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Episodes Interviews

The Mark Hamill Episode

Click here for 90 minutes of awesome.

It’s Mark Hamill.

I mean really, come on….what else could you possibly need to know?

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Episodes

The Roflstomp Episode

This week’s episode can be found dangling from a gargoyle at the following link.

The Batman demo, as you’re sure to have heard by now, or discovered for yourselves, is quite the thing.  There’s bound to be some disagreement on the finer points, and there’s no telling what shape our opinions will take during the final moments of our final play-through, but right now we can’t imagine anything we’d rather do than pay good money to wade through a legion of our favorite psychopaths, sociopaths, and their attendant goons.

In the meantime, we’ll occupy ourselves by having special feelings toward whoever is responsible for the Borderlands box art, by gasping in awe at the beauty of the IL-2 Sturmovik flat-spin simulator, suffering the anguish of having spent real earth money on G.I. Joe, or by considering how much we already love our Worgen rogue in the as-yet-unconfirmed WoW expansion.

Yeah.  That last one’s all mine, I suppose.  Big surprise.

Also, some forewarning.  The Mark Hamill interview is forthcoming, and it’s not, like, short or anything.  Man knows how to bring the story-telling, and we figure it’s worth mentioning that it all adds up to more than 4 hours worth of shit for this week.

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Episodes

The Pinky Dick Episode

No overt comparisons of manhood at the following link.

Phallic humor really isn’t our kind of thing, but that’s a tough idea to sell with an episode titled like the one above.  The offhand comments made in the studio are the ones that usually leave the barbs, and so we’re forced to deal with them when the time comes to name our creation.  Best practices are not always followed.  Feelings are often hurt.  Children are scarred.  But this is nothing to the shame heaped upon Altair by his formidable brucewaynian ancestor, Ezio.

(I’m reminded just now of a discussion about a “third blade”…maybe phallic humor really is our thing?  If so: dammit!)

We’ve raked a bit of television across the first few minutes of our recording tonight, and if you’re not the kind of person who digs on TV, then we apologize for a patchy crossover.  The hosts all like to take some time for idiot-boxing now and then, and we’re generally in good company for the kinds of things we like.  But how, why and where we watch our stories varies quite a bit from one to the other, and it’s the discrepancy that causes some of our unavoidable live conversations.  For tonight, the diversion is short, and once its done with games feature prominently.  Mostly old ones.

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Episodes

The Molecular Laser Episode

Keep an eye out for green beams at the following link.

It’s not unusual for us to swap war stories of all kinds in the studio; stories that will always include a detailed account of how deft we are with some variety of deadly weapon, skill, or super-power.  It’s quite another thing to pass actual deadly weapons from host to host while the mics are hot.  While the details of the assault rifle in question are accurate down to the finest details as rendered in any modern war game you care to mention, it may as well have been a plate of lutefisk for all we knew what to do with it.  Except for Scott, that is.  He can turn on the layzer!

Now that there are no more games coming out this fall, we can talk about PC stuff.  (And machine guns)  Jeremy’s need to tinker with hardware has never really waned, but he’s kept himself limited to Millennium Falcon-esque multimedia living-room rigs for years, and has denied himself the pleasure of doing God’s real work of putting together a game machine.  He has corrected this now to some degree, and there’s a real chance further change may come in the future.  Now, Scott, Arjay….what’s the state of your hardware again?

Also, ‘splode ‘splode ‘splode.  ‘Splode!  ‘Splode, ‘splode.

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Episodes Interviews

The Pork Is Meat Episode

Decide for yourself what we really meant by visiting this link.

We begin this evening with the not-unfamiliar sound of a last minute interview at IGC; in this case with Josh Bear, President and CCO of Twisted Pixel, purveyors of The Maw and ‘Splosion Man, TP’s newest brand of XBox Live genius, and one which involves meat to hilarious effect.

These are typically the sorts of things Scott knows to be a possibility ahead of time, but which only appear as a fact a few moments before we walk in the door.  For this reason, he’s often the only one prepared with any sort of material, and why one or more of us is left in the lobby cramming on news.  Yes, or talking about Warcraft.

As for everything else, it’s surprising how easy it can be to stretch a thin blanket of news across several hours of programming.  It’s no trouble at all, in fact, when the twitter-mailing-posting subset of our listener base is so astute.  Keep the information stream active, folks.  There’s no telling what we’d resort to without you.

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Episodes

The Moeversity Episode

You can apply for enrollment at Moeversity here.

We’d like to start off this week by recognizing a tragic gap in our schedule.  Show content that should have been provided at the usual place and time more than a week ago simply wasn’t, and for once it wasn’t due to a real-world conflict or a disagreement with our server hosts.  As a matter of fact, we’re not entirely sure what happened, but we can divulge that somewhere between the recording of the episode and its transmission onto the internet, the contents were completely erased.

Scott and Jeremy made valiant efforts at forensic reconstruction, but in the end nothing could be done, and we opted to simply mourn the loss while waiting for the next recording session to come around.  For what it’s worth – and this is for the small contingent who seem to appreciate the show titles – it would have been The Underpillaged Episode, and I can assure you the content was above-average.

As for this week, in lieu of having Jeremy in his normal place due to work or family or something, we’ve decided to present you with our very favorite Moe of all time – he of walks in the park and Beef Wellington fame – long known and oft-referenced by the show hosts.  We’d also like to note that this is Matt’s last episode for a long minute as he has now flown out to the sand to make bombs on which CoGers may display greetings and words of wisdom for our nation’s enemies.

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Episodes

The Adult Check Episode

To find out if you’re an adult, click here.

We’ve got a full house plus one for this episode with our special guest Ryan, also known as Suave Peanut on the forums, rounding out the 6 of us. We go over all of what we played since the last episode and for one us in particular, they got a slightly used Wii console to try out, putting it to good use to give us his impressions of The Conduit. We’ve also got more impressions of Prototype from Jeremy. And we continue our discussion of adventure gaming in its prime.

We’re directed in our conversation once again by both Twitter and emails and the discussion is lead into Starcraft 2’s lack of LAN play and what that may mean for future Blizzard releases. And finally we go over our impressions of seeing Transformers: Revenge Of The Fallen coming to a conclusion on it that you might not expect.

Enjoy the show. And thanks for listening.

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Episodes

The Sandy Wii Episode

You’re right – this episode here should have been available last week.

Clearly you should have gotten another episode long before now, but the show’s infrastructure suffered a debilitating series of body-blows over the course of the last two weeks, and its personnel haven’t fared much better.  We’re still intact, and everything is more-or-less as it should be for our operation, but the demands of meatspace have put us in a bind more than once lately, and on-time delivery is always the first thing to go.

With those reasons out of the way, we’re going to deliver this episode to you without the usual synopsis, and without even its usual bookends of hand-picked music.  The content will have to stand on its own, we’re sad to say – squeaky chairs and all.

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Episodes Interviews

The Thick Gristlebottom Episode

It looks like rocket number nine can just make out our newest episode behind this link.

Our usual soft intro gives way to a refreshingly cold open in this episode.  Feel free to cast an image of the Satellite of Love in your mind’s eye this week and enjoy the impromptu comic stylings of Kevin Murphy and Bill Corbett – genius jokers and puppeteers, formerly of Mystery Science Theater 3000, now on the media trail for their new RiffTrax DVD release.  They were kind enough to submit to an interview by us, and in return for their kindness we act like junkie fanboys.  This may or may not have come across in the examination.  Regardless, we promise not to tell anyone if you choose to act the same.

As for game coverage…who gives a shit?  We talked to Tom Servo and Crooooow!  In actuality, there was quite a bit of jibber-jabber goin ’round this week.  The news was an understandably weak tea following the E3 expo, but there’s been plenty of speculation to follow, as well as thoughtful counterpoint from within the studio as well as without.  We’re short one certified, card-carrying cynic this week (sorry Jerm!) so our redactions have come from the eagle-ears of the listener base, instead.  Good on ya, listeners!

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E3 Episodes

The Ninety Three Meg Episode

IGC’s over-stuffed and long-winded E3 episode is now available for download.

We abandoned last week’s recording session in favor of sending Scott to the source of all our favorite noise, and so that the rest of us could be free to ingest all the televised, tweeted, forum-certified hype of the extravaganza without taking pause to discuss it.  Having made that sacrifice, we take extra pause this week to make up for lost time.  Here’s hoping you have four hours of your life you weren’t planning to use for anything else.

The depth of the information stream coming out of E3 makes it hard to discuss every meaningful aspect of the expo in one session, and just as unlikely that we can do more than hint at the podcast’s content in this summary.  We’ve elected to discuss our recollections of the coverage as much as possible instead of relaying hard data or consulting accurate notes.  We’re sure to have missed several somethings of importance, but the facts are clearly better gathered elsewhere, and this lets us preserve what may well have been our best reactions had we been together last week and heard the latest updates in unison.

Just off to the side of E3 is the important matter of what we’ve been playing while the industry tells us what we wish we were playing.  For us – all but Scott, unfortunately – that time has been devoted to our fascination with inFamous.  We intro the show with a half hour of cryptic double talk about the game, and end it with a second half hour on the other side of a spoiler threshold we really hope you can cross.

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Episodes

The No Balls Episode

I have no clue why we used that name for this show, but the answer is bound to be somewhere behind this link.

E3 is just a few short days away, and at the time of this recording, none of the early news items had been distributed through the usual channels, so we’re left with plenty of editorializing and very little solid information.  Fortunately, our twitter and email correspondents have given us everything we need to fuel a second hour of the program.  Apologies all around for the garbled responses or for any questions that weren’t directly answered.  You’ll find yourselves at the top of the pile next week, we swear.

Scott’s LA itinerary is complete, the news tickers are filled with fresh tape, and we’ve all sheltered our own personal hopes for expo announcements even though we refuse to mention them on the air for fear of being horribly wrong.  Once they hit the feeds, however, we’ll be glad to say we knew it all along.  And, sadly, the one drawback to having a passenger on the hype-train is that we won’t be recording our program next week.  Scott is sure to have plenty to say during the show and more when he returns, but his absence makes our usual get-together unlikely.

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Episodes

The Beef Wellington Episode

A full helping of IGC, somewhat late to the table, is available at this link.

Much like the traditional preparation of beef tenderloin, this episode of In-Game Chat is both classy and succulent. In addition to your standard host assortment, we offer a side order of Matt and Dave – the very best the Air Force has to offer – and we invite you to join us in laughing at the antics of people you seriously don’t even know.  

We’ve spent just enough time with this week’s terrible games to confirm their terrible gameplay, and just enough time looking into the bright-light future of E3 to believe that there’s real salvation to be found on the show floor next week.  There are solid games from the recent past that still demand our attention, and the promise of some seriously polished gameplay in the near future, but we’ve always had a weakness for the sound and fury of E3, no matter how little it may actually signify.

We’d also like to note in this space, as we have in the episode itself, how much we enjoy it when the tweets drop during our recording.  We’re quite good enough at going on for hours on our own, but it’s nice to have an unexpected course correction at or around the 45 minute mark to keep us keen.  Much like the listener mail, this will become something we can’t live without.

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Episodes

The Trapped In Time Episode

We’re all out of bubblegum at the following link.

The hosts, much like the subjects in any given Star Trek plot, often find themselves trapped deep in the past.  For the trekkers there is often a desperate struggle to return themselves to their natural timeline and the space-time continuum to its natural shape.  For us, however, the goal is more and more often to lament the past we’d like to live in.  Or, more accurately, to paean for the future that damn well should have been.  In both cases, at least, technology is entirely to blame.

Duke Nukem had long been a part of our past, and was forever going to be a part of our future, but the hope is almost certainly gone following the collapse of 3D Realms, and with it go the sad memes and tired punch-lines of a generation.  If pending litigation happens to work in gamers’ favor, DN may well reappear in the future like a slain soap opera villain.  In the mean time, we’ll exercise our ability to disagree on points regarding Duke which even the internet saw well enough to leave alone.

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Interviews

The Space Invaders Extreme Interview

Space Invaders Extreme invading your space….extremely. Yeah, just click here.

In this interview episode, we talk with Sandra Lew from Foundation 9, parent company of Backbone Entertainment, developers of “Space Invaders Extreme” for Xbox Live Arcade.

If you’re curious how an idea comes about to take a classic game like “Space Invaders” and do to it what Backbone did, you’ll want to take a listen. From the idea to integrate music into the attacks to what it takes when making the transition into High Definition. Not only that, but we find out how those collectible prints came about and what games we’d like to see get a revision (Hint: @!#?@!).

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Episodes

The GRAAAAAW Episode

The scraping of claws and gnashing of teeth can be clearly heard at this link.

We’ve always been quick to nurture a preoccupation with licensed games and the terrible gulf in quality they display in comparison to the source material.  Wolverine is very much at a distance from its big-screen counterpart, but has the wonderful distinction of being the superior product in almost every regard.  

That a comic book movie could fail so spectacularly is no great shock, and that the game in question has done quite well by fans and critics is now a fairly old bit of news, but our surprise at this fantastic inversion is something we can’t quite repress.

We’ve finally had our Jeremy returned to us, and he’s made time after the welcome-backs to point out some terrible inaccuracies in our previous two recordings – at least the ones that pertain to him, which, given the tone of what had been said, I can’t blame him for doing.