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Season 8, Episode 6

We’re recording two hour broadcasts and selling them for $40 a pop at the following link.

First we have to thank Steven for calling in about his experience with the Titanfall alpha and Tomb Raider: Definitive Edition. Also, another big thank you to Mr. Angus for calling in and talking about his time at Criterion studios, and also for putting up with my gushing of their work.

We won’t tell you how to spend your money. We won’t tell you that it’s wrong to pay the asking price for MGS: Ground Zeroes. Because it isn’t. It is your money to spend as you wish and I’ve personally committed far greater sins in the amount spent per entertainment value department (kickstarter projects come to mind).

While we aren’t too troubled by what Konami is charging for the game because if people will buy it, then why shouldn’t they? We are a bit concerned that it might catch on and become a regular thing. Right now, for me, it has no effect and Matt doesn’t seem to have too much of an issue spending the money on a franchise he loves – but what is this was Burnout, Uncharted, or (insert your beloved franchise here)? What are you willing to pay?

Don’t worry though, our episodes are still free, though we might hold James’ return for ransom. After all, we’ve got an E3 trip coming up.

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On Tonight’s Episode Of In-Game Chat…

Last weekend we never actually talked about anything gaming related going on in the week or weeks to come. So, with this episode, we’re playing a bit of catch up!

Join ArJay, Matt, and myself tonight as we pull a few stories from this past week and the week before and give a bit of our perspective on them. Having Matt back in the studio without a huge celebration going on will give us time to find out what he’s been playing, plus there’s Episode 2 of The Wolf Among Us. As of this writing, I don’t know who on the show has played it so you can probably expect some spoiler free talk along with some technical issues talk as I had some myself with the PC version.

As always, the phone lines are open for this episode and you can bring whatever you like to the table for discussion. Our number is 334-272-9228.

We hope to see (and hear from) you LIVE tonight!

Remember, all the links you need to listen or watch the show live can be found just over to the left there.

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Episodes Interviews

Season 8, Episode 5

We’re thanking you all for 8 years and 300 episodes at the following link.

It really shouldn’t be me writing this. James does these and better than me, but he was unable to attend our 300th episode due to work commitments. I can’t say what he would write here, but I know at some point he’d thank you. And I think that’s a lot of what this episode is. As much as it’s a lot of you and our guests over the years calling in to congratulate us on 300 episodes, it’s just as much all of us involved thanking you for listening for so long and over so many bumps along the way.

We’ve gone from weekly episodes to near daily episodes all the way down to sometimes monthly and even less, but you’ve all stayed with us during that time, right back to where we are now – a weekly live radio broadcast. You can’t possibly know what that means to us because we can’t properly express our gratitude for it. What we can do is give you 2 commercial free hours of your calls, past memories, and some special guests calling in.

Some of those guests we hear from in this episode include Phil Kollar, Bobby Loertscher from Zen Studios, David Hayter, John Lowrie & his wife, Ellen McLain, Naveen Nattam from Twisted Pixel, previous host Daniel who now works at Bungie, Major Nelson, & Amy Hennig from Naughty Dog.

So, for the past 8 years, 300 episodes, location changes, host changes, surplus of episodes and lack of episodes…thanks for listening. And enjoy the show…

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On The Next Episode Of In-Game Chat…

On February 2nd, 2007, In-Game Chat went live on the radio. Actual, live, FM, FCC moderated, terrestrial broadcast radio. Something that still surprises even us. Since that time, we’ve changed our name once and reverted back to our original name, done a live show for nearly every single day of the week, gone off the air, out of the studio, live from my living room, a hotel room, a trailer, a rehearsal room, a conference room, and likely a few other shady places I can’t remember at the moment.

That all just means that if we’ve been able to do a show, we’ll do a show. And we’ve done 300 of them now (it’s actually more, but there’s a few after-shows and extra contents we didn’t count). What’s more, you’ve been with us for the past 300 plus episodes. Some of you since the very beginning, some picked up on us when we had a special guest or just found us by accident. But your support over the past 300 episodes is the reason we’ve kept doing them in whatever way we can.

On behalf of James, Jeremy, Dennis, Daniel, ArJay, Matt, myself, and everyone who’s been a part of the whole of In-Game Chat, we cannot thank you enough for getting us to this milestone and supporting us for the past 8 years of broadcasting.

Tomorrow night we’ll gather in the studio where we did our very first episode and bring to you a 2-hour celebration of the past 300 with special guests, calls from previous hosts, listeners, giveaways (beta keys, anyone?), and more. We invite you to be a part of the show and call in with your memories and moments and make our 300th just that much more special. You can reach us at 334.272.9228.

We hope to see (and hear from) you LIVE tomorrow night!

Remember, all the links you need to listen or watch the show live can be found just over to the left there.

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Season 8, Episode 4

We’re trademarking EVERYTHING at the following link.

The topic of the episode is “things that aren’t fun to talk about because there doesn’t seem to be any silver lining”. It’s a long title for a topic, but it seems to fit the subject matter: copyright law and skeevy things that should be illegal, but aren’t.

As I said, these kinds of things aren’t very fun to talk about, so I’ll tell you a bit about next week’s 300th episode. You should really try and make the live show. There are things being planned that you’ll miss out on if you aren’t listening to the live show…or at least in the chat room. I like giving hints and using wordplay to do so, but, really, anything I give you here would be WAY to obvious, and I’m not allowed to do that.

You’ll just have to trust us.

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On The Next Episode Of In-Game Chat…

Hosts are dropping like flies for tomorrow night’s episode. It’ll be ArJay and myself in the studio with the possible appearance from James in the second hour.

Regardless of who’s there we’ll likely be talking about what happened this week with the saga of Candy Crush and The Banner…Saga and the interesting developments that seem to come daily from that situation. Plus, there’s this whole thing going on with YouTube, Machinima, & Microsoft about paying people to say good things about the Xbox One. Except, just don’t say you are getting paid to say good things about the Xbox One. Legal? Underhanded? Marketing? Will discuss what we know and what we think, but you’ll have to decided if we’re getting paid for it or not.

We want your input and opinions! Our phone lines are open during the show and you can call in and be on the air with us to give everyone listening your thoughts on the matter by calling 334-272-9228.

We hope to see (and hear from) you LIVE tomorrow night!

Remember, all the links you need to listen or watch the show live can be found just over to the left there.

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On The Next Episode Of In-Game Chat…

We’ve got a lot on the list to talk about tomorrow night, but we’re not yet sure what will make the cut. There’s the little info we’ve gotten out of the Steam Dev Days along with more nominations, this time from DICE, and whatever games we have been dipping our toes in for the time being. And by “we”, I mean “ArJay, James, and myself”, because that’s who’ll be in the studio tomorrow night.

Regardless of the news, I’d like to talk about a feature of our show that makes us somewhat unique among most other shows. It’s our phone number. 334-272-9228 You can call that number during our live shows to talk to us and offer your opinion or ask us questions. It’s come a long way since we were on the air a few years back and we’d love to hear from you. Comments in the chat room are great and we love those but we can sometimes miss those or hit another topic of conversation before we see what you’ve written. The quickest and best way to give us your opinion or share a point is to call that number.

It’s something we’d like to make a regular thing, but we’ll need your help and effort to do that. So the next time you have a comment to add to the conversation or a question to ask any of us or the audience listening, why not call us?

We’ll see you (and hopefully hear from you) LIVE tomorrow night!

Remember, all the links you need to listen or watch the show live can be found just over to the left there.

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On Tonight’s Episode Of In-Game Chat…

It’s the first full week of the year and….it’s been kinda busy.

Tonight join ArJay, James, and myself as we cover some of the high points of the week and talk about the announcement of PlayStation Now. Both James and myself have dipped our toe into the waters of streaming games with OnLive and we’ll compare that experience with what we think we’ll get from the service.

A few weeks back we spent an entire segment telling you about the problems of VGX while mentioning other game award presentations out there and we finally got the nominations for one of them. We’ll go over the noms for this years Game Developers Choice Awards.

Plenty more to talk about as well with Steam machines being revealed and player counts in Titanfall.

Also tonight, we’ll be speaking with Danielle Swank and Jim Fleming from Barking Mouse Studios. Just this week they released their first game on iOS called Lost Toys. A puzzle game without the pressure. We’ll talk to them about what that means, their beginnings, and what’s to come from this two-person studio.

We’ll see you tonight in the studio LIVE!

Remember, all the links you need to listen or watch the show live can be found just over to the left there.

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On The Next Episode Of In-Game Chat…

Tomorrow night’s episode kicks off our 8th season of In-Game Chat and we hope you’ll join us live for the broadcast.

The first game finished for 2014 ended up being Assassin’s Creed IV, for me. We’ll chat with ArJay, Matt, Dennis, & James to find out if they finished anything off in the opening of the new year.

Also, as you may know from last week’s episode, James is the new owner of a PS Vita so we’re sure to get some of his impressions of the device and his enjoyment with it so far.

Plus, James and myself sat down with the Oculus Rift to try out a few demos and we’ll do our best to explain something that really has to be experienced.

It’s a new year, with new consoles, new devices, and a brand new season of In-Game Chat!

We’ll see you live in the studio tomorrow night!

Remember, all the links you need to listen or watch the show live can be found just over to the left there.

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On The Next Episode Of In-Game Chat…

It’s a little difficult to write this post at the moment. My vision feels somewhat wishy-washy. It’s slight, but it is as though I’m constantly looking at something in the beginning of that dream sequence effect they used on TV in the 80s and Wayne’s World. This no doubt comes from having just spent a few hours with a few demos on our new Oculus Rift development kit.

So, that’s something we might talk about on tomorrow’s episode.

While we reunited with Dennis last week, he’ll return this week as we reunite with another show host. James will be back at his usual desk position as will ArJay, Matt, and myself. We plan to go more in depth this week on our experience with the first episode of the second season of The Walking Dead, plus catch up on whatever James has been playing while he’s been away – so probably some Assassin’s Creed 4 discussion to be had there.

Plus, it’s the final episode of 2013 and we’ll make our New Year’s Gaming Resolutions and hopefully hear from some of you on what you plan to accomplish in 2014.

Out with the old and in with…well, we’re all pretty old. We’ll see you live tomorrow night!

Remember, all the links you need to listen or watch the show live can be found just over to the left there. We’ll see you live in the studio tomorrow night!

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Episodes Interviews

Season 7, Episode 45

We’re having the hap-hap-happiest Christmas since Bing Crosby tap-danced with Danny fucking Kaye at the following link.

It’s been a while since we’ve been on a regular schedule to do our show, so having one themed for the holidays was almost an afterthought. So, tis the season for some video game Christmas themed bumper cuts!

Dennis reunites with the show and tells us what he’s been playing for the past six months or so. As well, he and ArJay give us an update on the whole situation with SkullGirls, while Matt and myself touch a bit about our time with the first episode of season 2 of The Walking Dead – spoiler free, of course.

We also wrap up our interview with Sam Abbott from Compulsion Games, makers of Contrast. In part 2, Sam tells us about their deal with Sony for being a launch title for a next gen system, what they think of the reviews so far, and what we can expect for Contrast & Compulsion games.

Everyone at In-Game Chat hopes you all have a great Christmas and we’ll see you this Saturday for our final show of 2013!

Oh, and James comes back next week too.

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On The Next Episode Of In-Game Chat…

Happy Holidays from In-Game Chat!

Tomorrow on the show it looks to be near a full house as ArJay, Matt, Jeremy, and myself welcome back Dennis from a long hiatus from the show. We’ll catch up with him and what he’s been playing since he’s been away from the show.

We’ll also have the second part of our interview with Sam Abbott from Compulsion games. He spoke with us last week about Contrast. An interview so long we had to split it into two parts. This second part covers how they came to be part of PS+ for the launch of PS4, how they’ve reacted to professional reviews of their game, and what’s coming next from the team.

I’ll finally give the last update on my Xbox One and go through the details on all that has happened and where I’ve finally ended up.

It’s the Christmas Edition of In-Game Chat!*

Remember, all the links you need to listen or watch the show live can be found just over to the left there. We’ll see you live in the studio tomorrow night!

*That really just means we’ll have some holiday themed video game music to play during the show.

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Episodes Interviews

Season 7, Episode 44

We’re not making any money off this at the following link.

It’s my own personal feelings that begin the episode, mainly dealing with how to “fix” the VGX/VGA’s. It isn’t so much a fix as it is something completely different. Something not said in the show that I will say here is that if you are looking to see the industry you enjoy so much being honored respectfully and in a way you’d probably like the VGA/X to do it – keep an eye on the two award ceremonies I mention in the show. That said, we’re toying with the idea of our own end of the year re-cap, but the way we did it once before. We’ll keep you posted.

Also in this episode you’ll find Part 1 of an interview with Sam Abbott from Compulsion Games. They made Contrast, a game you might have missed had they not gotten the opportunity to take a slot alongside Resogun for PS Plus members who also own a PS4. That isn’t the only reason you should pay attention to them, however. Sam is great to talk to and gives us some honesty and openness about the making of Contrast and how it’s been received so far. He has a lot more to say, so we hope you’ll tune in next week for Part 2 of that interview.

Oh, and Dennis comes back next week too.

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On Tonight’s Episode Of In-Game Chat…

Coming up in just a few hours it’ll be ArJay, Matt, and myself in the studio discussing the week that was for gaming.

The week started with a lot of fallout (yeah) from VGX – both good and bad, but apparently mostly bad. However, most of that was overshadowed by the REALLY bad of what happened on YouTube. Copyright claims galore and a lot of people shut out of making money on the videos they put a lot of hard work into. It’s a bit more complicated than that, however, and we’ll try to be a bit more detailed and discuss the matter at length.

Also tonight, we’ve got part 1 of our interview with Sam Abbott from Compulsion Games. We just recorded the interview this morning and it was a bit longer than expected – enough to cover this weekend and the next, but when you’ve got a developer as open, honest, and candid as Sam was with our questions and yours, there ends up being a lot to talk about. It’s one of the more informative and insightful interviews we’ve ever done on the show so we hope you’ll listen in.

Also tonight, a request – we give out our phone number at the beginning of each episode and we’d love to hear from some of you who listen in. If a topic we hit on sparks your interest, why not give us a call and talk about it on the air live with us? We’d like to hear from you. Our number again is 334-272-9228.

Remember, all the links you need to listen or watch the show live can be found just over to the left there. We’ll see you live in the studio tonight!

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Episodes Interviews

Season 7, Episode 43

We’re all out of cringe at the following link.

Two years ago we did a live stream commentary of the VGA’s. One hour in and Arjay had to leave. He told us then it was due to a prior commitment, but he tells us now it was because of the VGA’s. We can’t really blame him for it back then and we really wouldn’t have held it against him or anyone else had they done it during this show. It helped that most of it was on mute the entire time so we really only paid attention when, you know, games were being shown. It became a distraction during the broadcast but you do get to hear (and see) genuine first look reactions to some of the big reveals as they happen.

Outside of all that, we got to speak with Twisted Pixel about their latest game for the Xbox One, LocoCycle. We cover the games genesis and evolution as well as address the review scores and that one specific card it has been dealt in particular with some reviews. Plus, there’s a glimpse to be seen of their next project – one that, only based on two images, seems to be headed in a completely different direction for the studio.