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Season 7, Episode 13

We’re polishing up our crystal ball at the following link.

Time is closing in on Microsoft for the reveal of their next console and that only leaves us with a few weeks left to predict and speculate on what they’ll deliver. It starts with going over game release dates, but like we always do, that spirals into a much larger conversation of how we’re taking the release of new consoles. Also, Jeremy took to Zeno Clash II this week and gives us his take on the “first person fister”. Outside of next-gen talk and what Zeno Clash II actually is, we cover the lawsuit filed over false advertising and our hopes (however unlikely) that it might change the way we’re presented with early game footage.

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Episodes

Season 7, Episode 12

Our latest episode is up for auction at the following link.

We’re not exactly sure how auctions work, or, more specifically, how the auctioning off of THQ works, but we know some of how Gearbox works and we haven’t yet come to terms with them holding onto the IP of Homeworld. Beyond the discussion of all the titles Nordic Games grabbed from THQ, we received an interesting email with an idea of a new mode developers could provide for gamers who want to get the experience of a game, but without experiencing the parts that exist to extended the length of one. It provides an interesting concept, and we’d be curious to know what you think in comparison to our thoughts on the subject.

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Season 7, Episode 11

In-Game Chat was taped before a live studio audience (that was empty) at the following link.

Microsoft takes center stage for this episode. The first hour is covering their recent rumors of being always online, subscription model pricing, their media focus, and a number of other things pouring out of the mill the past two weeks. Still, Microsoft remains silent on the issue, but time waits for no one and soon…we should have a lot more to say on the subject with some amount of actual concrete facts. The second hour of the show gives us time to step into the mailbag and respond to some of it that has been piling up over the past few weeks or so.

A show note: This episode and the next few will be pre-taped. We record them live the morning of the show due to scheduling and then have it play back during its regular time slot. You can still listen to the episode as it airs, but it will also be available to download at the same time. We’re sorry for any inconvenience this may cause, but hope you will bear with us for the next few weeks until our own personal schedules get back on track.

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Episodes

Season 7, Episode 10

Don’t shoot the skitterlings at the following link.

It’s been a long time since they were a driving force in gaming, but the passing of LucasArts demands acknowledgement and somber reflection, though not for more than half an hour, apparently.  We devote at least as much time to struggling with our feelings about Defiance; a game that far exceeds expectations, but has no right to be as fun as it is.  We also undertake a second, equally fruitless examination of Bioshock: Infinite, and can’t decide if a week’s worth of hindsight puts the game in a better light or a worse one.

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Episodes

Season 7, Episode 9

 

God only knows what we’d do without you at the following link.

Tonight’s first hour is largely about GDC, very much against our original plan.  In any other year it would be our sole point of discussion, but it’s unlikely that any other year saw or will see the release of BioShock: Infinite this week.  Given our druthers, we’d talk about nothing but the game, but Matt was within spitting distance of the ending, so we broke protocol, sent him back home to finish, and demanded he come back around for the second hour of spoilers.

Sadly, and predictably, this doesn’t turn out as well as we’d like.  A single hour isn’t nearly enough time to compare notes on Infinite, and as two of us had only just finished the game before the program, there was no time for us to come to terms with what it all means.  As a result, we sound less like practiced critics, and more like moviegoers huddled outside the theater after an especially interesting film.  I expect we can form some honest questions and criticisms before we meet again.

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Season 7, Episode 8

We’ve reached our stretch goals at the following link.

We pass the first hour this week discussing the resignation and legacy of EA’s CEO John Riccitiello, the possibility of price hikes for games of the next generation, and the various available Bioshock: Infinite pre-order bonuses.  For the second half of the show, we speak with Kevin Saunders and Colin McComb of InXile Entertainment about the funding and development of Torment: Tides of Numenera.  We’d like to thank Colin and Kevin for sharing their time, and we offer special thanks to everyone who joined us live and offered questions for the developers and insights for the hosts.

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Season 7, Episode 7

We’re available offline at the following link.

EA’s feeble excuses for SimCity’s cockamamie server dependence continue to be the most interesting thing going in the news, which gives that story full rights to our first hour.  In the second half we’re back into the mailbag, waffling over a Bioshock Infinite preorder, and reaffirming our stance on mooks, assassins, and the fourth wall.

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Season 7, Episode 6

We’re running at cheetah speed at the following link.

On this weekend’s show, we’re covering whatever it is that’s happening with EA and SimCity, as well as gushing about Tomb Raider, ingoring Assassin’s Creed 4, and swapping howdies with Ty Taylor, developer of indie puzzle game, The Bridge.

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Episodes Interviews

Season 7, Episode 5

Season 7, Episode 5 is available here.

In addition to fielding live call-ins (which have yet to materialize), we’re also once again hosting interviews with developers, producers, performers, and other notable members of the games industry.  It’s a joy to reach out to the men and women who craft the intricate, beautiful, and rousing experiences we spend so very much of our time and money trying to absorb.  We like to think the interviews help our subjects in some small way, and that you enjoy them as much as you can, but we know for sure how good they are for us.  We greatly appreciate the time and attention of anyone who’s  given us theirs, and we hope to appreciate a lot more people in the future.

Thanks very much to Neil Sorens, creative director at Zen Studios, for joining us on tonight’s broadcast.

 

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Season 7, Episode 4

Our spec sheet is available at the following link.

Bungie and Activision made a token effort to grab headlines, but Sony’s announcement of the Playstation 4 was the only story going last week.  We’ve tried hard to stay suspicious, to see past the marketing and to manage our own expectations.  This works for the most part, but there’s no sense in pretending we don’t have fun when new toys are announced, whether we’d like to own them or not.  This is doubly true for the sorts of toys that will influence the news for the foreseeable future, and the shape of our hobby for the next several years.

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Season 7, Episode 3

We’re available for pre-order at the following link.

We had originally expected to treat Matt cruelly in this episode, ribbing him over his enthusiastic purchase of Aliens: Colonial Marines.  But the game – a tragic mess, apparently – seems to have done extensive damage on its own so we’ve decided to be supportive in his time of need.  Matt’s shame and disappointment are a matter of public record now, and we see no reason to prolong his suffering.  I can’t say this incident has put  me off pre-orders entirely, and there’s a good chance I’ll find myself in the same position at some point in the future, so cultivating a little good will might pay off when my time comes around.

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Episodes

Season 7, Episode 2

The locals are in for a surprise at the following link.

I don’t exactly know how to preface this episode, since it’s the biggest single change we’ve ever made to our format, and we didn’t give much warning that it was on the way.  It will be familiar to anyone who was with us in our first years of broadcasting, and it will be a strange shock to everyone who tuned in at some point after.  Whoever you are, and whenever you chose to join us, we hope you find something to like about what we’ve made here.

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Full Circle

This Saturday, IGC returns to the FCC regulated airwaves. What does that mean? Less swearing, obviously. But it also means higher production values, interviews, call-ins, and new show every week! We will broadcast live every Saturday evening from 6pm to 8pm Central. Until then, give us a like on Facebook and follow us on Twitter.

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Episodes

Season 7, Episode 01

Amazingly we were renewed for another season.

This first episode of our 7th year wastes no time in getting into the speculation of what’s going on with new console releases and how the year is shaping up. In that part of the show where we talk about upcoming releases, there’s a void at the end of that calendar. A big chunk of nothing. We all know it’s coming. We don’t know what it will look like or what it will do, and, more importantly, what it will cost, but we know it’s coming. With the exception of Nintendo, the current consoles have been around as long as our show has and Microsoft & Sony are set to go head to head this year. They’ve had quite a long time to figure out how these things work and what NOT to do. Now we’re just waiting to see WHAT they do.

Welcome to Season 7. Thanks for listening and enjoy the show.

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Unexplained Absence

After being absent for a month, I’ve come without a doctor’s note or even a note from my mom to offer a thin explanation of why we’ve failed to be present for the past month. I think there was some travel, sickness, work, family obligations, and a dog eating our show notes. Some of those things are even true. In any case, James has been called away to run shows for our employer through Christmas, which consumes his weekends and free time. So, I’m sad to say we won’t be back until after the new year. That will certainly give us plenty to talk about when we return, so those of you who don’t delete our feed in disgust will have a content-rich return episode to look forward to. Hopefully you’ll miss us as much as we miss doing this!