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Episodes Interviews

Season 7, Episode 43

We’re all out of cringe at the following link.

Two years ago we did a live stream commentary of the VGA’s. One hour in and Arjay had to leave. He told us then it was due to a prior commitment, but he tells us now it was because of the VGA’s. We can’t really blame him for it back then and we really wouldn’t have held it against him or anyone else had they done it during this show. It helped that most of it was on mute the entire time so we really only paid attention when, you know, games were being shown. It became a distraction during the broadcast but you do get to hear (and see) genuine first look reactions to some of the big reveals as they happen.

Outside of all that, we got to speak with Twisted Pixel about their latest game for the Xbox One, LocoCycle. We cover the games genesis and evolution as well as address the review scores and that one specific card it has been dealt in particular with some reviews. Plus, there’s a glimpse to be seen of their next project – one that, only based on two images, seems to be headed in a completely different direction for the studio.

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Episodes Interviews

Season 7, Episode 42

We’re flying our whale carcass at the following link.

You might think that opening line is strange, but that would tell me you haven’t seen the trailer for WindForge yet. You should fix that. Afterwards, have a listen as we talk with Evan Hahn from Snowed In Studios about WindForge and what it takes to come up with some of the things you just saw in that trailer.

Also in this episode is a quick rundown of the latest on my Xbox One issue and we share a bit of our time (and the slightest of possible spoilers – nothing major) for Assassin’s Creed 4.

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Episodes

Season 7, Episode 41

We’re grinding through this episode at the following link

This episode should have been more about the Xbox One rather than about my problem with the Xbox One. Our plan was to do just as we did in the previous episode with the PS4 and comb over the dashboard and other features of the system and talk, at length, of its highs and lows. At least so far as in the amount of time we’d had to discover them. Except I discovered the lowest of lows. One that wouldn’t let us do any of that as we’d intended.

Still, without the aid of the console itself, we do our best to talk about the very short amount of time I spent with it and answer as much as I can from the chat room crowd. Plus, Matt makes his return with this episode and Jeremy has his first encounter with a next gen controller.

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Episodes

Season 7, Episode 40

It’s “bring your console to work day” at the following link.

Make no mistake about where our loyalties lie. We’re quite wrapped up in the grasp of the PS4 and the Xbox One, and we welcomed it with open arms. It’s this way with any new technology for us, but more so since it involves our prime pastime – though it’s more a lifestyle when shelling out 900 plus dollars in the span of two weeks for a “hobby”.

In the span of two hours, however, we exhaust our talk of the PS4 and go over the system as best we can audibly, and as much as we can visually. In most episodes you can watch or listen, but this one (and next weeks) work better when combined.

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Episodes

Season 7, Episode 39

We’re paid in full at the following link.

Every exit is an entrance someplace else, and we’re about to find out if leaving the old gen for the new is worth our time and money.  We don’t have much to offer now beyond recollection, lamentation and stupid stories of the last seven years of console gaming.  We’re honestly very tired of, and from, all the discussions about the transition from this gen to the next, so let’s just get with the transiting already.  There’s a thousand dollars of toybox hardware to pass judgement on this month, and we’re not getting any younger.

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Episodes Interviews

Season 7, Episode 38

We’re hearkening back at the following link.

The consoles are damned close now, aren’t they?  We’re near the end of a six-month campaign of speculation, spec comparisons, theorycrafting, and shit-slinging, and we’re about to enter a six-year period sure to be filled with more of the same.  It’s nice to take a quiet moment, then, and enjoy oneself by tearing through a flimsy package and liberating a fresh new toy.  For a few minutes, the PS4 was less important than its controller, and the console war less interesting than the satisfying click of a button.

In an effort to get even further away from a cynical present, we connect with a wonderful memory and speak with one of the men who helped deliver it.  Twenty years after the release of Myst, Rand Miller of Cyan, inc joins us to discuss the development of exploration and puzzle-solving game Obduction, and the history of the games that shaped a genre.

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Season 7, Episode 37

We’d like to buy a vowel at the following link.

For insights into the host’s week twenty-something opinions about the state of the next-generation console wars, I refer you to the first hour of our show.

For insights into how we spend our studio time during a pre-recorded interview(Outlast developers Red Barrels Studios, good stuff there), I ask that you tune in live if you’ve got nothing else going on a Saturday night.

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Season 7, Episode 36

We’re pushing back our launch date at the following link.

I can’t say the recent delays have really affected our intent to buy next-gen toyboxes at all, really.  I had already lost the motivation to follow through on the PS4, nothing short of his own death would deter Scott from buying both machines next month, and none of the other hosts were in the market to begin with.  But the wind has shifted all the same.  For the bleeding-edge console-only gamer, either machine looks like a fine investment, but I can imagine the fence-sitters might be looking around now for something else to do with their money until must-haves and holy-shit exclusives make the decision for them.  In the meantime, I’ll spend my money on the perpetually dead, forever marginalized PC.  I hope I look wise in retrospect.

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Episodes Interviews

Season 7, Episode 35

We’re live from the great beyond at the following link.

In a surprise turn of events, we aren’t sick to our stomachs over a David Cage game.  We’re divided, but that alone is saying something considering our feelings about Heavy Rain.  We are not divided, however, about how much we’d like to see the Kickstarter success of Undead Overlord.  We speak with Cameron Petty & Martin Smith of Jumpcore Productions about changing our perspective on zombie gameplay.

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Episodes Interviews

Season 7, Episode 34

We’re welcoming our 64-bit overlords at the following link.

We had expected the new consoles to deliver benefits to PC gamers at some point, but we’re happy to see a few of those changes arrive early.  We’re incredibly excited about the prospect of games that finally know what to do with all the RAM and CPU cores we’ve got laying around, and we can’t stop talking about it.

We’re also excited to spend a half-hour with Sanya Weathers of Undead Labs, creators of the damn fine zombie-apocalypse-survival-simulator State of Decay.

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Episodes

Season 7, Episode 33

We’re free and open at the following link.

It was only ever going to be about Valve this past week and, as you might imagine, a single hour is hardly enough time to digest the news openly and come to terms with how we feel.  We do a better job chatting up Zach Barth from Zachtronics (Future Technologies Consolidated), discussing past release SpaceChem and present release Ironclad Tactics.  Also, Grand Theft Auto 5 is still happening for some people, but I guess we don’t care anymore.

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Episodes

Season 7, Episode 32

We’ve reshuffled our loot table at the following link.

Though we’ve played it for days upon days, we’re discovering our real opinions about GTA V in real-time, and who can say how long these particular feelings might last?  We’re wary of good news regarding Diablo 3’s plans to rightfully compensate their adventurers.  Dave Fennoy and Cissy Jones walk us through the process of acting in our most-loved emotional tribulation, The Walking Dead, and we round out the show with Christoffer Greulich discussing the terrific co-op arena fighter, Forced.

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Episodes

Season 7, Episode 31

We’re in an uneasy alliance at the following link.

Herein: our love of cooperative gameplay, be it an organized MMO dungeon crawl or frantic arena combat.  Also, the tribulations of Final Fantasy XIV’s return to market, Steam’s half-answer to account sharing, a new sort of Vita, and a troubling lack of enthusiasm for the new Grand Theft Auto.

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Season 7, Episode 30

We’re soothing the savage breast at the following link.

As something of an experiment, we’ve decided to focus this episode more on the listening than the talking.  Music has been integral to the experience of games for nearly as long as there have been games to enjoy, and we’d like to take some time out to highlight some of our favorites and yours, and to share a few moments with creators and composers of soundtracks and soundscapes.  We’ll be repeating this experiment from time to time, so enjoy it now, but get in touch with us and request or comment on your favorite tracks for shows to come.

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Season 7, Episode 29

We’d buy that for a dollar at the following link.

It would be hard to pretend that EA wasn’t offering the Humble Origin Bundle to garner praise and sow good will, but it’s also hard to pretend it isn’t working.  As much well-deserved hate as EA has borne in recent years, it’s worth reiterating that consumer sentiment is useless if it can’t be adjusted, and voting with our wallets simply doesn’t work if you keep them closed.  If positive reinforcement works for puppies and children, then we can assume it works to some degree for publishers.  And radio hosts.