episodes

Season 18, Episode 26

There’s a few times in the year where, really, nothing is going on in gaming. This is one of those times.

I mean, sure, things are happening but announcements and rumors and the like kinda dry up at this point as we move into the bigger release months. Outlaws in August then…whatever comes in September, October, and November. And I’ve been really drawing a blank as to what some of those releases will be outside of Assassin’s Creed. My memory on upcoming releases has really failed me lately. But I think that’s probably my memory in general.

Lately, I’ve had trouble finding something to stick with and play. Most of what I dip into is exactly that – I’m dipping in and dipping out. Spiritfarer has held up a bit though and seems to give me that satisfaction of playing a long or short stint of it. I’m not looking for more games like it, but I’m happy to have it there while I look for other things to hold me over if they stick. That part has actually been kind of fun trying to find something that sticks. Just browsing my backlog and the storefronts themselves just to see what might tempt me. My library may not be increasing but my wishlist of things to come and things to try is growing quite fast.

Speaking of things to wish for, it seems I’ll have to find an actual genie to grant me the wish of a new Splinter Cell game. Ubisoft, it has been 3,977 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

Categories
Episodes

Season 18, Episode 25

I really like watching the EVO tournament.

I was really just going to leave it at that. I absolutely love watching the professionals and amateurs battle it out in this competition. I don’t know their names or their histories for the most part. Even some of the games I watch them play are unknown to me, but none of that stops me from enjoying watching the talent on display and really getting into it when the matches are close (and a lot of them are).

I’ve noticed I do this with a lot of things, actually. Just watch to enjoy the competition. Except I really think I enjoy it more when video games are involved. But mostly the head to head stuff.

Actually watching the E-Sport stuff hasn’t really sunk in for me yet, but I imagine if I gave it a proper chance, it likely would hook me.

Speaking of, having an actual tournament for the old Spies Vs. Mercs from Splinter Cell would be awesome. Ubisoft, it has been 3,970 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

Categories
Episodes

Season 18, Episode 24

What goes up…

We kind of expected there would be some sort of change to the whole Gamepass thing once we knew the Activision stuff would start showing up on Gamepass for day-one releases. Maybe a price hike, or an extra tier type of subscription to add onto it. Had to be something when you spend that much money on buying a company but also have the money juggernaut of the Call Of Duty franchise. I mean, in the world of gaming CoD is like Mickey Mouse.

So, a price increase is it. Seems a bit odd it’s only (for some) a three dollar increase. But maybe this is water testing for a while. See how many people stay on after a small rise in price, so later they can raise it a bit more and see who sticks around. Look, I feel certain that Microsoft went over the numbers on this and came up with something that wouldn’t feel too bad in the pocketbook, but when prices on things like this go up they never go down. I’m usually one to throw an “almost” in there just to leave some wiggle room that it might happen, but no, it absolutely won’t.

The question then becomes how much is too much for you? This will vary by gamer as to what’s on offer from the service and how worth it is to them, but I never thought I’d ever get rid of Netflix and I absolutely did that (coming up on a year now) so I could easily see myself dropping off the Gamepass train at some point. Even now I rarely use it. But I like having the option of it there whenever I want. We’ll see how long that holds for me.

This is where I’d say I’d sign up to a subscription service to play the next Splinter Cell. But I’ve never once ever considered signing up to Ubisofts subscription thing and Splinter Cell won’t change that. Still, it has been 3,963 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

Categories
Episodes

Season 18, Episode 23

Just a heads up that we’ll be taking off next weekend so no show again until July 13th.

The days between shows didn’t really afford me as much time with gaming as I would have liked so there isn’t much I’ve played lately. Still, the current Steam Summer Sale happening now is making me all wide-eyed like a kid in a candy store.

And again, I suppose I have the people at Bungie to thank for that. I’m not sure where I’d be gaming wise if I were still able to play Destiny 2. I don’t really know what’s going on over there anyway after this final expansion thing or story ender or whatever. I’m not sure I’d still be grinding – look, we all know I would be. But that ban has now afforded me more time with other games and to actually get excited about these sales cause I’ll put in the time with the games I end up buying.

Now I’m just playing a lot of catch up on games I never bought or never played while I was focusing all my free time in Destiny 2. And you’re likely aware that my backlog of games runs deep. Like, deep deep.

Who knows, maybe I’ll fire up some old Splinter Cell. I mean, it has been 3,949 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

Categories
Episodes

Season 18, Episode 22

Well, the demos start coming and they don’t stop coming.

I didn’t think we’d spend more than half of the show going over demos I’ve been playing but then again I ramble horribly so, maybe that isn’t so surprising to you.

But man, those demos. Plus, I revisit a game from NINE years ago that I finally finished – MAD MAX. There’s spoilers there, but the game was horribly received and it’s also been NINE years. And, by the way, I say it in the show, but when this game goes on sale, it’s absolutely worth picking up. For a fiver, you can’t beat the value there. Even a tenner is worth it.

I’m glad we finally got more information on Nivalis. It’s a game I’ve been looking forward to since last year’s reveal from the Cloudpunk folks, and it’s set, coincidentally, in the Cloudpunk universe. It’s like they took that third person game and made it first person, seemingly. Anyway, anything within a Cyberpunk world, and you’ve already got my attention.

PVKK, playing as Zelda in a Zelda game, and Metroid Prime 4 were all amazingly unexpected. Now we know what some of us will be playing when the Switch 2 launches.

What we will NOT be playing on the Switch 2 or anywhere else for that matter is Splinter Cell. Ubisoft, it’s been 3,942 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

Categories
Episodes

Season 18, Episode 21

Still drowning in demos over here.

A week removed from Summer Game Fest and getting close to the end of Steam Next Fest and I’ve still got around 30 or so demos left to play. I probably won’t make it through all of them but that’s okay. I never expected I would.

I do wish these demos would stick around longer. Because while I don’t expect to get through them all before they are gone, I absolutely WOULD if I knew they were hanging around for say…a month.

Regardless, there’s a ton of little small indie games out there waiting for you to discover them and given the sheer amount of what’s available you’re near guaranteed to find something you like. Probably a lot of somethings you like, actually. So take a break from whatever you’ve been playing and jump into some demos to see what floats your boat (there’s a lot of boat games to pick from, by the way).

What you will NOT find in the demo section or anywhere else for that matter is Splinter Cell. Ubisoft, it’s been 3,935 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

Categories
Episodes

Season 18, Episode 20

Throw a drowning man a line…

I am covered in games. I don’t ever want to go back to the old E3 if this is what it means to lose that. I’m perfectly fine with it.

I think I’ve likely added close to a hundred of them to my Steam Wishlist and that has been growing. It’s Sunday as I’m writing this and I’m downloading a massive amount of demos currently. This is mostly coming from the smaller showcases. Day Of The Devs, Wholesome Games Direct, Future Of Play, Latin American Games Showcase, and Women-Led Games. There’s a few from the Future Games Show and some from the actual Summer Games Fest. I still haven’t seen the Guerrilla Collective showcase and there’s Microsoft today along with the PC Gaming Show.

Ever since this whole “summer games fest” shift I think more games are actually shown off. It’s interesting to remember back during the E3 of old and watching the big publishers do their thing showing off these massive AAA titles. And somewhere in between you’d get a sizzle reel of a bunch of smaller games. Except now those smaller games get more time and don’t feel as lost in the shuffle. I say that after staying up late rewinding the YouTube video so I can get a game’s name and add it to my wishlist. But the more games the better, I say.

While not getting lost in the shuffle of the big players there’s still just a crazy amount of games to get lost in regardless. So watch these presentations and take note (like seriously, pen and paper) of what you like and add it to your wishlist on Steam or whatever. Play the demos if they’re available to see how it plays.

This is the way of the gaming world without an E3.

Everyone is welcome.

And that means you too, Splinter Cell. What will tomorrow bring? Maybe the end of this post tag once and for all. Probably not. Ubisoft, it’s been 3,928 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

Categories
Episodes

Season 18, Episode 19

I enjoy games that want you to experience them. That’s a bit of a broad stroke so let me be a bit more specific about what I mean.

Hellblade 2 wants you to experience the game. Ninja Theory was so adamant about this that there’s even a setting to let the game automatically control combat. So, any time there’s a fight, it’ll take care of it for you. All you need to do is solve puzzles (that can also be tuned for the player) and keep moving through the world (it’s practically on rails so you’ll likely never get lost). Sort of makes it an experience first and a game second. And I’m okay with that.

With a lot of these big, triple A, story driven, single player games, I’d actually like more of that. God Of War doesn’t go to the same extremes, but there were settings within the game that made me enjoy it more and I think it’s something more games should strive for – player enjoyment.

That sort of goes without saying for the most part because if a game isn’t enjoyable it’ll get bad reviews, won’t sell, etc. But going one step beyond that and giving the player an enormous amount of options and tuning FOR the player so they can enjoy the experience – maybe not to the point of the game playing itself, perhaps, but enough that the player can find enjoyment in the game.

I think it’s something we might see more and more from the bigger studios and developers. And that isn’t to say they are the only ones who can do this, but the smaller studios provide smaller and more specific experiences, and already a lot of them give you that leeway in how you play their game.

While I did bring up Hellblade 2 and applaud the studios efforts on making sure the player enjoys their game, I should say – it’s an amazing game. It isn’t long, but it’s PACKED with story, character, emotion, and some of THE absolute most stunning visuals we’ve seen in a game so far. Play it.

It’s June, you can smell the new game trailers beginning to cook. Perhaps…just maybe…Ubisoft, it’s been 3,921 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

Categories
Episodes

Season 18, Episode 18

Thy cup runneth over…

This month has been a killer for Indie games. Just hit after hit after hit getting released. And that’s already on top of a pretty good year so far for indie titles. I mean, for me, it started with Balatro in February and there’s probably been one release per month that I’ve added to my wishlist on Steam. May has just added an insane amount of new, small, indie titles to that list.

And that’s fantastic! Look, the triple A games have their place. The big budget, massively advertised, franchise titles will always take center stage during their release and reveal, but for the price of JUST ONE of those you can probably get 3 to 4 indie titles (or even more).

It’s a trend that I hope continues. And, in fact, it might just have to. Given the state of our big publishers and studios draining money, closing shops, and preventing entire countries from buying your games, the indies are likely to keep gaming alive throughout all of this. And in a way that is, hopefully, noticed by those other studios and publishers. These indie titles are usually one-dev operations. Maybe a little more than that for some, but it’s small. However, they produce games that can easily rival anything from studios with massive teams and budgets.

My point is, don’t skip the indies. Don’t let the news of everything going on in the world of gaming distract you from everything going on in the smaller world of gaming. Because the games are there. There is fun in those smaller titles. There is inventiveness and creativity. There are some mind bending experiences and some major wholesome ones as well. There are things you never even thought of yet in those titles and even more surprise at the simplicity of what you find.

Don’t skip the indies.

Again, a topic that makes it difficult to segue into a triple A game. However, the gag must continue to run. So…Ubisoft, it’s been 3,907 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

Categories
Episodes

Season 18, Episode 17

Three blind mice…

It’s mostly just two though. Let’s get Nintendo out of the way first since it seems in this episode we covered all three consoles. Nintendo basically just told us the next Switch is coming and we’re gonna talk about it soon. That was it.

Sony reversed their stance on requiring a PSN account to play Helldivers 2 on PC. That’s good, this time. But what about next? And I don’t mean Ghost Of Tsushima or God Of War Ragnarok. I’m talking about the next multiplayer PC/PS game. Because this whole PSN requirement was already baked into Helldivers 2. They just turned it off when they launched because of all the login problems they were having. What happens on the next title? Still required? My guess is yes.

Then there’s Microsoft. If you missed the EA of the 2010s and around that time frame, don’t worry. Microsoft has your back. Soak in the nostalgia of a company buying up studios, making a big deal about what they’re going to bring to the table, releasing whatever they were currently working on and then completely shutting them down. Except, unlike back then, Microsoft is speedrunning this thing with the closure of FOUR studios in one single day.

I don’t think we’ll look back on this year and be talking about all the cool games that came out – we’ll be talking about all the jobs lost and studios that closed. Because this is adding on to what already happened earlier in the year and a whole bunch of people who know more than me about this are saying there’s more closures on the way.
And that makes it hard to segue into my whole Splinter Cell weekly running gag. Ubisoft, it’s been 3,900 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

Categories
Episodes

Season 18, Episode 16

I’ve got a bad feeling about this…

Well, I had to tie it into Star Wars Day somehow. Still, that bad feeling is sitting around the people who are about to be unable to enjoy a game they bought.

I’m speaking of Sony and the Helldivers 2 situation. We discussed it in this episode but just after we finished recording Sony made their move. We had speculated on what they might do and I think we settled on exactly what they actually did.

At launch Helldivers 2 had issues with logins and the like so Sony disabled the requirement to have a PSN account in order to play the game (even on PC). However, this was back in February and only now is Sony coming around to reinstating that requirement. Normally, it’s not a big deal. Plenty of games have requirements just like this in order to play, but the problem here is that in some countries there is no PlayStation Network. They didn’t enforce it as the game launched so a number of people in a number of different countries (177 countries, to be exact) can’t play their game. The Playstation Network doesn’t exist in their country. They can’t make an account.

Steam has now started issuing refunds because of this problem – regardless of time played or how long you’ve owned the game.

I’m sure more will come out about this be it a statement from Sony or the developers, Arrowhead Studios – who’ve actually been on twitter responding to people. The obvious answer for this problem was to just disable the requirement to have a PSN account in order to play the game. It was working fine and had a massive positive review rating on Steam. Within the span of a weekend all of that has been lost.

Speaking of lost, where the hell is Splinter Cell? Ubisoft, it’s been 3,893 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

Categories
Episodes

Season 18, Episode 15

I feel like there was a time when I was younger that I could play all manner of games and pretty much at any time I wanted.

Well, let me explain a bit. Currently, and in this case that means for like the last 5 years or more, I really can only stick to one or two games at a time – depending on what they are and what they require of me. Balatro is a nice quick play kind of thing. Talos II is not as quick, but can be if you take it puzzle by puzzle. I recently thought about starting up Spider-Man 2, but backed off because I thought it might get in the way of my time with Talos. Games have done that before. I took nearly a 6-month break halfway into Last Of Us 2 and I think it ruined my experience of that game. Wasn’t a complete loss or anything but my feelings towards it at the end, I feel, would have been different had I not waited so long to finish it.

Yet, I feel like there was, at some point in my youth, a time when I could have taken on any game I wanted, multiples of them, all at the same time, just playing them like I could remember all the controls and the story for what I was playing as well.

Just doesn’t feel that way anymore. Now, that could be something to do with me.Maybe it’s age, or brain function or…something. I don’t know. It could also be the games, as well. Games are longer, more involved, more complex in their storytelling. More mechanics in gameplay. I guess maybe there’s more you need to give into a game than maybe what was required in whatever time period my mind is thinking of where I could just hop from game to game. Maybe it’s my own free time where I get to play these games. Something I can easily say has shrunk significantly since I’ve gotten older.

Speaking of getting older, the last time a Splinter Cell game was released was ten years ago. And we’re still waiting for something new from it. Ubisoft, it’s been 3,886 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

Categories
Episodes

Season 18, Episode 14

Nothing lasts forever.

I probably don’t talk about peripherals enough. Or maybe there isn’t a need to? Either way, I’m very picky with my gaming headsets. So much so I kept a stock of a specific model of them from Turtle Beach. I can’t remember the name of it now but I still have them laying around the room here. I was worried about what might happen when I ran out. They aren’t making any more of that specific model and of the others I’ve tried they just didn’t give me what I wanted from the Turtle Beach set.

Then I found the Roccat headset. Still in production, on sale, and they did exactly what the old Turtle Beach did for me. Sounded great and gave me everything I wanted from the old set. Turns out, Roccat was owned by Turtle Beach so that made a bit of sense. Finally, I wouldn’t have to rely on eBay and second hand sellers to get a replacement headset.
Well, now Turtle Beach is killing off the Roccat brand. I don’t feel too bad about it given the set I have works wonderfully and, well, ever since the BANNENING from Destiny 2, I haven’t used them too much. Still, before they completely remove them from stores, I’ll probably stock up again for the time being. Until I find another one that does what I like in a headset. As goes the cycle, I suppose.

Still, it’d be nice to find a product that sticks around.

Speaking of something sticking around, the Splinter Cell franchise did that a good ten or so years ago. We weren’t short of Tom Clancy titles, much less the Splinter Cell titles within that. Then…nothing. Ubisoft, it’s been 3,879 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.

Categories
Episodes

Season 18, Episode 13

It’s good to see more and more video game stories making the jump into television series stories.

Obviously I’m talking about both Fallout and The Last Of Us. I haven’t finished Fallout yet, but it really is quite enjoyable and I’m only 4 episodes in so far. It’ll be interesting to see what the success of these shows does for future shows based on video games.

Then there’s the whole film side of things which…hasn’t been great in the past. We’ve gotten plenty of adaptations but a lot of them don’t really hold up – it’s only been recently with the Sonic franchise and now the animated Super Mario film. You go back beyond that and, yeah, there’s content, but it isn’t the best.

I guess as with comic books moving to other media, video games kinda had to crawl before they could walk – or something like that. And we’re still not sure they can cause that Borderlands film is right around the corner.

I have hope for it. I have hope for anything that comes from my comic books or video games and moves into a medium a LOT of other people can enjoy. It’s almost like showing people a video game but without the standard generalization that comes from people who don’t play or like video games. It’s another way to connect, I suppose.

And that’s the whole point really, isn’t it? To make that connection with the audience and, by extension, you making a connection with someone else over this…shared thing. So yeah, I always hope for the best in these situations. So far so good.

And then there’s that Borderlands film right around the corner.

There was talk of a Splinter Cell series. But good luck with that if it takes them as long in between seasons as it does the games. Ubisoft, it’s been 3,872 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.