Categories
Episodes

Season 7, Episode 13

We’re polishing up our crystal ball at the following link.

Time is closing in on Microsoft for the reveal of their next console and that only leaves us with a few weeks left to predict and speculate on what they’ll deliver. It starts with going over game release dates, but like we always do, that spirals into a much larger conversation of how we’re taking the release of new consoles. Also, Jeremy took to Zeno Clash II this week and gives us his take on the “first person fister”. Outside of next-gen talk and what Zeno Clash II actually is, we cover the lawsuit filed over false advertising and our hopes (however unlikely) that it might change the way we’re presented with early game footage.

Categories
Episodes

Season 7, Episode 12

Our latest episode is up for auction at the following link.

We’re not exactly sure how auctions work, or, more specifically, how the auctioning off of THQ works, but we know some of how Gearbox works and we haven’t yet come to terms with them holding onto the IP of Homeworld. Beyond the discussion of all the titles Nordic Games grabbed from THQ, we received an interesting email with an idea of a new mode developers could provide for gamers who want to get the experience of a game, but without experiencing the parts that exist to extended the length of one. It provides an interesting concept, and we’d be curious to know what you think in comparison to our thoughts on the subject.

Categories
Episodes

Season 7, Episode 11

In-Game Chat was taped before a live studio audience (that was empty) at the following link.

Microsoft takes center stage for this episode. The first hour is covering their recent rumors of being always online, subscription model pricing, their media focus, and a number of other things pouring out of the mill the past two weeks. Still, Microsoft remains silent on the issue, but time waits for no one and soon…we should have a lot more to say on the subject with some amount of actual concrete facts. The second hour of the show gives us time to step into the mailbag and respond to some of it that has been piling up over the past few weeks or so.

A show note: This episode and the next few will be pre-taped. We record them live the morning of the show due to scheduling and then have it play back during its regular time slot. You can still listen to the episode as it airs, but it will also be available to download at the same time. We’re sorry for any inconvenience this may cause, but hope you will bear with us for the next few weeks until our own personal schedules get back on track.

Categories
Episodes

Season 7, Episode 01

Amazingly we were renewed for another season.

This first episode of our 7th year wastes no time in getting into the speculation of what’s going on with new console releases and how the year is shaping up. In that part of the show where we talk about upcoming releases, there’s a void at the end of that calendar. A big chunk of nothing. We all know it’s coming. We don’t know what it will look like or what it will do, and, more importantly, what it will cost, but we know it’s coming. With the exception of Nintendo, the current consoles have been around as long as our show has and Microsoft & Sony are set to go head to head this year. They’ve had quite a long time to figure out how these things work and what NOT to do. Now we’re just waiting to see WHAT they do.

Welcome to Season 7. Thanks for listening and enjoy the show.

Categories
Episodes Interviews

The Eleven Inches Episode

We’re finding out new things about Twisted Pixel at the following link.

You could call this an interview but given the relationship we have with Josh Bear and Michael Wilford from Twisted Pixel, it feels more like we’re just catching up and having fun.

We’ve got a lot to do of both, actually, as it’s been a while since we’ve spoken to the guys at TPG. In that time they’ve released Comic Jumper (complete with a mention of us in the credits and a big ol’ picture of Jackel as an unlock-able), announced Ms. Splosion Man, and have been working on two brand new IPs we should be hearing more about in a few months.

This is as unorthodox an episode and interview you’ve probably ever gotten from us, so enjoy, and thanks for listening.

Categories
Episodes

The Maddeningly Matt Episode

To find out Matt’s definition of an MMO, four of you should click here.

We hope you’re enjoying the more frequent output of episodes. We’re kind of on a direction to keep these coming at a consistent pace. We’ll see how well that turns out.

This is one of our shorter episodes, but we still cover quite a bit, directed, as usual of course, by your correspondence. You guys can come up with some interesting questions and comments, but no matter, we still address them – some of us better than others.

Categories
Episodes

The Female Ferrets Episode

We apologize for our delay without giving any reason at the following link.

It’s been over a month since we’ve done one of these and quite a bit has taken place, both in the show’s life, our lives, and gaming in general. As my writing of this show post and the content of this episode indicates, we’ve sadly lost James. He’s alive, to be sure, but his day (and as it were, his night) job has taken firm hold upon his time.

Instead of the interview focus we mentioned in our last episode, we take this time to catch up on all our correspondence, catch each other up on all we’ve done in the down time, and randomly diverge into discussions that have nothing to do with gaming, but those are minimal.

We would like to again apologize for such a delay, especially following an episode where we’d just done that. But it still stands that we cannot thank you all enough for continuing to listen to the show, writing in to us, calling us, and reminding us that you all still want more of what we do. We appreciate it more than you know.

Thanks for listening.

Categories
Episodes

The Deer Melting Episode

We interrupt your show at the following link.

We’ve gone on long enough about Modern Warfare 2 and we hope to put that topic to bed with one final installment as a few others on the show, myself included, finish the main campaign with a dip into the multiplayer.

On the other hand, we have Assassin’s Creed 2. A game we’re not likely to wrap up talking about for some time, and one during the recording of this episode that we’ve not even scratched the surface of.

And then there’s Left 4 Dead 2.

Categories
Episodes Interviews

The Mark Hamill Episode

Click here for 90 minutes of awesome.

It’s Mark Hamill.

I mean really, come on….what else could you possibly need to know?

Categories
Episodes

The Adult Check Episode

To find out if you’re an adult, click here.

We’ve got a full house plus one for this episode with our special guest Ryan, also known as Suave Peanut on the forums, rounding out the 6 of us. We go over all of what we played since the last episode and for one us in particular, they got a slightly used Wii console to try out, putting it to good use to give us his impressions of The Conduit. We’ve also got more impressions of Prototype from Jeremy. And we continue our discussion of adventure gaming in its prime.

We’re directed in our conversation once again by both Twitter and emails and the discussion is lead into Starcraft 2’s lack of LAN play and what that may mean for future Blizzard releases. And finally we go over our impressions of seeing Transformers: Revenge Of The Fallen coming to a conclusion on it that you might not expect.

Enjoy the show. And thanks for listening.

Categories
Interviews

The Space Invaders Extreme Interview

Space Invaders Extreme invading your space….extremely. Yeah, just click here.

In this interview episode, we talk with Sandra Lew from Foundation 9, parent company of Backbone Entertainment, developers of “Space Invaders Extreme” for Xbox Live Arcade.

If you’re curious how an idea comes about to take a classic game like “Space Invaders” and do to it what Backbone did, you’ll want to take a listen. From the idea to integrate music into the attacks to what it takes when making the transition into High Definition. Not only that, but we find out how those collectible prints came about and what games we’d like to see get a revision (Hint: @!#?@!).

Categories
Episodes Interviews

The Maw Episode

Your weekend dose of gaming conversation begins now.

It isn’t often that we interview many game developers without having played their game, much less without their game even being released yet.  But that’s just what we do with a couple of guys from Twisted Pixel, developers of next week’s Xbox Live Arcade release, The Maw.

Due to their schedules (flying out to LA for a G4 taping) and our schedules (Jeremy having a previous engagement and James having to work), I was the only one available to talk to Mike Wilford, producer of The Maw, and Josh Bear, creative director of The Maw. And while we talk about the game itself, we also bring up the subjects of how The Maw came to be, the importance of the PAX 10, working with Microsoft, and what’s next for the Twisted Pixel team.

It’s not a particularly long episode, not that it needs to be, but we hope it tides you over for the weekend and as always…thanks for listening.

Categories
Episodes Interviews

The 1UP Episode

The first episode of 2009 is now available.

There wasn’t supposed to be an episode for you this week. Scheduling conflicts and sickness among the group just caused too many problems.  Then Tuesday evening happened.  And we really wish it hadn’t.

The news of UGO buying 1UP had been rumored for some time and along with that the end of EGM. There were, however, no proceeding rumors of the massive cuts that ended up being made that night. One of those cuts happens to be a very good friend of ours. Philip Kollar, the former news editor for 1UP, joins us tonight and gives us some insight into just what exactly happened, how it happened, why, and what’s next.

It’s safe to say that after our talk with Philip we’ve got no worries about his future and we’re equally confident  with everyone else involved as well. It’s never good when things like this happen, but when they happen to a group of people like this, there can be nothing but good things for them in the near future.

Categories
Episodes

EAR 9.25.08: “Red Eye Mountain”

Some of you may be familiar with the title of this episode. Those who aren’t will find out when they listen. Those who are…well, just keep in mind it isn’t all MMO/Warhammer talk that we do here. In fact, we discuss very little of that title. Why? Well, turns out a lot of things happened since Monday night. Actually, a lot of things happened the day we recorded this and you can bet we talk about them.

First up is the Spore DRM issue. We don’t really discuss it as much as we just recap the situation. After that….well, you didn’t really think we wouldn’t mention Jack Thompson’s disbarment, did you? And let’s not forget what Bungie did today.

We also touch on the Max Payne film’s rating, special editions and how publishers are doing it wrong, and Duke Nukem 3D on XBLA. Plus, we begin our Mailbag segment of the show, answering the emails sent to us each week (we don’t get much, actually, so send them in!), and we tell you who will be on Monday’s show (hint: he really likes Co-Op gaming).

Thanks for listening.

Categories
Episodes

EAR 9.22.08: “It Was Kicked In The Junk Hard”

As slow as news can be sometimes in the gaming world, it never leaves us without anything to talk about. There’s proof of that in this episode of Evil Avatar Radio. James wrapped up his time with The Force Unleashed and lets us know that sometimes a story can hold a game together better than the actual gameplay itself. That and the fact that the tutorial level of the game is simply the most fun. Not only that, he has ideas on how to improve a title like this with just the addition of Ewoks. I know…Ewoks, right?

Also in this episode we talk about Mega Man 9, Duke Nukem 3D, and we go over the releases due out in October. We hear from TrackZero about his time spent with FarCry 2, and Ravenlock calls in to tell us just how hard Mega Man 9 is and what he’s looking forward to on the Wii/DS side of things to come.

That’s all followed by uncensored discussion of our Demigod Beta contest, duel wielding GameFly accounts, November’s release schedule, Warhammer talk, more (well deserved) praise for Uncharted, and what we’ll all be playing this week.