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Season 8, Episode 7

We’re piloting our mechs all over the place at the following link.

Right, so mechs and titans. You could easily say most of the show was focused on big giant metal destruction, and it was, except for the 30 minutes or so we spent talking to Ben Ruiz from Team Colorblind. Their game, Aztez, involves no mechs or metal at all. But it does involve quite a lot of blood. If you’re curious to what the game is, find some videos, but then come back and listen to our interview to understand exactly what you’re watching and how it came to be.

As I said, the rest of the show is focused on mechs, from the Titanfall beta to our second guest of the night, Jason Hughes, from Adhesive Games talking to us about their game, Hawken – now available on Steam.

We really enjoy talking to developers, especially from places like Team Colorblind and Adhesive. You can hear in these interviews the passion they have for what they’ve created and what it means to them for you to play their games. We’ve heard it before from other small (and large) developers. It’s a privilege to speak with them and our hope is to only have more conversations with people like them. Having said that, if you know of a developer or someone working on a game you’d like for us to have on the show, let us know.

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Season 8, Episode 6

We’re recording two hour broadcasts and selling them for $40 a pop at the following link.

First we have to thank Steven for calling in about his experience with the Titanfall alpha and Tomb Raider: Definitive Edition. Also, another big thank you to Mr. Angus for calling in and talking about his time at Criterion studios, and also for putting up with my gushing of their work.

We won’t tell you how to spend your money. We won’t tell you that it’s wrong to pay the asking price for MGS: Ground Zeroes. Because it isn’t. It is your money to spend as you wish and I’ve personally committed far greater sins in the amount spent per entertainment value department (kickstarter projects come to mind).

While we aren’t too troubled by what Konami is charging for the game because if people will buy it, then why shouldn’t they? We are a bit concerned that it might catch on and become a regular thing. Right now, for me, it has no effect and Matt doesn’t seem to have too much of an issue spending the money on a franchise he loves – but what is this was Burnout, Uncharted, or (insert your beloved franchise here)? What are you willing to pay?

Don’t worry though, our episodes are still free, though we might hold James’ return for ransom. After all, we’ve got an E3 trip coming up.

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Episodes Interviews

Season 8, Episode 5

We’re thanking you all for 8 years and 300 episodes at the following link.

It really shouldn’t be me writing this. James does these and better than me, but he was unable to attend our 300th episode due to work commitments. I can’t say what he would write here, but I know at some point he’d thank you. And I think that’s a lot of what this episode is. As much as it’s a lot of you and our guests over the years calling in to congratulate us on 300 episodes, it’s just as much all of us involved thanking you for listening for so long and over so many bumps along the way.

We’ve gone from weekly episodes to near daily episodes all the way down to sometimes monthly and even less, but you’ve all stayed with us during that time, right back to where we are now – a weekly live radio broadcast. You can’t possibly know what that means to us because we can’t properly express our gratitude for it. What we can do is give you 2 commercial free hours of your calls, past memories, and some special guests calling in.

Some of those guests we hear from in this episode include Phil Kollar, Bobby Loertscher from Zen Studios, David Hayter, John Lowrie & his wife, Ellen McLain, Naveen Nattam from Twisted Pixel, previous host Daniel who now works at Bungie, Major Nelson, & Amy Hennig from Naughty Dog.

So, for the past 8 years, 300 episodes, location changes, host changes, surplus of episodes and lack of episodes…thanks for listening. And enjoy the show…

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Episodes

Season 8, Episode 4

We’re trademarking EVERYTHING at the following link.

The topic of the episode is “things that aren’t fun to talk about because there doesn’t seem to be any silver lining”. It’s a long title for a topic, but it seems to fit the subject matter: copyright law and skeevy things that should be illegal, but aren’t.

As I said, these kinds of things aren’t very fun to talk about, so I’ll tell you a bit about next week’s 300th episode. You should really try and make the live show. There are things being planned that you’ll miss out on if you aren’t listening to the live show…or at least in the chat room. I like giving hints and using wordplay to do so, but, really, anything I give you here would be WAY to obvious, and I’m not allowed to do that.

You’ll just have to trust us.

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Episodes

Season 8, Episode 3

It’s an honor just to be nominated at the following link.

We’re still harboring an awful lot of suspicion surrounding the early hype and imminent release of Titanfall.  It’s one thing to mistrust the wave of praise from reporters of various stripes who might well be overstimulated and over-handled at any number of media events, but it’s another thing entirely to mistrust the legions of regular gamers with access to this past weekend’s alpha test.  Try as we might, though, some of us can’t see our way past the pedigree of the developers and the incredible baggage carried by their previous franchise.  Jetpacks, wall-running, and not-mechs might not be enough to turn it around, but we’ll find out for sure in a few long weeks.

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Episodes

Season 8, Episode 2

We’re part of a well-balanced meal at the following link.

It’s looking less likely over time that we’re going to find love in our hearts for the Steam Machine.  We wish it well with whatever it’s trying to do, and we’re happy on behalf of everyone who finds it compelling.  We haven’t written the idea off completely, though, as the only thing we like more than being proven right is having our negativity proven wrong.

PlayStation Now, on the other hand, has (by doing nothing whatsoever) generated many lustful and love-filled thoughts among the hosts.  We’re perfectly aware of the limitations and restrictions we’re likely to encounter, but we nonetheless choose to dream sweet dreams of all games from all eras available at all times wherever the hell we want.

 

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Episodes

Season 8, Episode 1

What would you do with a drunken sailor at the following link?

I suppose it’s fitting to put last things first for this episode, as we offer beginnings and endings all together in a single show.  It’s a new year for everyone, and with that a chance to build new game-of-the-arbitrary-time-period contender lists (and to fight over them as if our lives depended on it), for platform-warriors to further entrench their positions, for outsiders to misunderstand what we love and for insiders to misappropriate it.  It’s a time for each of us to lift several nagging titles out of the backlog, and then to dig that backlog even deeper.  Keeping the past twelve months in mind, I’m not particularly optimistic about the next twelve.  But, in the spirit of renewal, I’ll wish us all — console and PC, indie and triple-A — a very happy and prosperous new year.

In light of his years of service, I’d also like to wish Jeremy a happy new year and rest of his life.  He’s decided the small matter of home life and child-rearing should take precedence over broadcasting and podcasting during one of his only free days, so we bid him farewell and hope that he will at least be kind enough to offer sideline opinions and technical support for the remaining manbabies with no actual babies to call their own.  Thank you very much for everything, sir.

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Episodes

Season 7, Episode 46

We’re ringing out the old at the following link.

We’ve yet to discover a good way to summarize a year in gaming, and we aren’t going to start now.  Even if we were inclined to do something other than follow the (sometimes unbelievable) progression of the year’s news events, we’d have a hard time reconciling our current state of mind with our memories and predictions from the previous spring and onward.  It’s been an ugly and uneven year in a lot of respects, and I’m not especially sad to see it gone.  I don’t know what there is to be optimistic about in the new year, but we haven’t given up hope for pleasant surprises for gamers, pleasant exchanges between gamers, clear backlogs, and a renewal of the childlike enthusiasm that dragged us into this hobby in the first place.

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Episodes Interviews

Season 7, Episode 45

We’re having the hap-hap-happiest Christmas since Bing Crosby tap-danced with Danny fucking Kaye at the following link.

It’s been a while since we’ve been on a regular schedule to do our show, so having one themed for the holidays was almost an afterthought. So, tis the season for some video game Christmas themed bumper cuts!

Dennis reunites with the show and tells us what he’s been playing for the past six months or so. As well, he and ArJay give us an update on the whole situation with SkullGirls, while Matt and myself touch a bit about our time with the first episode of season 2 of The Walking Dead – spoiler free, of course.

We also wrap up our interview with Sam Abbott from Compulsion Games, makers of Contrast. In part 2, Sam tells us about their deal with Sony for being a launch title for a next gen system, what they think of the reviews so far, and what we can expect for Contrast & Compulsion games.

Everyone at In-Game Chat hopes you all have a great Christmas and we’ll see you this Saturday for our final show of 2013!

Oh, and James comes back next week too.

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Episodes Interviews

Season 7, Episode 44

We’re not making any money off this at the following link.

It’s my own personal feelings that begin the episode, mainly dealing with how to “fix” the VGX/VGA’s. It isn’t so much a fix as it is something completely different. Something not said in the show that I will say here is that if you are looking to see the industry you enjoy so much being honored respectfully and in a way you’d probably like the VGA/X to do it – keep an eye on the two award ceremonies I mention in the show. That said, we’re toying with the idea of our own end of the year re-cap, but the way we did it once before. We’ll keep you posted.

Also in this episode you’ll find Part 1 of an interview with Sam Abbott from Compulsion Games. They made Contrast, a game you might have missed had they not gotten the opportunity to take a slot alongside Resogun for PS Plus members who also own a PS4. That isn’t the only reason you should pay attention to them, however. Sam is great to talk to and gives us some honesty and openness about the making of Contrast and how it’s been received so far. He has a lot more to say, so we hope you’ll tune in next week for Part 2 of that interview.

Oh, and Dennis comes back next week too.

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Episodes Interviews

Season 7, Episode 43

We’re all out of cringe at the following link.

Two years ago we did a live stream commentary of the VGA’s. One hour in and Arjay had to leave. He told us then it was due to a prior commitment, but he tells us now it was because of the VGA’s. We can’t really blame him for it back then and we really wouldn’t have held it against him or anyone else had they done it during this show. It helped that most of it was on mute the entire time so we really only paid attention when, you know, games were being shown. It became a distraction during the broadcast but you do get to hear (and see) genuine first look reactions to some of the big reveals as they happen.

Outside of all that, we got to speak with Twisted Pixel about their latest game for the Xbox One, LocoCycle. We cover the games genesis and evolution as well as address the review scores and that one specific card it has been dealt in particular with some reviews. Plus, there’s a glimpse to be seen of their next project – one that, only based on two images, seems to be headed in a completely different direction for the studio.

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Episodes Interviews

Season 7, Episode 42

We’re flying our whale carcass at the following link.

You might think that opening line is strange, but that would tell me you haven’t seen the trailer for WindForge yet. You should fix that. Afterwards, have a listen as we talk with Evan Hahn from Snowed In Studios about WindForge and what it takes to come up with some of the things you just saw in that trailer.

Also in this episode is a quick rundown of the latest on my Xbox One issue and we share a bit of our time (and the slightest of possible spoilers – nothing major) for Assassin’s Creed 4.

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Episodes

Season 7, Episode 41

We’re grinding through this episode at the following link

This episode should have been more about the Xbox One rather than about my problem with the Xbox One. Our plan was to do just as we did in the previous episode with the PS4 and comb over the dashboard and other features of the system and talk, at length, of its highs and lows. At least so far as in the amount of time we’d had to discover them. Except I discovered the lowest of lows. One that wouldn’t let us do any of that as we’d intended.

Still, without the aid of the console itself, we do our best to talk about the very short amount of time I spent with it and answer as much as I can from the chat room crowd. Plus, Matt makes his return with this episode and Jeremy has his first encounter with a next gen controller.

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Season 7, Episode 40

It’s “bring your console to work day” at the following link.

Make no mistake about where our loyalties lie. We’re quite wrapped up in the grasp of the PS4 and the Xbox One, and we welcomed it with open arms. It’s this way with any new technology for us, but more so since it involves our prime pastime – though it’s more a lifestyle when shelling out 900 plus dollars in the span of two weeks for a “hobby”.

In the span of two hours, however, we exhaust our talk of the PS4 and go over the system as best we can audibly, and as much as we can visually. In most episodes you can watch or listen, but this one (and next weeks) work better when combined.

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Episodes

Season 7, Episode 39

We’re paid in full at the following link.

Every exit is an entrance someplace else, and we’re about to find out if leaving the old gen for the new is worth our time and money.  We don’t have much to offer now beyond recollection, lamentation and stupid stories of the last seven years of console gaming.  We’re honestly very tired of, and from, all the discussions about the transition from this gen to the next, so let’s just get with the transiting already.  There’s a thousand dollars of toybox hardware to pass judgement on this month, and we’re not getting any younger.