Snap back to reality…
So, this time last week I was wondering what had happened to Marvel Snap. Turns out they’re owned by a company the US Government doesn’t want operating in the US. Anyway, that lasted all of maybe two days or so. Everything is somewhat back to normal. And players will be seeing quite a bit of compensation for the downtime. That offer has pretty much silenced the talk of what was being said this time last week: why weren’t we told?
Did the folks at Marvel Snap not know who owned them? And if so did you not ask about the upcoming ban? And if you didn’t know…how? The answer we all got was that Second Dinner, the developers and, basically, the face of Marvel Snap, did NOT know they’d be getting banned. And something about that just seems odd. However, that’s as far as I’ll go with the question because it’s very likely we’ve already gotten the truth (they didn’t know) or we never will.
After finishing Indiana Jones the other weekend I moved on to Astro Bot on the PS5. I can’t praise this game enough. I gush about it in the episode but it’s so much more than what I’m able to say. It is an unbelievable breath of fresh air where gaming is concerned for me. It’s bright, cute, charming, fun, surprising, amazing, creative, and, oddly, original. I say “oddly” because it feels like a Mario platformer. It’s the nearest thing to it for comparison, but it has held my attention far more than Mario Odyssey ever did. I am enjoying every single moment I sit down to play, always coming away from it impressed and surprised by what they had in store for me with each new level.
What IS NOT surprising, of course, is the lack of Splinter Cell. Ubisoft, it has been 4,177 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.
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