Categories
Episodes Interviews

The Tommy Tallarico Episode

The live episode for Monday, October the 13th is available here.

Having made the trip to the closest major metropolitan area for a performance of Video Games Live, the show decides to welcome to its live hour game composer and VGL co-creator Tommy Tallarico.  We discuss the history of the show, it’s rampant and continuing growth, the difficulty of choosing among so many beloved and worthy arrangements for fans at each stop on the tour, and the drive to expose to non-gamers the validity of gaming’s musical composition.  With more than 50 performances this year, and half again more in the year to come, Video Games Live might well be within reach for every fan, devotee or casual listener.

Turning to the news, we’re stymied by Blizzard’s decision to release Starcraft 2’s racial campaigns in separate retail increments, desperate to get our hands on the increasingly well-reviewed Dead Space, sullen at the idea of having missed yet another beta, and jealous of Richard Garriott’s final ascension into earth orbit.  We’ve felt eternally on the edge of a cliff heading into the fall of 2008, and the emotional intensity is only going to increase from now until the end of the year.  Fear, awe, rage (in no short supply), relief, and the inevitable sadness from the financial toll will be with us all the way, and we can only hope the trip we’re about to take will meet our ridiculous expectations.

Categories
Episodes

The Crazy Like A Fox Episode

The new episode for Saturday, October the 11th is yours for the downloading right here.

Time flies when digesting news from both the Tokyo Game Show and BlizzCon simultaneously, and it moves especially fast when you’ve got less than an hour to transmute that news into a cohesive discussion.  We’re on track with the new Halo entries and Diablo 3’s wizard class announcement and other important things, but we can’t help savoring a recent and growing love of Peter Molyneux’s accidental PR genius.  He’s at turns absurd and inspiring; enigmatic and embarrassing, like the manic pixie dream girl of post-middle-age game developers.  Personally, I’d have hated the spectacle in the past, but now I find myself hoping for a similar show from the rest of the eccentric grognards in the industry.

Sadly, an unavoidable road trip during our normal studio time means your panel for this episode is well under complement.  Jeremy is honeymooning with the missus and Dennis is shackled to whatever terrible apparatus he tends for the man.  The show is always something less when a co-host is absent, but these two were particularly missed during this week’s mail bag segment.  We had several opportunities to clarify for the listeners our feelings about the Wii, but without the heart and soul of our Nintendo fandom present, we had mostly shrugs and apologies.  Thanks to the quality input of a remarkable listener base the present cast was able to handle some subjects in full, so keep it up with the emails and stuff.  You’re making us look good.

Categories
Episodes

The Core Gamer Episode

The new episode for Wednesday, October 8th is available here.

Sometimes you just can’t see it coming.  You’ve got half a dozen game enthusiasts in a room filled with microphones, and their sole intention is to light upon a subject worth talking about in the hopes that it sparks a conversation worth listening to.  You reach for news items, you compare notes on recent games played, and if you’re lucky someone has done their homework and has a stack of timely opinions waiting just at hand.  And sometimes, during an edit break, someone suggests that we all take a moment to watch a 40-second clip of the new Punch Out.

Lively discourse follows, and it’s of the sort that reminds us how much we owe to our own diversity.  If the cast was five Scotts, or three Jeremys and a Dennis, then we’d never be able to deliver anything like what we bring you today.  You can decide for yourself if that’s a good thing, but whatever the case, we invite you to listen and we thank you, as always, for your time.

Categories
Episodes

The Cross-Platform Episode

The Monday, October 6th episode is now available here.

This week’s live hour begins with congratulations for the newly-wed co-host Jeremy, and marks the first point at which the married hosts outnumber the free ones.  We hope this won’t be a problem, but married people always seem to know what’s best for the single folk, so there’s no telling what’s in store for the unwed among us.

Sadly, this episode continues the recent (and hopefully short-lived) trend of bagging on Nintendo for the manner in which they’ve raised the new DSi as their “third pillar”.  Opinions on the show have long been split regarding the Wii, but we have a universal love for Nintendo handhelds, and would far prefer to cheer it to success than to use it as grist for the anger mill.   But take a note, Nintendo – region locking and points exclusivity don’t make friends.

The Bioshock demo on the PS3 gets the talk treatment, wherein we’re sad to confirm the reports of graphical footdragging, and we discuss our largely positive reaction to the news of how Deus Ex 3 may differ in some basic design categories from the beloved original. 

We also field calls from awesome fan Ravenlock, whose tastes clearly run akin to those of co-host Daniel, and equally awesome fan Virodeath, who leads us directly into the turbid waters of cross-platform MMO discussion. But fear not, we sail these waters often and come well prepared.

Thanks to all of our live listeners, callers and email contributors, and thanks to you dear podcast subscriber.  Your next episode is on deck for Wednesday, and your chance to guide the live talk comes again next Monday.  We’ll see you then, right here on In-Game Chat.

Categories
Episodes

The Rhinovirus Episode

It’s Friday, October 3rd and your new episode is here.

Scott has a cold and he’s talking more than he really should.  Normally we wouldn’t much care, but he’s promised his honeyed voice in addition to his skills as some kind of mail-order preacher to our co-host Jeremy for his nuptials this weekend, and we’d rather he not sound like evil Ash while officiating the ceremony.

Based solely on its press release, Nintendo’s DSi hasn’t won any friends among the cast.  We’re no doubt in similar company with people who like longer battery life, legacy cartridge ports, and who don’t relish spending money on a third iteration of DS hardware.  Big money says we’ll buy it anyway.

We make sad faces about the cuts to Fable 2’s CE bonus content, War World’s 45-second demo content, and the complete annihilation of C&C Tiberium’s game content.  But we rally the positive vibe thanks to CoD 5’s co-op videos, which lead directly to some helpful suggestions for the gentlepersons at Gamefly.

And in the inaugural effort of what we’ve planned as a regular Friday segment, we dive into the mailbag to offer our thanks for listener support and to give long answers to short questions.  This is seriously something we never get tired of, so keep the email flowing.

Thanks for listening and enjoy the show.

intro – still alive by jonathan coulton

outro – castle crashers end theme (tricky’s song) by dan paladin

Categories
Episodes

The First Episode

The First Episode is live and available for download.

It’s hardly the sort of “first” you might expect from the title, as this is neither the first podcast we’ve produced or even our first show as In-Game Chat.  Regardless, our continuity experts have assured us that the easiest way to avoid confusion is to pretend the past doesn’t exist.  We’ve read the historical texts and we’re not sure we like this answer, but it’s a hard thing to deny when you’re looking to reinvent yourself.

Inside you’ll find discussion on the dissolution of our old affiliations and hints about the new ones, as well as plenty of reassurances that nothing will change followed by immediate discussion of the many exciting changes we have in store for the future.  We’d have liked to have been more overt, and you can’t imagine the painful self-restraint we brought to bear on ourselves this evening.  We can only say that we’re completely stupefied by the strength of our listener base, and we invite you to stick around.  It gets even better from here.

Categories
Episodes

EAR 9.25.08: “Red Eye Mountain”

Some of you may be familiar with the title of this episode. Those who aren’t will find out when they listen. Those who are…well, just keep in mind it isn’t all MMO/Warhammer talk that we do here. In fact, we discuss very little of that title. Why? Well, turns out a lot of things happened since Monday night. Actually, a lot of things happened the day we recorded this and you can bet we talk about them.

First up is the Spore DRM issue. We don’t really discuss it as much as we just recap the situation. After that….well, you didn’t really think we wouldn’t mention Jack Thompson’s disbarment, did you? And let’s not forget what Bungie did today.

We also touch on the Max Payne film’s rating, special editions and how publishers are doing it wrong, and Duke Nukem 3D on XBLA. Plus, we begin our Mailbag segment of the show, answering the emails sent to us each week (we don’t get much, actually, so send them in!), and we tell you who will be on Monday’s show (hint: he really likes Co-Op gaming).

Thanks for listening.

Categories
Episodes

EAR 9.22.08: “It Was Kicked In The Junk Hard”

As slow as news can be sometimes in the gaming world, it never leaves us without anything to talk about. There’s proof of that in this episode of Evil Avatar Radio. James wrapped up his time with The Force Unleashed and lets us know that sometimes a story can hold a game together better than the actual gameplay itself. That and the fact that the tutorial level of the game is simply the most fun. Not only that, he has ideas on how to improve a title like this with just the addition of Ewoks. I know…Ewoks, right?

Also in this episode we talk about Mega Man 9, Duke Nukem 3D, and we go over the releases due out in October. We hear from TrackZero about his time spent with FarCry 2, and Ravenlock calls in to tell us just how hard Mega Man 9 is and what he’s looking forward to on the Wii/DS side of things to come.

That’s all followed by uncensored discussion of our Demigod Beta contest, duel wielding GameFly accounts, November’s release schedule, Warhammer talk, more (well deserved) praise for Uncharted, and what we’ll all be playing this week.

Categories
Episodes Interviews

EAR 9.15.08: “Like Highlights For Children…But Violent”

A lot of the times with our guests, we like to be timely. And the timing with having Josh Drescher from Mythic on the show to talk to us about Warhammer Online couldn’t have been better. We have to thank him again for taking time out of working on the game (and playing it) and speaking with us. He was great to talk to and actually quite funny. Of course, as usual, it’s where the show gets the title from.

Also in this episode, although later than we wanted, we again mention our Demigod beta key contest. We’ll be giving away a key during the live show next week, but we also have two more keys to give out. To win those, you’ll need to email us (everyone@ingamechat.net) with the best god-power you can think of (in terms of a balanced strategy game).

The rest of the show is spent on talking about Too Human, taking stock in Take-Two (or losing it), Peter Molyneux’s sanity or genius, losing your job in an attempt to be an “internet hero”, all of us being on a beta “black list” it seems, and I explain the reasons (yes, there’s more than one) I added the new Deer Hunter game to my Gamefly queue.

Categories
Episodes

EAR 9/11/08: “Sporehammer”

I’m not sure if these are considered a pre-show, or a post-show. Regardless, it’s a show, and one we hope you’ll enjoy. It’s a bit more free flowing than our regular Monday show, but that’s the reason we do it, honestly.  In this episode we talk a little bit on Warhammer and Spore, my frustrating time spent with Facebreaker, Jeremy’s time with the Force Unleashed demo, a bit on GameStop and digital distribution, and we also talk about GOG. It’s a discussion that leads us into talk of Mega Man 9 and how we’d all like to see a demographic breakdown of people who’ll buy that game.

Also in this episode we give you a head’s up on a contest for a beta key to an upcoming PC title. You’ll have two chances to win and it’s something we won’t officially announce until Monday’s show, but you can get a head start early by catching this episode of Evil Avatar Radio.

Thanks for listening.

Categories
Episodes Interviews

EAR Episode 122: “It’s Not How Many Inches. It’s How Close Your Face Is To It”

You know, we could almost do a completely separate show focused only on MMO’s it would seem. What with all the information that keeps coming our way in both the form of Lich King, and now Warhammer Online. You’ll hear quite a bit about both in this episode of Evil Avatar Radio.

Also in this episode, we talk with Tarn Adams of Dwarf Fortress. We find out how DF came to be and where it’ll be headed into the future. Not only that, we look, yet again, to the next few months of gaming and how time management of those months are going to be so important. Plus, James has a pretty good idea of where the next big gaming convention should be held. If PAX needs more room, this is where they should go.

Categories
Episodes

EAR Episode 121: Extra Content

Just so we’re clear, this isn’t extra content from the massive-cast. Trust me, we’ve used every bit of that audio we had. Nope. This is just Strax, Daniel, Dennis, and myself (get well soon James) going over more memories of PAX, but sticking a bit closer to the games. Dana drops by in the beginning of the show to let us know a challenge was made to us by the guys over at the Moofcast. We’re not sure of the stipulations of the challenge or what the stakes are but we’ll take it, regardless.

The rest of the show is devoted (mainly) to the games of PAX. This includes Dragon Age, Jumpgate, Champions Online, Little Big Planet, Legendary, Demigod, Dead Space, Gears Of War 2, The New Xbox Experience (has that name really stuck?), Mirror’s Edge (we’re worried a bit), Fallout 3, The PAX 10, Mortal Kombat Vs. DC, and, of course, LEFT 4 DEAD!!!

Of course, we couldn’t talk about PAX without mentioning, again, Strax’s performance with Rock Band 2, pillow walls for Dainel & Dave, and the deliciousness that is Maple Bacon Doughnuts. Plus, you’ll find out who we’re having on the show for Monday night.

Categories
Episodes

EAR Episode 121: The PAX-Cast 2008

I’m on a plane right now over (let me check)….Kansas, at the moment listening to the current episode of Evil Avatar Radio. While it sounds like the recording of a panel, it’s actually a group of near 30 people crammed into a hotel room all talking. And, while this might sound scary to listen to, it’s actually the most organized conversation I have ever heard with this many people. Before we switched on the mics, there was sound everywhere from these people, but all it took were the mics to be turned on and the show to begin and we had 30 professional podcasters all doing their thing.

I hope I’m not missing anyone in the roll call here, but the cast is: Gambit, Ghostbear, Sandman, xoanon, UnknownName(?), mister_slim, Rogue_hunter, OrigamiPanther, Alias Unknown, Jackel, TrackZero, mightbe, Sl1pstream, BAPenguin, Bone, Psykoboy2, Straximus, UWCrash, BackseatKiller, AniAko, pheriannath, Kielaran, prenetic, Gaz, Skwish, Rinichanraar, Deadend, Thrak, and Dave.

There is plenty we talk about in the show. Tons of things really, but that’s to be expected when you have 30 opinions in the room. Everything from our “Best Of PAX”, to panels, to meeting each other, to experiences outside of PAX, it’s all covered in this show along with a lot more conversation, too much, actually, to cover in the write-up.  It might be hard to put some voices to the names, but it’s still an amazing thing to hear.

We end the show by going around the room with “final thoughts & thanks” from everyone and while it may be repeating what I said in the show, I’d like to say it again……This is the best group of people to have on a show, period. We have always said from the beginning of taking over the mantel of Evil Avatar Radio that it’s the community’s podcast. We do what we do, not for the developers or special guests, but for the listeners of Evil Avatar Radio. It’s your show, and the highest honor, for me, was being a part of it with all of you in this episode.

Thank you all for, not only just listening, but being on the show. Let’s do it again next year.

Categories
Episodes Interviews

EAR Episode 120: A Conversation With Denis Dyack & Robert Khoo

None of us on the show really know how any episode will ever turn out beforehand. Sometimes we go into the studio ready for a great show and come away realizing we never touched on near half of what we wanted to. Sometimes we aren’t happy with our interviews (no fault at all of our guests) because we’ll either forget to ask certain questions or, of course, I’ll screw it up and hang up on our guests.

Tonight, however, wasn’t one of those episode. Talking with Denis Dyack for me, personally, was a thrill. He’s been involved in some of my favorite (seriously, I’m a fan) games and, honestly, the man really likes to talk about his games and the industry in general. We cover a lot of ground with him regarding Too Human, DLC, 4-Player Co-Op, and sequels. Plus, Denis tells us what he thinks of Evil Avatar.

After that, it’s the further continuation of our celebration of PAX as we talk to Robert Khoo, where we find out that, not only does he enjoy Evil Avatar Radio, he actually listens to each episode. Thank you, Robert. Also during our chat with Mr. Khoo, we ask him more about the PAX split in 2010 (he drops a hint or two during the show), and how he got involved with Penny Arcade along with how PAX actually came to be.

It’s a fun and very informative episode of Evil Avatar Radio. Hope you like it. And we’ll see you at PAX.

Categories
Episodes

EAR Episode 119: Extra Content

This will start to become the norm for us. Doing an extra show in the week gives us an opportunity to catch up on news we missed during the regular show, talk about newly released games, and hit the bigger stories that may have happened just one day after the main show.

Obviously with having a release like Too Human out there right after the main show, we had to use this time to talk about our time with the game. Plus, you know, we’ve got Denis Dyack on the show Monday along with Robert Khoo – we aren’t going to have much time for anything else.  We also talk about WAR & WoW, and the battle of the opening cinematics between the two, plus we go into the jam-packed fall release schedule, and we don’t even touch November. There’s a brief touch back on Monday’s show as we go back into talking about food – of the fried kind, the new PS3 bundle announced along with it’s odd little friend, the chatpad-thingy, and Microsoft’s desire to “rock the vote”.

It’s a short show, only about 65 minutes, and we hope you enjoy it.